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iRJi Presents: Collision II (MK Banned)

iRJi

Smash Champion
Joined
Sep 9, 2008
Messages
2,423


Welcome Message


Welcome all. With my tournament being such a great success the first time around, I am pleased to announce that there will be a second go around! You guys have now got a taste of what the venue is like, and without much to debate about, is is safe to say that everyone feels the venue is amazing!
I have decided to keep the Metaknight banned tradition for two reason. One of them being that there are going to be major tournaments appoaching that will have him banned, so to balance it out, I will keep mine banned for now. When SKTAR comes around, the tournament that is closest to it will be Metaknight legal, so that everyone will have a chance to prepare for it.
_____________________________________________________________


Major, and Minor Updates




Bring setups!!! The first 7 setups will receive a discount.
Full setup: $5.00
TV: $3.00
Wii: $2.00

_____________________________________________________________________

Venue

Clarkson's Corner
4 Grayrock Road
Scarsdale, New York (Westchester County)


_____________________________________________________________________

Livestream

www.clashstream.com


We have a livestream setup, thanks to Chibo. Everyone Tune in.

_________________________________________________________________________

Schedule


Venue opens: 10:00 A.M.
Doubles starts: 11:30 P.M.
Singles starts: 4:30 P.M.
Venue closes: 11:30 P.M

_____________________________________________________________________

Prices +Payout

Prices
Venue Fee: $10.00
Singles: $10.00
Doubles: $10.00

Note: The first 7 setups will receive a discount.
Full setup: $5.00
TV: $3.00
Wii: $2.00
_____________________________________________________________________

Doubles


With 10-20 teams
1st - 60%
2nd - 30%
3rd - 10%

With 20-30 teams
1st - 50%
2nd - 25%
3rd - 15%
4th - 10%

With 30+ Teams
1st - 45%
2nd - 25%
3rd - 15%
4th - 10%
5th - 5%

Singles

With 20-60 people
1st - 50%
2nd - 25%
3rd - 15%
4th - 10%

With 60-80 people
1st - 45%
2nd - 25%
3rd - 15%
4th - 10%
5th - 5%

With 80+ people
1st - 44%
2nd - 24%
3rd - 12%
4th - 8%
5th - 4%
7th - 2%


Ruleset

The Unity Ruleset-Version 2.0-


General Gameplay Rules


  • 3 Stocks
  • 8 Minute Time Limit
  • Items set to "Off" and "None"
  • Pause set to "Off"
  • Meta Knight is banned in both Singles and Doubles
  • All infinites and chain grabs are legal.
  • There is a 50 Ledge Grab Limit for all other characters. If a game goes to time and one player goes over the Ledge Grab Limit for their character, they will automatically lose the game. If both players exceed their Ledge Grab Limit, then this rule is ignored.
  • The act of stalling is banned: stalling is intentionally making the game unplayable: Such as becoming invisible, continuing infinites, chain grabs, or uninterruptible moves past 300%, and reaching a position that your opponent can never reach you.
  • Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
  • If the Ledge Grab Limit does not declare one player the winner, the winner will be declared by what the game says in all situations, except for when players are presented with sudden death:
  • In the event of a match going to time, the winner will be determined by who has less percent (stock difference still takes priority but will be shown in the results screen).
  • If the match ends with both players dying at the same time (either coincidentally or via suicide move) or if time ran out with both players at equal percent, a one stock three minute rematch will be played on the same stage. For a tie-breaker match, a Ledge Grab Limit of 18 is used for all characters.
  • In the event of running a Meta Knight Legal event, the following must be used:
  • Meta Knight's Infinite Cape Glitch and Extended Cape Glitch are banned.
  • There is a Ledge Grab Limit of 35 for Meta Knight.
  • For a tie-breaker match, a Ledge Grab Limit of 13 is used for Meta Knight.

_______________________________________________________________

Modified Rules for Doubles

  • Team Attack set to "On"
  • Life stealing is allowed.
  • In the event of a game reaching the time limit, if a single player on a team exceeds their Ledge Grab Limit, that team loses. If one or more players on both teams exceed their Ledge Grab Limit, then the Ledge Grab Limit rule is ignored.
  • In the event of a game going to time and the Ledge Grab Limit can not determine a winner and both teams have an equal amount of combined stocks, then whichever team has a lower combined percent is declared the winner.
  • If a player is using the character Pokemon Trainer, Lucario, or Sonic, either team may request that team colors be changed to make it easier to tell the difference between team players.
_____________________________________________

Set Procedure

  • Player Priority is determined if it can not be agreed on. (See below for details)
  • Each Team selects one controller port to use for each Player.
  • Each Team selects one character for each Player. A double blind pick may be called by any player.
  • The first game is played on a Stage selected from the Starter Stage List either by mutual consent or through the Stage Striking Method. The order of stage striking will be 2-3-1 (Team 1 strikes two stages, followed by Team 2 striking three stages, with Team 1 then striking one of the two remaining stages).
  • The first match is played.
  • The team that lost the previous match may opt to re-pick controller ports (with themselves picking first).
  • The Team that won the previous match may announce one "Stage Ban" if they have not already done so in this set.
  • The Team that lost the previous match announces the stage for the next match from either the Starter or the Counterpick Stage List. Any Stage named as a "Stage Ban" by the either Team may not be selected. No Stage may be used by a Team that has already won on that Stage in this set.
  • The Team that won the previous match chooses one character for each Player.
  • The Team that lost the previous match chooses one character for each Player.
  • The next match is played.
  • Repeat steps 6-11 for all proceeding matches.

_________________________

Determining Player Priority
  • If there is a dispute in controller port selection or initiating Stage Strike use the following method:
  • Teams will use a random method such as Rock-Paper-Scissors, Coin Flip, or Game and Watch Judgment, where the winner selects either first choice in port selection or first choice in stage striking. Whichever team does not receive first choice in port selection will be compensated with first choice in stage striking.
  • Note: In Doubles, port selection is ordered 1-2-2-1 fashion (with Team-1 having first choice in controller slot select, Team-2 having both second and third choice, and the final slot going to Team-1).


Stage List

Starters

Battlefield
Castle Siege
Final Destination
Lylat Cruise
Pokemon Stadium 1
Smashville
Yoshi's Island (Brawl)

Counter Pick Stages

Battleship Halberd
Brinstar
Delfino Plaza
Pokémon Stadium 2
Rainbow Cruise
Frigate Orpheon

____________________________________________________________________

Conduct Rules

  • BYOC (Bring your own controller): Players are expected to bring their own controller and be prepared for every tournament set.
  • In the event pause is left on accidentally and is pressed, immediately call over the TO. Based upon their judgment, the situation will be resolved. If your situation is neutral [players are not in combat], the match will be resumed as if the pause had not occurred. If your situation is advantageous to one individual and the player in the disadvantageous situation paused, the disadvantaged player will be either placed in a grab or onto the ledge of the stage. If a player in a death situation [Chain grabs, Grab releases, Jab-locks to a kill move, etc] paused while in a death situation, the current stock is forfeited immediately. If you unpause before the TO reaches the station, the player that unpaused losses a stock.
  • During gameplay, any coaching parties must remain a finite distance determined by the TO away from the players in order to give players equal access to all coached information. Ear-side coaching is prohibited during games, but acceptable between games. Failure to adhere to this will lead to punishment at the TO's discretion, which could include the coach's removal from the venue or a call to replay the game that the coaching interfered with.
  • Players who use the Wii Remote must take the batteries out of the Wii Remote when not playing. If the Wii Remote is still synced up to a Wii with the batteries in, you could unintentionally disrupt a match. If problems persist, a DQ may happen.
  • You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility (including battery issues with a Wii Remote), so bring an extra controller if possible and always check to make sure you're using the correct settings BEFORE a match is played. Both parties need to agree if a match is to be paused or restarted because of these problems.
  • Intentional forfeiting, match fixing, splitting, and any other forms of bracket manipulation are not allowed and punishable by the TO.
  • No substitutions are allowed for singles or doubles.
  • DQ Rule: Arriving too late for a match will result in a DQ. Player(s) will have 5 minutes to show up before a loss of the first match. 5 more minutes results in a loss of the set. For doubles, both players on a team need to be present in order to play.
  • The tournament organizer has the right to save/record any tournament match if possible and has the right to upload said match.
  • Regarding textures and other game hacks:
  • Players may request that any texture, stage, or other hacks be disabled during a tournament set. If this is unable to be done, they may switch to a different setup if available.
  • The URC recommends players do not use intrusive texture and stage hacks.
  • Players are not allowed to use any game altering hacks, such as no-tripping or model hacks. If someone is caught setting up a system they brought with such hacks enabled can face punishment at the TO's discretion.
  • Disrupting your opponent physically or intending to disrupt their play (through something such as screaming in a player's ear) will result in a warning. Repeated action will result in disqualification from the tournament and possibly ejection from the venue. Observers who physically disrupt players are to be dealt with as the Tournament Organizer sees fit. Disqualification is recommended if possible, and ejection from the venue is also a punishment.

___________________________________________________________________

Additional Rules

  • These rules are subject to change leading up to the event date. The Tournament Organizer(s) reserves the right to remove you from the venue at his discretion for any reason.
  • Also to be noted, all rules and regulations are at the discretion of the tournament organizer(s). If there are any disputes, the tournament organizer(s) have the right to make a final decision on the on going problem to come to the most efficient solution available. All rules made by the tournament organizer(s) are final, and having disputes with the ruling can have a result having the player removed from the venue without a refund.
  • The Tournament Organizer and his assistants, and any persons helping run the event may not be held liable for any lost, stolen, or damaged goods during this event. Nor will the Tournament Organizer, the venue, its owners, affiliates, employees, members, sponsors, or volunteers be held liable or responsible for any injury or harm that may befall a person during the course of this event. By entering the venue during the posted date you are displaying your agreement with this policy.
 

iRJi

Smash Champion
Joined
Sep 9, 2008
Messages
2,423
It's about that time where I bump this. If I can also get a sticky, that would be lovely.

The first one was so fun guys, make sure you come out for this one!
 

iRJi

Smash Champion
Joined
Sep 9, 2008
Messages
2,423
This is one week away! Hype Hype Hype!

Also, can someone sticky this thread please? Would really appreciate it.
 

John12346

Smash Master
Joined
Jan 24, 2009
Messages
3,534
Location
New York, NY
NNID
JohnNumbers
CARPOOLING

I need some, or I can't come to this. I'll be able to wait at any subway accessible location or Queens Center Mall at ANY time you want me to. Seriously, I'm punctual. VEEEEERY punctual.

Drop me a PM or leave a post in this thread if you're open. Thanks!
 

MechWarriorNY

Smash Master
Joined
Oct 3, 2009
Messages
4,455
3DS FC
5387-4245-6828
Get hype.

I'm going to continue the LoF entry trial I started at HoG this past Saturday
at this.

2-0 so far...;)
 

MechWarriorNY

Smash Master
Joined
Oct 3, 2009
Messages
4,455
3DS FC
5387-4245-6828
If I brought a setup of UMvC3 to this, would anyone be
interested in playing?
 

MechWarriorNY

Smash Master
Joined
Oct 3, 2009
Messages
4,455
3DS FC
5387-4245-6828
LOL I have. Game's silly, imo.

If anyone brings a disc of SFxT, I'd be willing to let you guys
get your fiend on.
 
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