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The Gold Mine 5 (MK LEGAL)

archer.

Smash Lord
Joined
Dec 25, 2010
Messages
1,672
Location
NC
For questions/directions/etc. - Call J.D. (archer) at 336-880-8819

Please post in this thread if you plan to bring either a full or partial setup.

I......Location [LOC]
II.....Parking [PAR]
III....Times, Fees, and Payouts [TIM]
IV....Rules [RUL]
V.....Setups [SET]
VI....Dining [DIN]
VII...Attendance and Interested List [ATT]

I. Location [LOC]
Cone University Center, Room 112
9025 University Road
Charlotte, NC 28262​
II. Parking [PAR]
Parking is free on the weekends. Park in the Cone Deck, which is right beside the Cone University Center Here is a picture of the area.
III. Times, Fees, and Payouts [TIM]
12:00 PM - Doors open and registration begins
1:00 PM - Doubles Begins
5:00 PM - Singles Begins
11:00 PM - Doors close and WE ARE OUT OF THE BUILDING.

$5 Door Fee (WAIVED FOR UNCC STUDENTS WHO BRING THEIR STUDENT ID)
$10 Singles Entry
$20 Doubles Entry ($10 per person)

Door fee will be reduced to $3 if you bring a partial setup (a Wii with Brawl OR a TV)
Door fee will be waived completely if you bring a full setup (a Wii with Brawl AND a TV)
Note: No HDTV's please, only CRT's, as HDTV's can cause lag

Payout for all events will be 60/30/10 split of the pot, with higher attendance this may be changed to a top 5 payout​

IV. Rules [RUL]
Brawl Singles and Doubles will be using the following ruleset:

[collapse="Rules"]General Rules
- 3 Stocks
- 8 Minute Time Limit
- Items set to “Off” and “None”
- Pause set to “Off”
- Meta Knight’s infinite dimensional cape tactic is banned.
- All infinites and chain grabs are legal.
- There is a 50 Ledge Grab Limit for all characters. If a game goes to time and one player goes over the Ledge Grab Limit for their character, they will automatically lose the game. If both players exceed their Ledge Grab Limit, then this rule is ignored.
- The act of stalling is banned: stalling is intentionally making the game unplayable: Such as becoming invisible, continuing infinites, chain grabs, or uninterruptible moves past 300%, and reaching a position that your opponent can never reach you.
- Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
- If the Ledge Grab Limit does not declare one player the winner, the winner will be declared by what the game says in all situations, except for when players are presented with sudden death:
- In the event of a match going to time, the winner will be determined by who has less percent (stock difference still takes priority but will be shown in the results screen).
- If the match ends with both players dying at the same time (either coincidentally or via suicide move) or if time ran out with both players at equal percent, a one stock three minute rematch will be played on the same stage. For a tie-breaker match, a Ledge Grab Limit of 15 is used for all characters. The only other exception to this is the game ending from a Bowser or Ganon Suicide tactic, where the initiator of the move wins.

Modified Doubles Rules
- Team Attack set to “On”
- Life stealing is allowed.
- In the event of a game reaching the time limit, if a single player on a team exceeds their Ledge Grab Limit, that team loses. If one or more players on both teams exceed their Ledge Grab Limit, then the Ledge Grab Limit rule is ignored.
- In the event of a game going to time and the Ledge Grab Limit can not determine a winner and both teams have an equal amount of combined stocks, then whichever team has a lower combined percent is declared the winner.
- If a player is using the character Pokemon Trainer, Lucario, or Sonic, either team may request that team colors be changed to make it easier to tell the difference between team players.

Set Procedure
- Player Priority is determined if it can not be agreed on. (See below for details)
- Each Team selects one controller port to use for each Player.
- Each Team selects one character for each Player. A double blind pick may be called by any player.
- The first game is played on a Stage selected from the Starter Stage List either by mutual consent or through the Stage Striking Method. The order of stage striking will be 2-3-1 (Team 1 strikes two stages, followed by Team 2 striking three stages, with Team 1 then striking one of the two remaining stages).
- The first match is played.
- The team that lost the previous match may opt to re-pick controller ports (with themselves picking first).
- The Team that won the previous match may announce one “Stage Ban” if they have not already done so in this set.
- The Team that lost the previous match announces the stage for the next match from either the Starter or the Counterpick Stage List. Any Stage named as a “Stage Ban” by the either Team may not be selected. No Stage may be used by a Team that has already won on that Stage in this set.
- The Team that won the previous match chooses one character for each Player.
- The Team that lost the previous match chooses one character for each Player.
- The next match is played.
- Repeat steps 6-11 for all proceeding matches.

Determining Player Priority
- If there is a dispute in controller port selection or initiating Stage Strike use the following method:
- Teams will use a random method such as Rock-Paper-Scissors, Coin Flip, or Game and Watch Judgment, where the winner selects either first choice in port selection or first choice in stage striking. Whichever team does not receive first choice in port selection will be compensated with first choice in stage striking.
- Note: In Doubles, port selection is ordered 1-2-2-1 fashion (with Team-1 having first choice in controller slot select, Team-2 having both second and third choice, and the final slot going to Team-1).

Stage List
Starters
- Battlefield
- Final Destination
- Smashville
- Lylat Cruise
- Yoshi’s Island (Brawl)

Counterpicks
- Battleship Halberd
- Pokemon Stadium 1
- Castle Siege
- Delfino Plaza
- Frigate Orpheon

Conduct Rules
- In the event pause is left on accidentally and is pressed, immediately call over the Tournament Organizer or an assistant. Based upon their judgment, the situation will be resolved. If your situation is neutral [players are not in combat], the match will be resumed as if the pause had not occurred. If your situation is advantageous to one individual and the player in the disadvantageous situation paused, the disadvantaged player will be either placed in a grab or onto the ledge of the stage. If a player in a death situation [Chain grabs, Grab releases, Jab-locks to a kill move, etc] paused while in a death situation, the current stock is forfeited immediately. If you unpause before the TO reaches the station, the player that unpaused losses a stock.
- Players who use the Wii Remote must take the batteries out of the Wii Remote when not playing. If the Wii Remote is still synced up to a Wii with the batteries in, you could unintentionally disrupt a match. If problems persist, a DQ may happen.
- You are responsible for your own controller. Any malfunctions or errors that occur are your responsibility (including battery issues with a Wii Remote), so bring an extra controller if possible and always check to make sure you’re using the correct settings BEFORE a match is played. Both parties need to agree if a match is to be paused or restarted because of these problems.
- The Tournament Organizer has the right to save/record any tournament match if possible and has the right to upload said match.[/collapse]​

V. Setups [SET]
This is a list of people who are bringing a TV and/or a Wii.

TV's
Venue
Venue
Venue

Wii
archer

VI. Dining [DIN]
Off campus there are a number of fast food places, pizza places, and other restaurants.​

VII. Attendance and Interested List [ATT]
NC
- archer

Out of State
 

archer.

Smash Lord
Joined
Dec 25, 2010
Messages
1,672
Location
NC
Technically speaking I was first. :smirk:

But yeah I agree with Craig.
 

waldorf2007

Smash Ace
Joined
Oct 22, 2007
Messages
921
Location
Raleigh, NC
NNID
Waldorf2007
never said I would
doubt I will
Got two tests the monday after, no chance unless the ride is leaving that morning and coming back that night.
 

Seagull Joe

Smash Legend
Joined
Sep 14, 2008
Messages
10,388
Location
Maryland
NNID
SeagullJoe
So I'll be at this cause I'll be in Nc for spring break. Guess I'll just dethrone Esam.

Also, Eric teams? I dthrow to your jab lock or QAC lock'd thunder for the win?

And the doubles fee should be a round 20 (Who is gonna pay with 7.50...?). Just make it 10 a person JD lol.

:018:

:phone:
 

archer.

Smash Lord
Joined
Dec 25, 2010
Messages
1,672
Location
NC
Some people always ***** about $20 per team being too much and others ***** about $10 per team being too little so I figured I'd try the middle of them. If I see more support towards one or the other I'll change it.

Craig just team with me.
 

waldorf2007

Smash Ace
Joined
Oct 22, 2007
Messages
921
Location
Raleigh, NC
NNID
Waldorf2007
awww alex I thought we were gonna team at this cuz I'm TOTTALLLLLYY GOING
nah just kidding I have no idea.
 

[FBC] ESAM

Smash Legend
Joined
Feb 17, 2008
Messages
12,197
Location
Pika?
Why does it have eyebrows (the dog, not the black person cat thingy)? Makes it look like a clown...
 

waldorf2007

Smash Ace
Joined
Oct 22, 2007
Messages
921
Location
Raleigh, NC
NNID
Waldorf2007
i don't think we have the money or care to bring him, Jaurice, but I'd like to see people prove me wrong.
anyway who is vato break I thought he was just some mario from california. is that right?
 

stingers

Smash Obsessed
Joined
Oct 21, 2006
Messages
26,796
Location
Raleigh, NC
i'd say thats a bit out of our reach...maybe if this was a regional or something, but this won't be too much bigger than an average NCSU I'd imagine
 
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