Can't really practice DI because it is situational based on what your opponent wants to do. Don't worry about that (though when watching videos you can look for when people combo DI or survival DI [inwards/outwards]). It's easy to get bored practicing stuff you
mostly have down, but really push yourself to do the absolute basics as well as possible. From what I have observed, everyone thinks they are doing things "good enough" or even perfectly at the lower level, myself included. I used to think I had even the stuff as simple as jump cancelling my shines down.
10 years later, someone pointed out I was sitting in shine
a few frames too long before jumping out. Within
a week I had made HUGE improvements in my shield pressure by closing gaps that were normally left open by simple arrogance/obliviousness. Another important thing to keep in mind is HOW you practice. Running around a stage practicing tech is great for improving your overall movement flow, but the REAL improvement of individual techs comes from good ol' fashioned bulk training. When you go to the gym, you don't do a few reps of arms, a few reps of legs, some cardio, then go home for an hour and come back. You focus on a single region and push it with 100% of your energy on it. The same goes for Melee. When you want to work on nair-shine shield pressure, you just crank out as many nair shines as possible. Sit still and nair shine until you live and breath nair shines. Nair shine until your parents walk in the room asking what you want for dinner and you are still nair shining as you ask them "Do we have any leftover nair-shine?"
Tools at your disposal:
1. Name Entry Glitch + Fixed Camera Mode
-
Video demonstration
- NEG makes it so you can run around stages by yourself in normal vs. modes as opposed to Training Mode; this is useful because you are then able to practice with the c-stick (which you should be doing at least some of the time for some stuff).
- FCM makes it so the camera doesn't zoom in too far because you are the only character on the screen. Makes more of a difference on some stages than others, but I struggle to line up precise things like ledge cancels where I need to see where I'm going if I'm in default Melee instead of FCM.
2. Increased Handicap + Reduced Damage Ratio
- Increase a CPU's handicap to 9
- Decrease yours to 1
- Set Damage Ratio (I think that's what it's called) to .5 (or w/e the lowest value is). These settings will prevent the CPU from flying away when you hit them, turning them into a sandbag glued to the ground.
3. Training Mode + Starman
- Training Mode's lack of c-stick sucks, but if you want to practice something like nair-shines where you don't need a c-stick, it's way easier than dealing with handicaps and damage ratio. Stand a few character widths from the CPU to spawn a Starman onto him, then proceed to practice your shield pressure. When the invincibility runs out, just spawn another one.
4. Moves Counter
- At the results screen, there is a list of how many moves were executed during the match. I recommend you start up a match on FD, and take the infamous
Nairs Per Minute Challenge! I believe the last time I did it I got 110+ or something, so shoot for the stars! Also repeat with any other sort of challenge you like of course.
General Advice:
- (This is what 2 and 3 are for!) A common issue people who practice on their own have is adjusting to hitlag. Hitlag are just a few frames that get added every time you hit a player. Basically, you have to wait a tiny bit longer to input actions after attacks that make contact with an opponent's body or shield. Practicing nair-shines on CPUs is much different than practicing on thin air due to the timing of hitlag messing up FFing. If you input a FF during hitlag, you won't FF, meaning you will miss your L-cancel. When you are just ironing out muscle memory, practice on thin air, but when you have it down really well, test it out on lvl 1 CPUs and see how it compares.
- Don't practice vs. lvl 9s. They aren't any more human-like, and will only create bad habits. Lvl 1s are just dummies for testing stuff, and lvl 4s have the most random DI from what I can tell. Overall, don't worry too much about what the CPUs do. You mostly want to just be focused on their character physics as you hit them.
- Don't practice vs. the same characters. It's easy to just want to combo Fox on FD every time you turn your cube on, but it hurts you in the long run. Like with techniques, you should focus on one character at a time, but don't practice vs. the same one everyday. You will obviously want to focus on the top tiers because they are the most common, but I would also throw in low tier practice because it helps develop good combo improvisation which is A LOT more necessary vs. humans than with CPUs. I typically pick a character and practice for a few minutes on each stage (the 5 neutrals + PokeStadium).
Specific Techniques to Focus On:
- SHing (if Falco is too easy, try a character with a faster jump like Fox/Sheik/ICs/Samus/Pichu; check M2K's "SSBM Statistics List" for all of the jumping frame data)
- SHFFLing (both standing still and from dashes)
- SHFFLs + shines
- JCing Shine (like I said, I was doing this incorrectly for years, so make sure you can jump out of shine ASAP and it will really help your speed)
- JCing grabs quickly (Falco is in the jump-squat animation for 5 frames when you jump; you can grab/usmash after only 1)
- Shine grabs
- Usmash OoS (highly recommend up + c-stick)
- DDing (use different distances w/ Fox Trots mixed in; Fox Trots are when you dash and reset the stick to neutral so that you can repeatedly dash in the same direction; I like to DD and see how fast I can get across the stage by dashing as far right as possible, dashing left, then back to a long right dash, etc.)
- WDing (be able to control the distances; go for those max distance ones!)
-
DDing+WDing
- Wavelanding (both jumping up and WLing onto plats, and jumping down and WLing onto the ground)
- Waveshining (learn to control which way you are facing by turning around or not turning around in the shine; make sure you are JCing your shine asap and WDing at all possible distances on command)
- Shine OoS
- SHL (be able to control laser height by adjusting when you press B, not when you FF; if you have a spare controller, snipe that crouching Kirby until you are pro at it)
- LHDL (be able to use any variation of heights; both high, both low, both medium, first high & second low, etc.)
More Advanced Ones:
- Ledge cancelling Phantasms and aerials
- Moonwalking
-
Aerial shine+bair/dair
- Multishining
- Shining OoS (staying grounded by shining exactly on frame 6 after jumping [like in a multishine])
- Reverse SHL (can be tricky to do it out of shine, but it is essential for covering certain options during shield pressure)
- Reverse LHDL/run off DL
- Isai dropping (most useful with lasers)
- Ledge dash (wavelanding onto the stage with leftover ledge invincibility)
- Shield dropping (both out of a dash and out of a stand)
- PC drop (turning around as you walk to the ledge so that you fall onto it quickly)
- Ledge Shine/Shinehog (using JCed shine turn arounds so that you fall off during jump squat; use for either grabbing the ledge very quickly or even attacking)
I might have missed one, but I think all of the truly useful ones are there. If you're not sure what one of them is, try and search YouTube/Smashboards (I know there are tutorials for Isai and Shield dropping on YT). If you still don't know just ask in PP's thread since it has the highest traffic.