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Captain InZano's Brawl Tourney #3 (MK Legal) May 26th

Zano

Smash Master
Joined
Jun 13, 2010
Messages
4,327
Location
Corpus Christi, Texas
NNID
DuelistZano


Another tourney hosted by Casual Gamer. This is our 3rd event, and hopefully it will be the biggest! So far the most players we've had is 16, but I hope to exceed that with this next tournament! I will advertise and hype this up anyway I can, but I need your help. If you plan on attending, or know anyone interested, please please PLEASE let them know so they can come.


Venue:
Casual Gamer



Address:
5301 Everhart Road, Suite H, Corpus Christi, TX 78411
If you wish to contact the owner, you can call them at 1-361-334-2172. You can also check out their facebook page here.

Tourney Fees/Events:
Venue fee will be $5, Brawl singles and doubles will be at this event!

Singles is $10, and teams is $5 per player.

Date/Time:
May 26th. Venue opens at 2pm, which is when sign-ups will start. Tourney will start at 4pm

Setups:
Only 2 full setups are available for brawl, so if anyone would be kind enough to bring anything for a setup they can, we can get this tourney done faster and have much more time for friendlies!

Payout:
Entry fee will be used 100% towards payouts. If we get 10 or less entrants, payout will be to top 2 (1st 70%, 2nd 30%), if there are 11 or more, payout will go to top 3 (70/20/10).

Rules:
General Gameplay Rules
  1. 3 Stocks
  2. 8 Minute Time Limit
  3. Items set to "Off" and "None"
  4. Pause set to "Off"
  5. All infinites and chain grabs are legal.
  6. There is a 50 Ledge Grab Limit for all characters. If a game goes to time and one player goes over the Ledge Grab Limit for their character, they will automatically lose the game. If both players exceed their Ledge Grab Limit, then this rule is ignored.
  7. The act of stalling is banned: stalling is intentionally making the game unplayable: Such as becoming invisible, continuing infinites, chain grabs, or uninterruptible moves past 300%, and reaching a position that your opponent can never reach you.
  8. Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
  9. If the Ledge Grab Limit does not declare one player the winner, the winner will be declared by what the game says in all situations, except for when players are presented with sudden death:
    • In the event of a match going to time, the winner will be determined by who has less percent (stock difference still takes priority but will be shown in the results screen).
    • If the match ends with both players dying at the same time (either coincidentally or via suicide move) or if time ran out with both players at equal percent, a one stock three minute rematch will be played on the same stage. For a tie-breaker match, a Ledge Grab Limit of 18 is used for all characters.

  1. Meta Knight's Infinite Cape Glitch and Extended Cape Glitch are banned.
  2. There is a Ledge Grab Limit of 35 for Meta Knight.
  3. For a tie-breaker match, a Ledge Grab Limit of 13 is used for Meta Knight.

Modified Rules for Doubles
  1. Team Attack set to "On"
  2. Life stealing is allowed.
  3. In the event of a game reaching the time limit, if a single player on a team exceeds their Ledge Grab Limit, that team loses. If one or more players on both teams exceed their Ledge Grab Limit, then the Ledge Grab Limit rule is ignored.
  4. In the event of a game going to time and the Ledge Grab Limit can not determine a winner and both teams have an equal amount of combined stocks, then whichever team has a lower combined percent is declared the winner.
  5. If a player is using the character Pokemon Trainer, Lucario, or Sonic, either team may request that team colors be changed to make it easier to tell the difference between team players.

Set Procedure
  1. Player Priority is determined if it can not be agreed on. (See below for details)
  2. Each Team selects one controller port to use for each Player.
  3. Each Team selects one character for each Player. A double blind pick may be called by any player.
  4. The first game is played on a Stage selected from the Starter Stage List either by mutual consent or through the Stage Striking Method. The order of stage striking will be 2-3-1 (Team 1 strikes two stages, followed by Team 2 striking three stages, with Team 1 then striking one of the two remaining stages).
  5. The first match is played.
  6. The team that lost the previous match may opt to re-pick controller ports (with themselves picking first).
  7. The Team that won the previous match may announce one "Stage Ban" if they have not already done so in this set.
  8. The Team that lost the previous match announces the stage for the next match from either the Starter or the Counterpick Stage List. Any Stage named as a "Stage Ban" by the either Team may not be selected. No Stage may be used by a Team that has already won on that Stage in this set.
  9. The Team that won the previous match chooses one character for each Player.
  10. The Team that lost the previous match chooses one character for each Player.
  11. The next match is played.
  12. Repeat steps 6-11 for all proceeding matches.

Determining Player Priority
If there is a dispute in controller port selection or initiating Stage Strike use the following method:
Teams will use a random method such as Rock-Paper-Scissors, Coin Flip, or Game and Watch Judgment, where the winner selects either first choice in port selection or first choice in stage striking. Whichever team does not receive first choice in port selection will be compensated with first choice in stage striking.
Note: In Doubles, port selection is ordered 1-2-2-1 fashion (with Team-1 having first choice in controller slot select, Team-2 having both second and third choice, and the final slot going to Team-1).​

Stage List

Starters | Counterpicks
Battlefield|Battleship Halberd
Castle Siege|Brinstar
Final Destination|Delfino Plaza
Lylat Cruise|Pokémon Stadium 2
Pokemon Stadium 1|Rainbow Cruise
Smashville|Frigate Orpheon
Yoshi's Island (Brawl)|

Conduct Rules
  1. BYOC (Bring your own controller): Players are expected to bring their own controller and be prepared for every tournament set.
  2. In the event pause is left on accidentally and is pressed, immediately call over the TO. Based upon their judgment, the situation will be resolved. If your situation is neutral [players are not in combat], the match will be resumed as if the pause had not occurred. If your situation is advantageous to one individual and the player in the disadvantageous situation paused, the disadvantaged player will be either placed in a grab or onto the ledge of the stage. If a player in a death situation [Chain grabs, Grab releases, Jab-locks to a kill move, etc] paused while in a death situation, the current stock is forfeited immediately. If you unpause before the TO reaches the station, the player that unpaused losses a stock.
  3. During gameplay, any coaching parties must remain a finite distance determined by the TO away from the players in order to give players equal access to all coached information. Ear-side coaching is prohibited during games, but acceptable between games. Failure to adhere to this will lead to punishment at the TO's discretion, which could include the coach's removal from the venue or a call to replay the game that the coaching interfered with.
  4. Players who use the Wii Remote must take the batteries out of the Wii Remote when not playing. If the Wii Remote is still synced up to a Wii with the batteries in, you could unintentionally disrupt a match. If problems persist, a DQ may happen.
  5. You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility (including battery issues with a Wii Remote), so bring an extra controller if possible and always check to make sure you're using the correct settings BEFORE a match is played. Both parties need to agree if a match is to be paused or restarted because of these problems.
  6. Intentional forfeiting, match fixing, splitting, and any other forms of bracket manipulation are not allowed and punishable by the TO.
  7. No substitutions are allowed for singles or doubles.
  8. DQ Rule: Arriving too late for a match will result in a DQ. Player(s) will have 5 minutes to show up before a loss of the first match. 5 more minutes results in a loss of the set. For doubles, both players on a team need to be present in order to play.
  9. The tournament organizer has the right to save/record any tournament match if possible and has the right to upload said match.
  10. Regarding textures and other game hacks:
    • Players may request that any texture, stage, or other hacks be disabled during a tournament set. If this is unable to be done, they may switch to a different setup if available.
    • The URC recommends players do not use intrusive texture and stage hacks.
    • Players are not allowed to use any game altering hacks, such as no-tripping or model hacks. If someone is caught setting up a system they brought with such hacks enabled can face punishment at the TO's discretion.
  11. Disrupting your opponent physically or intending to disrupt their play (through something such as screaming in a player's ear) will result in a warning. Repeated action will result in disqualification from the tournament and possibly ejection from the venue. Observers who physically disrupt players are to be dealt with as the Tournament Organiser sees fit. Disqualification is recommended if possible, and ejection from the venue is also a punishment.
 

Zano

Smash Master
Joined
Jun 13, 2010
Messages
4,327
Location
Corpus Christi, Texas
NNID
DuelistZano
wowowow, I was wondering why I wasn't getting any updates for this, but forgot making the thread doesn't subscribe you to it, derp.

Justin, let's win teams, sus and derk ain't got **** on us.
 

derkapalooza

Smash Journeyman
Joined
Aug 25, 2005
Messages
376
Location
kingsville, tx (coastal bend)
wowowow, I was wondering why I wasn't getting any updates for this, but forgot making the thread doesn't subscribe you to it, derp.

Justin, let's win teams, sus and derk ain't got **** on us.
pshhhh!!!.... has justin's back recovered from realms-con? i think he might still have scratch marks from you holding on too tight :p
 

Zano

Smash Master
Joined
Jun 13, 2010
Messages
4,327
Location
Corpus Christi, Texas
NNID
DuelistZano
Yo son, I saved him from SDing like twice and kept him from getting CG'd by boshi. I'm a doubles god thanks to wifi. See my top 32 badge *****
 

Zano

Smash Master
Joined
Jun 13, 2010
Messages
4,327
Location
Corpus Christi, Texas
NNID
DuelistZano
It's over a month away so that should give anyone plenty of time to decide. I want SA to make it to this for once : (
 

Malice Chains

Smash Journeyman
Joined
Oct 18, 2011
Messages
429
lol ok, btw you have an extra controller I can use so I can win teams with Derk?

btw Derk I rarely play brawl(I dont even have a wii) so these are prejohns if we do bad :p
 

Bɪɢ Bоѕѕ

Smash Apprentice
Joined
Aug 8, 2011
Messages
185
Location
Outer Haven, TX
It's all good. No worries, man. Drop by if you can though for Pokemanz.

@Zano: 3 questions, brah.

1. Anything we should know about for parking? I'm assuming it's free since it's at a local game store (probably in a mini-mall type area).
2. Any chance of a waived venue fee for a full setup (TV+Wii+Brawl)?
3. There's gonna be Doubles, right? nvm, just read the thread again.
 
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