Since it's related, I'll post my Rolling Western stage. Since you've played the game, Psycho, and I haven't, please feel free to correct any flaws in the stage that don't follow what was in the game.
It's the Wild West as seen in
Dillon's Rolling Western. A graphic-intensive sunset shines upon the stage, cloaking everything in a slight orange hue. Wind hauntingly blows across this desert, and tumbleweeds roll in the wind's direction. In the distance one can see a large mission perched upon a small hill outcropping with a small village surrounding it, as well as numerous natural rock formations and several armed towers presumably built by Dillon himself. Although the area in which players fight consists of your generic barren desert of cacti and dry ground, in the distance one can see short clumps of grass dotting the landscape as well as Scrogs munching on the grass.
The stage itself is located on a dirt path that can be seen trailing off from the stage area into the horizon. On both sides of the stage formations of limestone and granite rock poke into the stage - these outcroppings act as solid platforms.
The main gimmick of this stage is the day-night cycle. At day the stage is relatively calm. But at night, a random Grock - the rock creatures Dillon encounters in
Rolling Western- enters and roams about the stage. If a player comes into contact the random Grock, a battle with multiples of them occurs! An "fence" of orange electric current surrounds the stage in a square formation, and the exclamation "Fight!" quickly pops on and off the screen. Then up to four Grocks herd into the stage.
The Grocks come in three varieties:
Minion - The smallest and most commonly encountered of the creatures, they remain docile unless provoked by a player. If a players contacts them, they attack back with a headbutt that inflicts minor damage. Up to three of these smaller Grocks can be present at once on the stage during a "Fight!" sequence.
Giant - These titans of rock are large enough that when they walk through the stage, they destroy any platforms they walk into! Much like the Minions, they only attack on contact, and even then they don't have to do much but shake a bit to deal a moderate amount of damage on players. If present, only one Giant Grock is on the stage at once.
Cannon - These two-legged rock beasts crouch down on their legs on the edges of the stage and fire cannons across the stage. These cannons explode on contact with players. If present, only up to one Cannon Grock can be present on the stage.
While the Grocks are entering the battlefield, Dillon's towers in the background will be firing at them. Players won't have to (and won't be able to) attack the creatures as the towers will shatter them into shards of rock over repeated strikes. In addition, whilst the Grocks are present, any Scrogs in the distance will run off in fear.
Some other minor gimmicks are present. On some areas of the ground, Manju Grass plants from the game will randomly sprout up and grow. If these plants are hit by either players or the Grocks, they explode in a gathering of leaves. They sprout back out of the ground after a duration of time. In addition, one can occasionally hear the mission's bell strike out a melody.
--- Stage Example ---
.............................___
........_____
_l____o__o____o____o__l_
___ = indicates ground floor
l = indicates where the "electric fence" appears during fights with the rock creatures
___ = indicate rock outcroppings that poke into the stage (a.k.a. usable platforms)
o = indicates a location where Manju Grass can randomly sprout up
Stage Name: The Rolling West
Stage Icon: Dillon's cowboy hat
--- Music ---
Italics = Indicate unlockable song
Dillon's Rolling Western - Melody (
Outside of Town/
Arma-Mode/
In Town)
I envision the medley beginning with the Outside of Town theme and then transitioning into the more intense Arma-Mode theme with a drum fill at the 1:18 mark in Outside of Town. The Arma-Mode theme then ends with a final guitar chord and cymbal crash at Arma-Mode's 0:28 mark. The song then transitions into a desert-landscape-themed ambient sequence, with the sounds of wind and plucks of a banjo and more. During this sequence, the "flute" melody from In Town, 0:28 to 0:56, plays. At the end of the flute melody and ambient sequence, the acoustic guitar from the beginning of the Outside of Town theme kicks in and the song loops all over again.
Fossil Fighters -
King Dynal Battle
Doshin the Giant -
Time
Chibi-Robo -
The Final Confrontation
Tin Star - Melody (Title Screen/Out in the West)
Super Smash Bros. Brawl -
Gritzy Desert
Super Smash Bros. Brawl - Shin Onigashima
And also the unlikely or impossible but still awesome choices of musics:
Mega Man 6 -
Tomahawk Man's Stage
Red Dead Redemption -
El Club de los Cuerpos
And a personal choice not from a video game:
A Light In The Dark - Outskirts