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is that why I hate Brawl so much?With zero solid gameplay information, zero screenshots or videos of any kind, it's too dang early to even consider worrying what's going to happen in Sm4sh (or truly hype for it for that matter.)
Plus the Sakurai NEVER made any of the 3 Smash games, that are out, with competition in mind. He always made them party games. We, the community, MADE the games competitive ourselves.
If you don't buy it, at least give it a shot imo. Worst thing that can happen is you don't like it.The developers already said they are going for a family party game and aren't trying to make it a competitive game. I'm not sure I should even bother with this new game. I'll probably stick with SSBM. I'm worried they're going to ruin it. How do you feel about them trying to take away the competitive scene?
So Long as there are more characters, I couldnt care less.The developers already said they are going for a family party game and aren't trying to make it a competitive game. I'm not sure I should even bother with this new game. I'll probably stick with SSBM. I'm worried they're going to ruin it. How do you feel about them trying to take away the competitive scene?
I'm fine with them doing this. Melee was my least favorite of the three anyway. It wasn't as fun for me to play as the original game, and it doesn't have near as much content as Brawl.The developers already said they are going for a family party game and aren't trying to make it a competitive game. I'm not sure I should even bother with this new game. I'll probably stick with SSBM. I'm worried they're going to ruin it. How do you feel about them trying to take away the competitive scene?
most definitely. this game will be different than both Melee and Brawl. That's how Sakurai likes doing his games, each different from the other. I liked both Melee and Brawl, and I'm sure I'll like the new one, despite whatever differences (unless they really ruin the gameplay).I'm fine with them doing this. Melee was my least favorite of the three anyway. It wasn't as fun for me to play as the original game, and it doesn't have near as much content as Brawl.
Every game has had it's own feel to it though, so I'm sure SSB4 will too. It's not going to be Melee 2.0 or Brawl 2.0.
I must agree with this. If Project Sora and Namco Bandai achieve that balance and Nintendo gives good amount publicity to the game, there's no shred of doubt that this game could be the most successful entry on the Smash Bros. franchise.If you ask me I say the reason why Namco Bandai are in on this project is because maybe Sakurai cant seem to find a way to make this game both competitive to vets and accesible to newcomers who just like playing for the Nintendo mascots and the fun of it all.
I think thats why NB was asked to help achieve that goal. Which maybe would explain why Sakurai would leave character balancing in their hands and maybe many more mechanics in the game like wavedashing, removing tripping etc. It may be up to NB to assist Project Sora to find that perfect balance between making a great somewhat deep fighting game and a game just to play with friends. Look at Mortal Kombat....They found a pretty good way to please both crowds and it was a very successful game both reviews/fan feedback and sales wise.
actually brawl's tierlist is down 1 spot each, probably to avoid a s***storm like from list #2.brawl has plenty of skill. People need to stop acting like any joe can jump on brawl and do just fine vs good players. A good player will 3 stock them every time. Brawl has a different kind of skill, a different kind of fight than melee does. Still has plenty of skill. My only problem with brawl is chain grabs.
Also about meta knight, He is the only S tier character brawl has, how many does melee have?
agreed. Project Sora and Namco Bandai must be aware of all this. if they fail to create a game that balances well the gameplay and the characters, it may be a flop. but I trust that they will bring a great game. Namco Bandai has a good reputation with fighting games (and gaming in general) to defend, so this is a good opportunity for them to show their worth.Well they can't continue down the same path as Brawl for the following reasons:
- The well of Nintendo nostalgia has run dry. What's left to pull from is not as exciting to the audience at large. They need another big selling point beyond simply more fan service content.
- Parts of the gaming press have adopted the criticism of Brawl. You see it in some of playstation All-star's mixed previews, and Project M's positive press. Brawl has to some extent become a reference point for an approach to avoid.
- The mechanics jump from 64 to Melee was a large. Faster pacing, more moves/approach options, added depth and longevity. In retrospect, Brawl did far more retooling and cutting than expanding on the core gameplay. Under the circumstances, repeating that approach won't pass again.
- SSB4 will inevitably be compared to not only Brawl and Melee, but also Project M and Playstation All-stars. If Sora and Namco want to exceed expectations, they'll have to drop some of the goals with Brawl and focus purely on making the best smash tittle yet.
we knew this since 1999-2000The developers already said they are going for a family party game and aren't trying to make it a competitive game.
The thing with Brawl is it requires less technical and strategic skill than Smash 64 or Melee. I practically mastered Brawl technically within the first year of its' release. With Melee, it takes loads of skill and practice to come anywhere near mastering that game. I haven't played Brawl competitively in years, but I bet I could master the technical aspects quickly.brawl has plenty of skill. People need to stop acting like any joe can jump on brawl and do just fine vs good players. A good player will 3 stock them every time. Brawl has a different kind of skill, a different kind of fight than melee does. Still has plenty of skill.
I believe 4 or 5, none of which are much better than the other. Also, Meta Knight is a "SS" tier last I checked.Also about meta knight, He is the only S tier character brawl has, how many does melee have?
I play both Brawl and Melee. I can literally play everyone in Brawl without any problems and still win just because I can play intelligently and adapt, which is a crucial aspect of Brawl's metagame, but the fact of the matter is the game is extremely easy from a technical perspective, which is one of the main issues; there is a skill ceiling. While you can become good in that game and win, everyone usually ends up playing in the same manner, which is just being extremely defense oriented, and its honestly not that exciting. Brawl literally forced players to play in a singular fashion.brawl has plenty of skill. People need to stop acting like any joe can jump on brawl and do just fine vs good players. A good player will 3 stock them every time. Brawl has a different kind of skill, a different kind of fight than melee does. Still has plenty of skill. My only problem with brawl is chain grabs.
Also about meta knight, He is the only S tier character brawl has, how many does melee have?
It sounds more like the developers are just whining about things for no reason. Anyone who played competitive smash played the way they anted and casual people played the way they wanted. It didn't affect the sales or popularity what so ever.I'm not trying to argue, but aren't you people a little obssessed with competitiveness? I agree on removing tripping, but glitches are glitches, if the developers see these so-called "advanced techniques" as game breaking and ruining their views on the game, they have the legitimacy to remove them as they will. after all, the creator has the right to tweak his own creation if it's not what he originally intended, so...
if you don't get what I mean, then I'll leave this to you: http://tvtropes.org/pmwiki/pmwiki.php/Main/CreatorBacklash
I hope you're right. Sakurai created something that most developers can only dream of, a game that can be competitive, casual, innovative and frantic. I would hate to see him simplify his system.just laying it out here: in an interview for Kid Icarus, Sakurai stated he was catering to make the game for a hardcore market.
along with his statement about focusing on enhancing the game over roster, this may be hints that his philosophy has changed.
guess if the game can cater to all types of players... they're gonna print money, a lot of money.I hope you're right. Sakurai created something that most developers can only dream of, a game that can be competitive, casual, innovative and frantic. I would hate to see him simplify his system.
Wrong analogy. Printing money is used to describe cheap tricks like "Gotta catch 'em all" while making you buy both games to do so, or making a family-party game that little Suzy and Grandpa Joe can pick up while throwing away any amount of longevity to the game.guess if the game can cater to all types of players... they're gonna print money, a lot of money.