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Advance Wars Series Reps

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Barbasol

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ADVANCE WARS

The Wars series, encompassing Advance Wars, Battalion Wars, Gameboy Wars, Famicon/Super Famicom Wars, is one of the last remaining heavy-hitter franchises that have not only spanned the long history of Nintendo's console life-time, but also receive critical and commercial acclaim.

Year Released Game Title System
1988 Famicom Wars Family Computer
1990 Game Boy Wars Game Boy
1997 Game Boy Wars Turbo Game Boy
1997 Game Boy Wars Turbo Famitsu Version Game Boy
1998 Super Famicom Wars Super Famicom
1998 Super Famicom Wars BS Ban Tsukinowa-jima Super Famicom/Satellaview
1998 Game Boy Wars 2 Game Boy/Game Boy Color
2001 Game Boy Wars 3 Game Boy Color
2001, 2002 Game Boy Wars Advance / Advance Wars Game Boy Advance
2003 Game Boy Wars Advance 2 / Advance Wars 2: Black Hole Rising Game Boy Advance
2004 Game Boy Wars Advance 1+2 Game Boy Advance
2005 Famicom Wars DS / Advance Wars: Dual Strike Nintendo DS
2005 Battalion Wars / Totsugeki!! Famicom Wars Nintendo GameCube
2008 Battalion Wars 2 / Totsugeki!! Famicom Wars VS Wii
2008 Famicom Wars DS Ushinawareta Hikari / Advance Wars: Days of Ruin/Dark Conflict Nintendo DS

This thread will be devoted to discussing the possibility of a representative from this series. Current Potential Candidates Include....



Name: Andy
Faction: Orange Star​

The current front-runner, Andy is the first CO players were introduced to back when Advance Wars came out in 2004. Since then, he's been the defacto mascot.
Andy's specialty comes in mechanics. Maybe he could bring in an engineer style moveset? Complete with turrets, mines, or traps perhaps?


Name: Sami
Faction: Orange Star​

Not far behind though is Sami, lead CO in the break-out hit, Advance Wars; Dual Strike. Dual Strike was one of the DS' flagship titles, and helped move the console off the shelf.

Sami has a specialty when it comes to mech units and has a fast move rate. Perhaps we can expect extreme acrobatics?


Name: Will
Faction: 12th Battalion​

Will is the protagonist of the ill-fated Days of Ruin game, the most recent but critically and commercially reviled. Not a likely candidate, given the game abandoned the typical charm of the series.


Name: Grunt
Faction: Western Frontier, Iron Legion, Xylvania, Tundran Territories, Solar Empire​

Another approach would be to put the player in the shoes of a Battalion Wars grunt. The most commonly controlled unit in the BW series.

-------

Thoughts here everyone! Anyone else think these guys are overdue?
 

Venus of the Desert Bloom

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Ahh you beat me to it. I wholeheartedly support Andy's inclusion in Smash 4. If you are interested, I can give you a moveset I thought of.
 

Venus of the Desert Bloom

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Here is my Andy move set

Andy Special B Moves

Deployment is Andy's Neutral B movie. Andy has the possibility of deploying four types of units. These are: Infantry, Missile, Tank, and Bomber. Each unit has a set certain number of units that can be on screen with Infantry the most and the Bomber being the least. As well, each unit is randomized much like how Mr. Game and Watch's hammer was in SSBM/SSBB. Here is a break down of the units:

Infantry: Infantry is the basic unit and takes up only one slot. In theory, you can have six infantry on the stage at one time. The infantry has the highest rate of fire but deals the least amount of damage. It is capable of firing three shots per second and each shot does 1% damage. They also have the lowest health of all the units and the lowest defense stat. Their shots shoot straight forward and do not cause any kind of knock back or hit stun. It is also the fastest unit available. The Infantry unit can be on the stage for a total of 10 seconds. Attacks that can destroy the Infantry: a uncharged strong smash, Stone Kirby, Egg Roll, Samus' Missile, etc.
Missile: Missile is a mobile missile launcher that shoots missiles upwards, which go upwards, and then falls down in a arc. It has a medium rate of fire of one shot every second. It has below average health and it is a fairly slow unit. It has decent defensive ratings and can take a couple hits before it dies. It's missiles cause around 5% Fire damage if it hits and 8% if it hits in mid-air. The Missile can be on the stage for a total of 12 seconds. The missile takes up two unit spaces at once time so three of them can be on the stage at once. Attacks that can destroy Missile: Charged average smash attack, weak Ike's Eruption, Bowser Bomb, Yoshi Bomb, etc.
Tank: Tank is a slow-moving vehicle that has high attack power and a decent rate of fire. It can fire one attack every two seconds and each attack does 7% Fire damage. They go straight and then fall downwards after a while. It has good armor ratings and the best health of all the units. However, it is extremely slow and it is huge so an excellent target for players. However, Andy can use it to direct attacks from him to the tank. It can stay on the stage for 14 seconds total. It is susceptible to bombs. The Tank takes up 4 unit spaces so only one of them can be on the stage at once. Attacks that can destroy Tank: Thunder, Charged Ike's Eruption, Charged Strong Smash Attack, Fully Charged Wario Waft, Falcon Punch, Giant Punch, etc.
Bomber: The Bomber is one of the best units available. It can deliver three bombs every three seconds which does 9% Fire damage per attack. The bombs do high knock back and have an medium explosion radius. The Bomber also flies high overhead and out of reach from more grounded opponents. It is fairly fast but it lacks the defensive abilities - it is slightly better than the infantry. It has decent health to make up for the bad defense rating. The bombs will fall down until it hits a player or a obstacle in which it will explode. The Bomber can stay on the stage for 16 seconds total. It takes up five slots so only one can be on the stage. Attacks that can destroy Bomber: Ike's Aether, strong Uair, Dedede's Up special, Mach Tornado, etc.

It is Andy's job to make sure the units stay active at their top fighting potential so they can hurt opponents. Andy can throw out a new unit by pressing B and can do it in the air. However, if it does it too high, it may cause damage to Infantry, Missile, and Tank when it lands. Andy knows when he can't deploy more units when he sends out nothing but a puff of smoke.

Players can see the health on each unit by a small green bar. The green bar becomes shorter each time the unit is attacked and, when near the end of it's life, it flashes red. When it is near the end of its time length, it flashes green. When a unit is destroyed, it explodes which causes no damage to opponents. If it runs out of time, it simply fades away. Deploying a unit takes around 3 seconds. Andy will point his finger out and a unit will appear suddenly.

Wrench-a-rang is Andy's Side B move. Andy throws his wrench which spins gracefully in the air. It does 12% damage if done close up and then 2% less damage the farther it goes away from Andy. However, after it reaches a considerable length, it will return back to Andy and it will then reverse the damage. The damage becomes higher as the wrench returns to Andy. It does little knockback but it causes monetary hitstun to the opponent.

Artillery
is Andy's Special Up B recovery move. An explosion bursts under Andy's feet and launches him high in the air. Andy positions himself like he's free falling as he soars into the sky. As soon as he reaches the pinnacle of his ascent, he opens his parachute and begins to float safely to the ground. This attack can do two different hits. The first hit is at the explosion. If the opponent is below the explosion, it does 13% Fire damage and knocks them downward. However, if above or next to the blast, it does 15% Fire damage and knocks them upwards. The second hit is when Andy is traveling. It does 8% damage and causes a free fall state for the opponent. Andy can stay afloat in his parachute for 12 seconds total before it collapses and he falls.

Upgrade
is Andy's special Down B move. Andy, when standing next to one his units, can upgrade them. This technique can do one of two things. If a unit is at 100% health, it will boost by 10% either power, defense, or speed. It is entirely random on what the upgrade is but you can see a drastic improvement in a unit's performance during this time. However, if a unit has received any damage, Andy can repair it to 50% health but it does not reset the timer for how long the unit can stay in the field. Andy can only do this by standing next to the unit or jumping near to the unit. As well, Andy can only do this technique every 8 seconds. When he does it, he flash much like Donkey Kong's charged Giant Punch. When it is finished, he can upgrade a unit again. He can be interrupted during this attack. Upgrading a unit takes 2 second approximately.

Final Smash

Hyper Upgrade is Andy's Final Smash. During this Final Melee's effect, any of Andy's units receive a 25% upgrade in attack (infantry = 6%, missile = 10%, tank = 12%, bomber = 14%). In addition, all the units receive a 20% defense and speed upgrade, 50% knock back increase, and regenerate health quickly. Bombers also have a better change of being deployed. The Final Melee lasts for 10 seconds.

Ground Moves

Normal


Neutral Attack - Hits with his right wrench. Pressing A again will cause Andy to hit with his left. Finally, pressing A again will do a overhead double wrench chop. The first attack does 5% damage, the second does 4% damage, and the last attack does 8% damage and the most knock back. Altogether it does 17% damage if it all connects.
Forward Tilt - A wrench thrust. It has a pretty nice reach and can be sweetspotted at the end. It can do 6% damage un-sweetspotted and 8% damage sweetspotted. It is a good move to combo into since it doesn't have much lag. The sweetspotted hit does the most knock back.
Up Tilt - Andy spins as he jumps slightly while hitting three times. Each hit does 2% damage thus total to 6% damage. It deals vertical knockback between the second or third hit. It is a fairly quick attack but suffers from some start up lag
Down Tilt - Does a wrench poke. It does decent damage against shields. It has a far reach and hits low. It does 6% damage and can be spammed due to zero start up or ending lag.
Dash Attack - Does a horizontal wrench attack that causes vertical knockback and does 8% damage. It is a quick attack with a little ending lag near the final animations. However, it has a decent reach and zero start up lag.

Smash


Side Smash - Andy delivers three fast consecutive jabs. It is a very quick attack with no lag and has a far range. Each hit does between 5-7% damage so it does between 15-21% damage. It is can excellent shield poke and pressures opponents. It delivers average horizontal knock back.
Up Smash - Andy spins one his wrenches in the air. It hits 6 times during the attack and each hit does 3-4% damage. The attack does a total of 18-24% damage and deals high vertical knockback if all hits connect. It has a slight ending lag but no start up lag of any kind. It is a good combo finisher.
Down Smash - Acts much like Andy's Up Smash but instead of one wrench, it's two wrenches and hits on either side. The attack only foes 4 hits with each hit doing between 4-5% damage. Uncharged does 16% and fully charged does 20%. It does horizontal knockback. It has a slight start up lag.

Other

Ledge Attack (below 100%) - Does a overhead bash with one wrench. Does 6% damage.
Ledge Attack (above 100%) - Climbs up and then does a three hit attack where he hits the opponent like a drum. Does 9% damage.
Floor Attack - Andy spins around as he stands up and swings both if his wrenches on either side. It does 7% damage.

Aerial Attacks

Neutral Aerial - Andy swings both wrenches from top to bottom while spreading out his legs. It is great attack but has landing lag when short-hopped. It does 12% damage. It does horizontal or downward knockback; depending on where the wrench hits.
Forward Aerial - Stabs forward with both wrenches. This attack does 8% damage. However, if Andy's attack lands fully at the head of the wrench, Andy will will then separate the wrenches and slashes horizontally and away from the other wrench. This part does 10% thus totaling to 18%. It does high vertical knockback if this part lands.
Back Aerial - Andy reaches back and bashes the opponent with the other wrench. It is a very quick attack and only does 10% damage. It can be short hopped and has no landing lag..
Up Aerial - Much like Andy's 100% Ledge attack but a bit stronger. It does three hits, both at 4% damage and does 12% damage total. It has decent vertical knockback unless all hits land which it then does high vertical knockback.
Down Aerial - Similar to his Down Smash, Andy spins his two wrenches like a baton below him. It does four hits at 3% damage thus totaling at 12% damage. It has decent knockback at the last attack.

Grabs/Throws


Pummel - Hits the opponent with his other wrench. Slow pummel and does 3% damage.
Forward Throw - Drops the opponent and then slams his wrenches onto them. Does 10% damage and above average knockback. Very powerful throw and can OHKO as low as 95%.
Back Throw - Picks up the opponent, brings them over his head, and then slams them down into the ground behind him. Does 9% damage and decent vertical damage. It is a weak spike but a excellent move to combo into.
Up Throw - Jams his two wrenches into the opponent and then tosses him/her into the air. Does 6% damage and average vertical knockback.
Down Throw - Slams the opponent down and then slams one wrench into the opponent. It does 7% damage and no knock back. It can be combo'ed into which makes it a decent throw.
 

Sacredtwin11

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Grimm for SSB4 as a Wario Clone!
:troll:
On a more serious note, Sami would probably be the best choice as she actually looks like she can fight, rather than stay far away from battle and plan out strategies like most AW COs.
 

Barbasol

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Sami could also give us another female rep that really isn't being forced. I'd actually be fine with her taking Snake's moveset if he leaves due to being in Playstation All-Stars.
 
D

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What, no Brigadier Betty? :troll:

But still, I'd rather see Sami before Andy, seeing as like Sacredtwin11 stated, she looks more like she'd be a fighter than he does.
I mean, artwork has her carrying a freaking GUN. However, said gun would shoot bullets, which Sakurai wanted to avoid with Snake, so that's kind of a point against.

The Grunt may not be that bad of an idea, though, given that you actually PLAY as those things, and would suit what the series is about; War.
Which makes more sense to represent a war themed game, a foot soldier or a commanding officer that sits out and tells people what to do? I am well aware that it's a strategy game, so a commanding officer would make sense, but at the same time, the actual soldier makes more sense to be made a fighter.

It also makes sense in that the Battalion Wars titles were the last games to reach Japan, as the critically panned Days of Ruin was cancelled in Japan.
Also, the Grunt is apparently the unofficial mascot of those titles, specifically the Western Frontier rifle Grunts like in the image. And it wouldn't be too farfetched to see a Grunt borrow the weapons of the other Infantry members like bazookas and anti-air missiles.
 

Reyson

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Reviving this because it really didn't get the attention it deserves. Is there any real rason why Advance Wars doesn't have a rep yet?
It has a similar history as Fire Emblem had, it's been a japanese exclusive since the NES days and became a worldwide series at around the same time. The games have been mostly fantastic and could really benefit from becoming more known. They are 1st party games, so there is no issue there and allow for some pretty unique characters.
 

~ Valkyrie ~

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Reviving this because it really didn't get the attention it deserves. Is there any real rason why Advance Wars doesn't have a rep yet?
It has a similar history as Fire Emblem had, it's been a japanese exclusive since the NES days and became a worldwide series at around the same time. The games have been mostly fantastic and could really benefit from becoming more known. They are 1st party games, so there is no issue there and allow for some pretty unique characters.
Maybe because AW doesn't have any bluehaired bishie swordsmen girls can fall for (and hot girl cast)? :troll:

Or maybe FE just seems more popular due it's theme and it has more to it than AW has? (-l´l-);
 

Vintage Creep

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I would love Grunt, also the different legions could work as alternate costumes. That'd be perfect.

Anyway I played only Battalion Wars 1 & 2 so I don't really know the other guys. I've seen only that Andy artwork, with the wrench.
 

Reyson

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Maybe because AW doesn't have any bluehaired bishie swordsmen girls can fall for (and hot girl cast)? :troll:

Or maybe FE just seems more popular due it's theme and it has more to it than AW has? (-l´l-);
The theme of AW is definitely more unique, especially among Nintendo games because its more modern age warfare. The main reason I love Fire Emblem more is that you care more about your characters while in AW your army are nameless grunts but AW is probably the better game strategy wise.
 

Rukifellth

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Advance Wars concepts?

Another idea (hoo boy) while Advance Wars is a tricky cookie being a strategy game and all, it would be interesting to see some characters from there, so I had not one, but TWO ideas, aaaaand not the ones you'd expect I think...

First up: STURM



1. The character's inclusion must make people want to buy the game.
Sturm is the most iconic villian in the entire Wars series, with his wickedly evil lust for war for wars sake, and his... Meteor Storm (argh) he also has a very unique appearence that makes him instantly iconic.
2. The character must be unique
Being from the Wars games, he will defenitely have a unique style of play that hacen't been seen before if implemented well. I hope mine does...
3. The character must fit into the style of Super Smash Bros.
His quirky nature and possible mix of power and frailty could lead to an offensive/deffensive character. hmmm...
4. They must contribute to the game balance
Like I said, he would be powerfull, but very frail at the same time, but whenever a Smash Ball appears... holy cow, don't let him get it or it's... METEOR STORM

SO, on the the concept.

Sturm is very enigmatic as a character and not much is known except that he leads Black Hole with an ironfist and a lust for War. He'd be a perfect villian in a story mode, and could even serve as the villian behind the villian or someone that secretly causes chaos behind everyones back, fitting with his nature in the first game, where he caused chaos without making his existence known.

From a playable perspective, his huge cape could hide all sorts of tools of war from the games, like rifles, tank cannons, artillery and more, and since so little is known about him, much can be done with him, but here are some ideas:

Basic attacks would be rather frail and act more defensively to keep opponents away, turning his focus towards his special moves that are slow but VERY POWERFULL. This is risky because he would be rather frail and easy to knock away (altough in a Story Mode, he would be insanely durable like his boss appearences in Advance War where his is stronger as a boss than as a playable character), altough I can imagine him using Anti Air guns as a Up Smash...

His Taunt could have him pick out a model globe that he holds in his hands, some tanks (in sprite form) could drive around him as he looks at them most disturbed, and maiby float in the air with an evil aura.

His special moves could be:

B: Tank Shot: His arms comes out of his cape shaped like a Tank Cannon, but as you charge it, it forms into a Medium Tank Cannon, Neo Tank Cannon, and finally a Mega Tank Cannon. Each cannon more powerfull than the other, it would be SLOW but Very Dangerous if hit by the tank shot, especially from close) but simhilair to Falcon, he would be a sitting duck.

Forward B: He hitches a ride on a Fighter Jet who escorts him and rams anything in his way, can be slightly controlled, buuuut not much...

Up B: Simhilair to Snake, a Helicopter lifts him upwards. Unlike Snake, the blades would be very hazardous to anyone who touches them, and Sturm can also cancel the moves by piledriving it into anything below him. OUCH!

Down B: Mech Bazooka, not the same as Snake's RPG, this one is big and bulky, and is NOT homing, but instead, before he fires it, he can aim it while holding B to find a suitible target. The Grenade is very fast and hits hard, but not as hard as a tank shot.

Final Smash:CO Power, METEOR STORM: The familiar Advance Wars CO Power intro shows aup and a HUGE Meteor comes crashing diagonally down towards the level, when it hit's a target or the center of the stage, it explodes in a bang larger than even a Starfox Bomb, and much much more powerfull, dealing a whooping 80% damage (like the original attack that causes 8damage on all targets) and a strong knockback that will ensure total anhilliation.

His winpose could have him stant triumphant, while saying a victory line from Advance Wars, while his Lose would have him stand with his Sad Face from loses a battle...

.....

But like I said before I have another concept aswell, but from the darker Advance Wars, Days of Ruin. But who could it be?

Why it would be the most odd character Penny/Lili



1. The character's inclusion must make people want to buy the game.
Seeing such an unusual character around other SSB characters would certainly pique peoples interest, and Wars veterans (no pun intended) would find her appearence most curious in a good way.
2. The character must be unique
Yeah, creepy war loving girl with teddy bears certainly sticks out, so does her powers, but that comes later...
3. The character must fit into the style of Super Smash Bros.
I imagine her as a medium to light character with lots of smashing and bashing moves combined with quirky powers... she would also be unpredictable in her animations since she would act most playful and perhaps combine her fighting with playful dancing?
4. They must contribute to the game balance
Light to medium, but fast to deal punishment through bears (they hate you), she would combine aspects of someone frail with irritation since her pummeling would be excellent to trap opponents in a combo of bashing and bashing and bashing and...
Her foil would be strong and equally or even faster characters who can quickly escape her grasp or smash her away from them.

Her basic moves would have a playful but violent nature to them, bashing opponents with her bears, and perhaps using throws the have her use her opponent as a doll to bash around with before throwing them to kingdom come, it could also be combined with childlike dancing moves.

Her taunts could be: Listening to what Mr. Bear says. Dancing in the rain (form a raincloud SHE created), and perhaps even yawning over how boring her opponents are.

If there is any story mode, she could perhaps work alongside Sturm or any other villian, seeing them as her daddy and running his errands (as in causing trouble to the players) in Sturm's case, her existence would be enigmatic since you would'nt know who she is working for or why she is doing all this, until the reveal of Sturm. Ofcourse, her loyalty to him would deminish after Sturm or another villian would use her loyalty to make her try to out the heroes ASWELL as herself like in Days of Ruin where she crashes the bombplane "Great Owl" on her fathers order just so he can get rid of all the goodguys. Afterwards she would be helped by the heroes and reluctently joins them.

Her special moves would be:

B: Rain: She creates a small raincloud that you can move (simhilair to Zelda's Din Fire), but it's purpose is to smack enemies with it's rain, and create tracks of water that the opponent would slip on.

Forward B: Sandstorm: she creates a stream of sand that goes straight forward, pushing anyone in front of her for damage. dangerous in that it might push you out of the stage or prevent a recovery.

Up B: Fog of War: She dissipears in a puff of fog and reapears someplace you aimed towards, if an opponent is close to that spot, she will automatically knock them away, simhilair to how fog of war might cause ambushes.

Down B: Snow: She makes a snowball that she throws at the opponent, wether it hits or not it will create a big pile of snow that can get opponents stuck if he/she touches it or is hit by the snowball itself. This is simhilair to how snow in Advance Wars causes units to lose mobility.

Final Smash: CO POWER, Stormfront: this final smash is a risky one. After the classical Advance Wars CO POWER intro, the level might risk:

1. Rain that diminishes sight and makes the level slippery.

2. Snow storm that makes it difficult to walk and even jump due to the heavy snow.

3. Sandstorm that makes every opponent lose Attack Power.

In any case it will also cause the opponents to lose much defence power and gives Penny a good chanse to smash them away in their weakened state. The weather does not affect Penny or her teammates.

Win/Lose: If she wins, she might sit talking with Mr.Bear and talk about how sad it is that her toys (opponents) are all broken. She might run around playing with a toy bomb plane, humming to herself, or joyfully comment her victory, until she approaches the screen and says to the player "Let's play another game" with a creepy grin. Her lose would have her use Mr. Bears arms to clap, simhilair to how parents will try to teach their babies to clap.

So, I hope you like the ideas. :)
 

fogbadge

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is this meant to be a support thread for these two characters pacifically or advanced wars in general?

cause we've all ready got one for advanced wars in general
 

Rukifellth

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Well it's more Advance Wars in general (harharhar) but they could work together aswell. :)
 

3Bismyname

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i've always felt that the Wars games should get at least one rep. it may not be the most successful franchise but it is fairly consistent. at least as much as the likes of Fire Emblem. i feel like one of the major reasons they have been left out is because of the whole no gun rule.
 

FalKoopa

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i've always felt that the Wars games should get at least one rep. it may not be the most successful franchise but it is fairly consistent. at least as much as the likes of Fire Emblem. i feel like one of the major reasons they have been left out is because of the whole no gun rule.
And yet we have two guns as items. Lol. Btw, if Advance Wars could have an AT, it should have a rep.

:phone:
 

3Bismyname

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true. u can give whoever is chosen weapons like bazookas, landmines, and grenades etc. but that would be far to similar to Snake if you ask me.
 

TheTuninator

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I honestly don't think concerns that AW wouldn't fit because of guns are very valid. First off, most COs do not ever appear with guns in their artwork, and most of those would be perfectly capable fighters without needing a gun. Look at Max, for example. Does he need a gun to beat your face in? The game is about war, yes, but most COs really don't use guns.

Second, of the two COs that do often appear with guns , Sami and Grit, Grit has no shot at inclusion and Sami also appears in AW2's official art with a very viable alternative to her standard assault rifle; namely, a bazooka. As for concerns re: similarities to Snake, if we can have more than one sword character, we can have more than one character with a rocket launcher.

I very much so want an AW rep in SSB4, as the franchise certainly deserves one, but I am rather skeptical as to our chances, unfortunately. If we do get a rep, I give it even odds between Andy, Max, and Sami, as Andy only had more of a presence than the other two members of the trinity in AW1 and significantly less of a presence in AWDS.

My personal preference would be for Sami, as we need more female characters and I really don't want another Pit-level annoying VA, but it could definitely go either way.

In any case, perhaps more interesting to me than the question of what rep we'd get is what they would do for a stage. Sturm's fortress with a bunch of units and potentially even COs fighting in the background, perhaps?
 

MAtgSy

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Sami's gun would just get censored. I see them going with Andy purely because he's E-rating friendly.
 

TheTuninator

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Sami's gun would just get censored. I see them going with Andy purely because he's E-rating friendly.
Sami could very easily just be given the rocket launcher she has on the AW2 cover in lieu of a gun.



I seriously doubt that the fact Sami uses a gun will privilege Andy or Max over her; Andy quite possibly has a better chance at making it in than Sami if AW gets a rep, but it won't be because Sami often carries a gun.
 
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Andy pretty much has a better chance because he is the MAIN character in 3 of the games (well more so two but lets just toss Jake out already).

Will would make sense as well.
 

TheTuninator

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Will's got absolutely no chance seeing as Days of Ruin did not release in Japan. Advance Wars being more of a North American/European series probably hurts its inclusion chances in the first place, but there's no way that the rep would be from Days of Ruin.

Personally, I prefer it that way; while DoR was a great game the character design and aesthetic were sorely lacking in comparison to earlier titles in the series. The Wars World crew fit the Smash atmosphere much better.
 

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Will's got absolutely no chance seeing as Days of Ruin did not release in Japan. Advance Wars being more of a North American/European series probably hurts its inclusion chances in the first place, but there's no way that the rep would be from Days of Ruin.
Advance wars is made by Intelligent Systems, which is a subsidiary of Nintendo. It's 2nd party, much like Fire Emblem.
 

Frostwraith

The Demon King
Joined
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Advance wars is made by Intelligent Systems, which is a subsidiary of Nintendo. It's 2nd party, much like Fire Emblem.
Actually, being wholly owned by Nintendo, Intelligent Systems is first party... I think. Someone correct me if I'm wrong.
 

TheTuninator

Smash Champion
Joined
Feb 25, 2013
Messages
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Advance wars is made by Intelligent Systems, which is a subsidiary of Nintendo. It's 2nd party, much like Fire Emblem.
It's first-party, but I really don't see what that has to do with the series being more popular in North America, I guess? What I meant by that is that Smash is by nature most likely going to be designed with the opinions of the Japanese fanbase first and foremost, and Advance Wars isn't nearly as popular in Japan.
 

Tetra's Tracker

Smash Journeyman
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Andy is one of the characters I want most in SSB4 so I've had a crack at making a moveset for him. It's only a B move + Final Smash moveset (along with a stage entry idea and costume ideas thrown in for the fun of it), but very I'm pleased with what I've came up with nonetheless. If you're interested please give a read :).
[Collapse=Andy Moveset]


Andy – Wars series
I’ve tried to base Andy's moveset around units used in the game since that’s what everyone remembers Nintendo Wars for. I’ve given the units a sort of 'stamina' system to add an element of strategy to using Andy's special moves, much like how choosing when and how to use your units is an important part of Advance Wars. Since guns are apparently a no-go I’ve avoided using them in this set. His A moves, Smashes and grabs will be normal attacks where he uses his body like any other character (as well as his spanner).

B – Neo Tank

Andy will summon a Neo Tank which will drop down out of nowhere in front of him. The Neo Tank will have A.I. which will go after Andy’s opponents. It can move left and right and can reach higher platforms by hovering. Its cannon can shoot in any direction bar directly downwards. The tank is slow but powerful.

Like his other two vehicles the Neo Tank will break down if it takes too much damage or runs out of fuel. Due to being heavily armoured the Neo Tank can take a lot of hits before it breaks down, however it runs out of fuel fairly fast, so retreating it when you don’t need it and bringing it back out later when you do is a good idea since you’ll conserve fuel. To retreat the Neo Tank simply press B again when Andy is standing next to it. If it does break down it’ll turn into a useless pile of debris on the stage and Andy must use his Down B to get it running again, this however is risky since it takes a while for Andy to repair it, and he’s vulnerable to attacks whilst doing so. If the tank falls off the stage then Andy can’t use it again for the rest of the fight. Only one tank can be summoned at a time.

Basically the Neo Tank will be a CPU character fighting for you while it's on the stage and operational.

B Up – Transport Copter

A transport helicopter will appear above Andy who will grab onto it and be lifted into the sky. Andy can have the copter move left and right when he’s latched onto it and can then jump off it to safety when he chooses. Once Andy is off the copter it’ll fly up and off the screen and it cannot be re-summoned until it has left the screen. If any characters get caught by the copter’s blades then they’ll take damage. The copter can be attacked, and if it takes enough damage it’ll crash land onto the stage and it cannot be used again until Andy repairs it (thankfully however it takes a fair few hits to be brought down). Like Andy’s other two vehicles it can also run out of fuel, if it runs out of fuel it’ll crash land and Andy will have to repair it, so it’s a good idea to use it sparingly.

See 3:15 of THIS video to see how it'd look.

B Across – Bomber

A bomber plane flies across the top of the screen and carpet bombs some ground in front of Andy. It can be brought down by enemies in only a couple of hits; however since it’s so fast and flies high, hitting it is difficult. If it is brought down then it’ll crash land onto the stage and Andy must repair it to use it again. The same thing will happen if it runs out of fuel. Since this is a very powerful attack it’ll only take a few uses for it to run out of fuel, so again, it’s a good idea to use it sparingly.

B Down – Repair
Any of the vehicles that Andy uses in his specials can break down if they take enough damage. If they do they’ll basically be a useless heap of scrap metal on the stage until Andy repairs them. To repair them simply use B Down next to the debris and Andy will use his spanner to repair it. How long it takes to repair each vehicle varies. The Neo Tank will take a while due to how powerful it is, the transport copter will only take a few seconds because without it Andy has no recovery move making him very vulnerable, and the time it takes to repair the bomber will be somewhere in between. Andy is vulnerable when repairing a vehicle, so sometimes it may be a good idea to let the vehicle stay broken.

I’ve included this move since I wanted to integrate Andy’s main skill, being a mechanic, into his moveset somehow.

Final Smash – CO Powers (Hyper Repair and Hyper Upgrade)
His two CO Powers in one. Hyper Repair restores all of his vehicles to full health and full fuel whether they’re broken down or not. Hyper Upgrade will for a short period of time make Andy immune to knockback, his vehicles immune to damage and the attacks of both him and his vehicles immensely more powerful.

The CO Powers are pretty much the only thing the COs do themselves in the games, so I wanted to integrate his into his moveset.

Stage Entry – APC

An APC (Armoured Transport Carrier) will drive onto the stage and Andy will jump out of the top of it.

Costumes

Default – Orange Star Uniform
Alt. 1 – Blue Moon Uniform
Alt. 2 – Green Earth Uniform
Alt. 3 – Yellow Comet Uniform
Alt. 4 – Black 12th Battalion Uniform (what Will/Ed wears in Days of Ruin/Dark Days)
[/Collapse]
 

Hero_of_T1me_1997

Smash Apprentice
Joined
May 7, 2013
Messages
178
No idea why people think Sami would be the second choice here. It'd be Andy or bust. You can't justify adding any character from this series that isn't Andy
 

Tetra's Tracker

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No idea why people think Sami would be the second choice here. It'd be Andy or bust. You can't justify adding any character from this series that isn't Andy
I 100% agree with you Andy, if there is a Wars rep (which there most definitely should be) then it has to be Andy. He's the face of the series, he's the character most people think about when they think of the series. Choosing any other Wars character over Andy would be like choosing Luigi over Mario or Samurai Goroh over Captain Falcon.

If significance to Nintendo is a major factor in Sakurai's character selection then a Wars character should be high on his list. With the exception of Animal Crossing, Mii games, Punch Out and Smash Bros. itself, Wars is the biggest and most significant Nintendo series not yet represented through a playable character.
 
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