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Omnicon: Nexus 2012

Skeith

Smash Apprentice
Joined
Jun 21, 2011
Messages
177
Location
Pharr, TX
NNID
Skeith1
3DS FC
2019-9982-9908
When: July 7th (<-- go this day for the tourney!!!) (event is also on the 6th if anyone wants to go both days)
Where: 700 Convention Center Boulevard, McAllen, Texas (zip code: 78501) at the McAllen Convention Center.

Schedule:
Registrations 12:00 P.M. – 2:00 P.M. (Brawl starts at 4:00 P.M.) at The McAllen Convention Center in the game room.
Brawl starts 4:00 P.M. & Melee singles starts 2:00 P.M. - whenever tourney finishes (all day event).

Entry Fee:​
Omnicon Badge: $35 for 1 day, $45 for 2 days
Nexus Wristband: $15 for 2 days (still $15 if 1 day). Recommended for those who just want to enter tourney and not the con itself.
Singles: $5
Doubles: $10 ($5 per person)(if there’s enough people entering this)

Prize:
1st place: 70% of pot prize
2nd place: 20% of pot prize​
3rd place: 10% of pot prize.


Other: Setups would be appreciated and helpful to get tourney running better. Like tvs, wiis, gamecubes, etc. You can pre-register here.
Link to Facebook event here.
http://www.facebook.com/events/430074700365672/

Pre-registered for Melee:

1. Skeith
2. Death Chrono
3. Tuna
4. VG6
5. Bert
6. Abraham
7. Adan
8. Philip
9. Chech
10. Monty
11. Ruben****o
12. Fiend
13. Elvis
14. Miguel
15. Adad
16. Will
17. Recon Iz Raw
18. Brian Martinez

Pre-registered for Brawl:

1. Abraham
2. ???
3. ???

Pre-registered for Melee Doubles:
(If there's enough interest, doubles will be held too.)

1. Team Monocle (Skeith/Death Chrono)
2. Adan/???

Rulesets:

Super Smash Bros. Melee Ruleset

Singles Stage List

Starters/Neutrals:
• Yoshi’s Story
• Fountain of Dreams
• Battlefield
• Final Destination
• Dream Land
Counterpick:
• Pokemon Stadium
Stage Bans
• For Best of 3 sets, each player gets 1 stage ban.
• For Best of 5 sets, there are no stage bans.
• For Best of 7 sets, DSRM is enabled for the 7th match, but the winner of the 6th match is allowed one stage ban, to be used after the 6th match is played.

Doubles Stage List

Starters/Neutrals:
• Yoshi’s Story
• Pokemon Stadium
• Battlefield
• Final Destination
• Dream Land
Counterpick:
• DK 64
• Jungle Japes
Stage Bans
• For Best of 3 sets, each team gets 2 stage bans. Teams may ban up to one neutral stage and one counterpick stage. One team cannot ban both counterpick stages.
• For Best of 5 sets, each team gets 1 stage ban.
• For Best of 7 sets, there are no stage bans.
General Rules
• Items are set to off.
• Stock and Time are set to 4 stock and 8 minutes, respectively.
• Double Blind*: If elected.
• Contest Port Priority*: If elected.
• Neutral Start*: If elected.
• Standard DSR*
• Gentleman’s Clause*
• Forced Character Selection*: Off
• Matches that time out will be determined by the remaining number of lives, then percentage of the current stock. In the event of a percentage tie, the match should be replayed in full. Sudden Death is not to be played, and will not count.

Additional Rules for Teams Play
• Team Attack: ON.
• Life Stealing is allowed.
• If the game is paused accidentally while attempting to steal a life, the opposing team may deem that life forfeit. Wait until the announcer has finished saying defeated before pressing start, or turn pause off prior to beginning the match.

How to Play a Set
1. Players select their characters. Either player may elect to Double Blind.
2. Use Stage Striking* to determine the first stage.
3. The players play the first match of the set.
Prior to starting this match, either player may elect to Contest Port Priority or Neutral Start.

Note: Only one of these two may be used, as both have a built in Port Selection mechanism using RPS. If there is a situation where a player would like to change which option they elected after playing the game of RPS, it is the opponent’s choice to allow it. The results from the previously played game of RPS will carry over.

4. Winning player of the preceding match bans a stage/stages (if applicable).
5. The losing player of the preceding match picks a stage for the next match.
6. The winning player of the preceding match may choose to change characters.
7. The losing player of the preceding match may choose to change characters.
8. The losing player of the preceding match gets first pick of port. Either player may elect for a Neutral Start, but RPS will not be played to determine first pick.
9. The next match is played.
10. Repeat Steps 4 through 9 for all subsequent matches until the set is complete.
General Knowledge

Players are responsible for their own general welfare in regard to the tournament environment. In other words, players are responsible for:
1. Stage List and Rule Set Familiarity
2. Venue and Entry Fees
3. Arriving On Time
4. Maintaining Personal Hygiene
5. Controllers and Character Knowledge
6. Minimizing Whining

Tournament Hosts should keep the following in mind:
• Tournament sets are usually based on bracket positions, which may be seeded at your discretion. If your tournament is to be run in any other format, you must advertise it accordingly.
• Some kind of stalling prevention is highly recommended. Since a definition of stalling is too potentially ambiguous here, all instances of stalling are determined by you.
• Unnecessary delays in a set should be discouraged. These delays can occur before (players not playing the set), during (players taking an unnecessary amount of time to counterpick) or after (players not reporting results) a set. The tournament Host is recommended to keep tabs on set status and completion.
• No more than the previous match should be replayed in the event of a rule violation. It is recommended that any disputes be brought promptly and quickly to the Tournament Host’s attention. Special exceptions may be made to this rule per your discretion.
• When running a pool, the game count of each set should be recorded (whether the set was 2-0 or 2-1). Ranking in a pool is determined by the number of sets won. There are several methods of determining a tie-break, but each has advantages and disadvantages. It is the TO's responsibility to determine which method they will be using, advertise which method they will be using in the tournament thread, and to consistently use that method across all pools during the tournament.
• The semi-final and championship sets should be, at minimum, Best of 5.
• Wireless controllers should be discouraged or banned due to interference, unreliability, and time hindrance.
• The Tournament Host reserves the right to, at any time, make anyone leave the premises of the tournament.
• For all Melee Tournaments, Metaknight is banned.

***Term Definitions***
• Double Blind: Either player may request that a double blind selection occur. In this situation, a 3rd party should be told, in secret, each of player’s choices for the first round. Both players are to then select their first round character, with the 3rd party validating that the character selected is the same as their word.
• Contest Port Priority: If an agreement cannot be made as to who gets what port, the players may enact a best of 1 game of Rock Paper Scissors. Winner gets their port selection, loser selects any other port.
• Neutral Start: Either player may enact this rule. Once enacted, both players may only use one of the two “Neutral Starting Positions”. A best of one game of Rock Paper Scissors may be used to determine who gets the higher port. If one player elects to Contest Port Priority and the other elects to Neutral Start, Neutral Start takes priority.


• Standard DSR: A player/team may not counterpick to a stage they have won on.
• DSR Modified: A player/team may not counterpick to the stage they last won on.
• Gentleman’s Clause: Any stage may be played on if both players agree to it. This rule takes priority over DSR.
• Forced Character Selection: The losing player once had the option to select Random Stage as their counterpick and remove the option to change characters from the winner of the previous round. This is no longer legal. If a player wishes to select Random Stage as their counterpick, the winner of the previous round may choose to change their character.
• Stage Striking: Players eliminate stages from the Starter/Neutral list until there is one stage remaining.

__________________________________________________________________________

Super Smash Bros. Brawl Ruleset

*Copy pasted from the Unity Ruleset*
(Eh, I'll fix this later)

The following ruleset was created by the Unity Ruleset Committee, which is made up by active, respected Tournament Organizers from around the United States and Canada. This will be considered the standard, universal ruleset for Brawl tournaments across the US and Canada. Any tournaments that do not follow this ruleset will not be eligible for stickies on SWF or featured coverage on AllisBrawl.

Changes to this ruleset can be made at any time and without warning, for which we will update the version based on the significance of the change. The Ruleset Committee will pay close attention to tournament trends, and if a persistent problem presents itself, the Ruleset Committee will address the issue and adapt the ruleset as necessary. If you are interested in being admitted to the URC, send your tournament resume to AlphaZealot (or any Unity Ruleset Member) - you must however, have run 1 tournament with the Unity Ruleset in order to be eligible for admission.

If you wish to run a slightly modified version of the Unity Ruleset at your event for the purposes of testing while keeping all benefits of using the Unity Ruleset - you may now take advantage of the Experimental Ruleset System! You can find full details of this system in this thread here, at this post.

General Gameplay Rules

1. 3 Stocks
2. 8 Minute Time Limit
3. Items set to "Off" and "None"
4. Pause set to "Off"
5. Meta Knight is banned in both Singles and Doubles - in the event Meta Knight is used via random character select, the match shall be restarted on the same stage until Meta Knight is not present.
6. All infinites and chain grabs are legal.
7. There is a 50 Ledge Grab Limit for all characters. If a game goes to time and one player goes over the Ledge Grab Limit for their character, they will automatically lose the game. If both players exceed their Ledge Grab Limit, then this rule is ignored.
8. The act of stalling is banned: stalling is intentionally making the game unplayable: Such as becoming invisible, continuing infinites, chain grabs, or uninterruptible moves past 300%, and reaching a position that your opponent can never reach you.
9. Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
10. If the Ledge Grab Limit does not declare one player the winner, the winner will be declared by what the game says in all situations, except for when players are presented with sudden death:
In the event of a match going to time, the winner will be determined by who has less percent (stock difference still takes priority but will be shown in the results screen).
If the match ends with both players dying at the same time (either coincidentally or via suicide move) or if time ran out with both players at equal percent, a one stock three minute rematch will be played on the same stage. For a tie-breaker match, a Ledge Grab Limit of 18 is used for all characters.

Modified Rules for Doubles

1. Team Attack set to "On"
2. Life stealing is allowed.
3. In the event of a game reaching the time limit, if a single player on a team exceeds their Ledge Grab Limit, that team loses. If one or more players on both teams exceed their Ledge Grab Limit, then the Ledge Grab Limit rule is ignored.
4. In the event of a game going to time and the Ledge Grab Limit can not determine a winner and both teams have an equal amount of combined stocks, then whichever team has a lower combined percent is declared the winner.
5. If a player is using the character Pokemon Trainer, Lucario, or Sonic, either team may request that team colors be changed to make it easier to tell the difference between team players.

Set Procedure

1. Player Priority is determined if it can not be agreed on. (See below for details)
2. Each Team selects one controller port to use for each Player.
3. Each Team selects one character for each Player. A double blind pick may be called by any player.
4. The first game is played on a Stage selected from the Starter Stage List either by mutual consent or through the Stage Striking Method. The order of stage striking will be 2-3-1 (Team 1 strikes two stages, followed by Team 2 striking three stages, with Team 1 then striking one of the two remaining stages).
5. The first match is played.
6. The team that lost the previous match may opt to re-pick controller ports (with themselves picking first).
7. The Team that won the previous match may announce one "Stage Ban" if they have not already done so in this set.
8. The Team that lost the previous match announces the stage for the next match from either the Starter or the Counterpick Stage List. Any Stage named as a "Stage Ban" by the either Team may not be selected. No Stage may be used by a Team that has already won on that Stage in this set.
9. The Team that won the previous match chooses one character for each Player.
10. The Team that lost the previous match chooses one character for each Player.
11. The next match is played.
12. Repeat steps 6-11 for all proceeding matches.


Determining Player Priority
If there is a dispute in controller port selection or initiating Stage Strike use the following method:
Teams will use a random method such as Rock-Paper-Scissors, Coin Flip, or Game and Watch Judgment, where the winner selects either first choice in port selection or first choice in stage striking. Whichever team does not receive first choice in port selection will be compensated with first choice in stage striking.
Note: In Doubles, port selection is ordered 1-2-2-1 fashion (with Team-1 having first choice in controller slot select, Team-2 having both second and third choice, and the final slot going to Team-1).

Stage List:

Neutral Stages:
Battlefield
Castle Siege
Final Destination
Lylat Cruise
Pokemon Stadium 1
Smashville
Yoshi's Island (Brawl)

Counterpicks:

Battleship Halberd
Brinstar
Delfino Plaza
Pokémon Stadium 2
Rainbow Cruise
Frigate Orpheon

Conduct Rules

1. BYOC (Bring your own controller): Players are expected to bring their own controller and be prepared for every tournament set.
2. In the event pause is left on accidentally and is pressed, immediately call over the TO. Based upon their judgment, the situation will be resolved. If your situation is neutral [players are not in combat], the match will be resumed as if the pause had not occurred. If your situation is advantageous to one individual and the player in the disadvantageous situation paused, the disadvantaged player will be either placed in a grab or onto the ledge of the stage. If a player in a death situation [Chain grabs, Grab releases, Jab-locks to a kill move, etc] paused while in a death situation, the current stock is forfeited immediately. If you unpause before the TO reaches the station, the player that unpaused losses a stock.
3. During gameplay, any coaching parties must remain a finite distance determined by the TO away from the players in order to give players equal access to all coached information. Ear-side coaching is prohibited during games, but acceptable between games. Failure to adhere to this will lead to punishment at the TO's discretion, which could include the coach's removal from the venue or a call to replay the game that the coaching interfered with.
4. Players who use the Wii Remote must take the batteries out of the Wii Remote when not playing. If the Wii Remote is still synced up to a Wii with the batteries in, you could unintentionally disrupt a match. If problems persist, a DQ may happen.
5. You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility (including battery issues with a Wii Remote), so bring an extra controller if possible and always check to make sure you're using the correct settings BEFORE a match is played. Both parties need to agree if a match is to be paused or restarted because of these problems.
6. Intentional forfeiting, match fixing, splitting, and any other forms of bracket manipulation are not allowed and punishable by the TO.
7. No substitutions are allowed for singles or doubles.
8. DQ Rule: Arriving too late for a match will result in a DQ. Player(s) will have 5 minutes to show up before a loss of the first match. 5 more minutes results in a loss of the set. For doubles, both players on a team need to be present in order to play.
9. The tournament organizer has the right to save/record any tournament match if possible and has the right to upload said match.
10. Regarding textures and other game hacks:
Players may request that any texture, stage, or other hacks be disabled during a tournament set. If this is unable to be done, they may switch to a different setup if available.
The URC recommends players do not use intrusive texture and stage hacks.
Players are not allowed to use any game altering hacks, such as no-tripping or model hacks. If someone is caught setting up a system they brought with such hacks enabled can face punishment at the TO's discretion.
11. Disrupting your opponent physically or intending to disrupt their play (through something such as screaming in a player's ear) will result in a warning. Repeated action will result in disqualification from the tournament and possibly ejection from the venue. Observers who physically disrupt players are to be dealt with as the Tournament Organiser sees fit. Disqualification is recommended if possible, and ejection from the venue is also a punishment.

Resolving Pool Ties
In the event two or more players are tied at the conclusion of a round of pools at a Unity Ruleset tournament, the following process will be done:

Players will be compared with each other on various criteria in this ordered precedence:

Set Wins
Head to Head
Wins
Losses
One Game Rematch


If players are still tied on a step, you move down to the next one. For instance, if Player A and B both go 3-2 in sets in a round of pools, you will then proceed to the Head to Head step (who won the set between those players). Whoever won vs the other will proceed at the top of the tie.

If Head to Head (the result of the set between the players in question) can not decide a tie, then you would move down to the Wins step. This may occur in a three way tie where all three players defeated each other (however note that if one person in a three way tie defeats both other players, then the Head to Head comparison will be used).

If the tie breaker reaches all the way to the One Game Rematch step, this game will play out similar to the first game of any set (though doing best of one), where users will stage strike for the stage, and may double blind characters.

If at any point a tie of three or more players is partially resolved, still leaving two or more players tied, the tie between the remaining players will be decided by starting the tie breaker process over for them. For instance, if in a three way tie in the Wins step, one player has six wins while the others have 5, the player with 6 wins will be the top of the 3. The remaining two players will start back at Sets Wins to determine who is higher between the two instead of proceeding onto the Losses step right away.

•These rules are subject to change leading up to the event date. The Tournament Organizer reserves the right to remove you from the venue at his discretion for any reason.

•The Tournament Organizer and his assistants, and any persons helping run the event may not be held liable for any lost, stolen, or damaged goods during this event. Nor will the Tournament Organizer, the venue, its owners, affiliates, employees, members, sponsors, or volunteers be held liable or responsible for any injury or harm that may befall a person during the course of this event. By entering the venue during the posted date you are displaying your agreement with this policy.
 

Skeith

Smash Apprentice
Joined
Jun 21, 2011
Messages
177
Location
Pharr, TX
NNID
Skeith1
3DS FC
2019-9982-9908
Indeed Hype sir :) (or maybe ma'm??? (can't tell if you're female or not >_>)). The Omnicon is a big event. Could be a decent turnout this year, there's already players from other cities that'll be coming to this event. So far some from Laredo/Nuevo Laredo, (maybe) Houston, Reynosa and etc.
 

Skeith

Smash Apprentice
Joined
Jun 21, 2011
Messages
177
Location
Pharr, TX
NNID
Skeith1
3DS FC
2019-9982-9908
There might be but right now I'm not entirely sure whether one will be held since a lot of the Brawl scene isn't going to be here that day and I haven't been notified if there will be one for sure. However I'm bringing Project M also which is a Brawl hack that plays similarly like melee; might have tourney on that too if there's enough interest.

I see your from Pharr also, I know a lot of the smash scene around our area, I don't happen to know you do I?
 

Skeith

Smash Apprentice
Joined
Jun 21, 2011
Messages
177
Location
Pharr, TX
NNID
Skeith1
3DS FC
2019-9982-9908
Oh alright cool. ^

UPDATE: There will be a Brawl tourney also, and a Project: M tourney. If there's enough interest, there will also be Melee Doubles.
 

Skeith

Smash Apprentice
Joined
Jun 21, 2011
Messages
177
Location
Pharr, TX
NNID
Skeith1
3DS FC
2019-9982-9908
Tourney turned out somewhat decently. Just need to post results still. Might post it tonight or tomorrow. Also we couldn't have Project M and Melee doubles unfortunately since there were too many people to handle =/.
 

RedGamer

Smash Ace
Joined
Jun 29, 2011
Messages
928
Location
San Antonio Texas
Tourney turned out somewhat decently. Just need to post results still. Might post it tonight or tomorrow. Also we couldn't have Project M and Melee doubles unfortunately since there were too many people to handle =/.
I look forward to seeing the results
 
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