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The Street Fighter World Tournament (Yes. Yes)

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Venus of the Desert Bloom

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This is my fourth time trying to put up this thread due to computer/smashboard problems. I will update it later.



Yes, the title says it all....




___________________________________________________
What is Street Fighter?

Street Fighter is a long-running 2-D based fighting game series from Capcom. The first game, Street Fighter, came out in 1987 on arcade and home consoles such as Atari and Commodore 64. This was the precedent for the Street Fighter character and led to staples such as Ryu, Ken, Sagat, Adon, Gen, and many others.

The next installment was Street Fighter II in 1991 and included other staples such as Chun Lee, Dhalsim, E Honda, Guile, Zangief, Balrog, Vega, and Blanka. Characters such as Zangief, Chun Lee, and Guile became world famous after the game. Street Fighter II: New Challengers included T. Hawk, Fei Long, Dee Jay, and the infamous Cammy.

After Street Fighter II, Capcom put out the Alpha series, in 1995, which are prequels to the first Street Fighter. Characters such as Sakura, Rolento, Birdie, Karin, Juni, Juli, Guy, Charlie, Dan, Rose, and many others.

Following the Alpha series was the EX series between 1996-2000. This saw a slight shift from the 2-D to a integrated 3-D fighter but still kept the 2-D elements. In my opinion, the EX characters were not as well received (Skullomania) but it was still a positively reviewed game.

Next came Street Fighter III in 1997 and was a vast departure from the Street Fighter series in both play style and the roster. Ken and Ryu were the only characters to appear in Street Fighter III while newer characters such as Ibuki, Sean, Alex, Yun and Yang, Oro, and Dudley made appearances. These characters became fairly popular in appear every now and then in Street Fighter/Capcom games.

Capcom then began to embark on VS. titles by teaming up with well known companies to produce crossover fighting games. You can say this was the start of the Crossover craze and that Capcom was the catalyst for this new gaming fad which is still popular today and even helped influenced the Smash series to an extent. In 1996, Capcom released X-Men vs Street Fighter which pitted the Marvel franchise, X-Men with Street Fighter. This was one of the first crossover games in gaming history. After X-Men vs Capcom, Capcom produced Marvel Super Heroes vs Street Fighter in 1997 which expanded the Marvel roster to include characters such as Ironman and The Hulk. The next year, Capcom finally put out Marvel vs Capcom which opened up a new franchise. The game opened the Capcom roster to include mascots such as Stryder, Megaman, Roll, etc.

In 2000, Capcom came out with Marvel vs Capcom 2 which was critically acclaimed and still is played by dedicated fans. Additionally, Capcom helped produce a crossover game with SNK Playmore. The first game, Capcom vs SNK, was released in 2000, Capcom vs SNK 2 in 2001, and Capcom vs SNK EO 2. However, there were no fighting crossover games between 2003-2008 until Tatsunoko vs Capcom was released in December of 2008. It was positively received in Japan which led to a interest in bringing the game to the West. While it looked dim, the game was finally released a year later. The game pitted Capcom's finest with the Tatsunoko superheroes like Ken the Eagle and Casshern. Capcom has intended to have Tatsuno vs Capcom help revitalize the crossover franchises.

In 2011, Marvel vs Capcom 3: Fate of Two Worlds was released and immediately became the hottest game. Capcom has since released an expansion pack adding new characters such as Stryder, Frank West, Phoenix Wright, Doctor Strange, Nova, and Rocket Raccoon.
Just recently, Capcom released one of the more anticipated titles, Street Fighter x Tekken, a Namco series. It was also revealed that Namco would produce a Tekken x Street Fighter.

In 2008, Capcom released the next of their Street Fighter series, Street Fighter IV which was widely received by critics and gamers alike. It is not hard to see that this game helped mold the later Crossover games such as Street Fighter x Tekken. To this day, Street Fighter IV remains a very popular game in the fighting game community

___________________________________________________
Characters


Ryu (Snakeeyes, Venus of the Desert Bloom)
M. Bison (Venus of the Desert Bloom)
Guile (DakotaBones)
Juri (KumaOso)

Chun-Li (SSBCanidates)


What is this Thread About?

This is the Street Fighter support thread! Instead of making individual character support threads, I decided to combine them all into one fan-based support thread. That way, we can cover Street Fighter characters in the Smash universe without too much hang up likeliness in being in Smash.

I want this support thread to be entirely ran by fans of the Street Fighter series and characters. That being said, I would like to invite everyone to create a character post of a Street Fighter character. Each post should include:

  • Character's name
  • Descriptions
  • Pictures
  • Move Set
  • Play style information
  • Why YOU think this character would fits/deserves a chance in Street Fighter

Basically, you create a your own character post! Members and guests can provide comments/feedback/advice in crafting your character. In addition, members and guests can provide additional information, move sets, costumes, palette swaps, etc. It is your responsibility to update your character profile. I will be adding information in the OP's as the thread gets bigger.

___________________________________________________

Why Street Fighter?


This might be the question everyone is asking themselves when they view this thread? Why Street Fighter? I hope to present some arguments as to why a Street Fighter character can be added to Smash regardless if it's Ryu, M. Bison, Ken, Chun-li, Akuma, etc.

Capcom and Street Fighter

Street Fighter is one of the main franchises belonging to Capcom along with our beloved Blue Bomber, Mega Man, Resident Evil (Biohazard in Japan), Devil May Cry, Monster Hunter, Onimusha, Lost Planet, Dead Rising, Phoenix Wright, and Lost Planet with a host of other minor franchises. As well, Capcom has created a horde of iconical character that span between decades and consoles. That being said, many of these iconical characters come from the Street Fighter series such as Ryu, Chun-li, Sakura, Ken, Blanka, Akuma, Cammy. M.Bison, and many others. It wouldn't be far to say that Street Fighter is one of it's most successful series. Especially since it's mascot, Mega Man, has yet to be featured in a major game release.



Chances for Street Fighter

How can I become a Street Fighter?
 

Venus of the Desert Bloom

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Ryu

Snakeyes Move Set

Neutral B - Hadoken (can be charged for a more powerful Denjin Hadoken)

Side B - Shakunetsu Hadoken (Red fireball)
Down B - Hurricane Kick

Up B - Shoryuken


Final Smash - Shin Shoryuken


A - close standing LP
, A (follow up) -close standing MK
, A (follow up) - standing HP

F tilt - standing MK

F Smash - Joudan Sokuto Geri

D tilt - c. MK

D Smash - c. HK

U tilt - close HK

U Smash - c. HP

N air - j. MP

F air - j. HK

U air - neutral j. MP

D air - neutral j. LP


To stay true to his Street Fighter incarnation, Ryu doesn't have a B air and cannot run.

However, he's the only character that can dash forwards and backwards without changing directions (essentially an official wavedash)
 

Venus of the Desert Bloom

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M. Bison



M. Bison would be a very powerful character that can utilize his strength and speed in his attacks. Despite this, he is a fairly slow character in turns of jumping, running, walking, etc. He also has a fairly fast falling speed. Many of his attacks involve ruthlessly attack but pulling punches in order to set up for more stronger attacks. Additionally, many of his attacks result in Bison moving around the stage such as his Psycho Crusher, Scisor Kick, and Devil Reverse. M. Bison, aside from Meta Knight, is one of the only characters with his specials aiding in recovering (his Psycho Crusher and Bison Warp being excellent recovery moves). However, Bison has a large frame (similar to Ganodorf) but is slightly lighter than Ganondorf reulting him being a big target. He also below average traction due to him hovering in most cases.

To be continued.

M. Bison Special B Move Set

Nuetral B

Name: Psycho Crusher
M. Bison flies in a single straight line while dealing damage. It travels half the length of Final Destination. It does up to 5 fits at 3% damage each hit. It juggles opponents as he flies straight forward and does the most amount of vertical knockback in the last hit. It can also be used as a recovery move due to the distance it travels. M. Bison can attack out of the last frames of the attack but he cant jump out of it.

Side B

Name: Scissor Kick
M. Bison jumps forward, flips, abd brings his heel down onto the opponent. It does two hits: the first hit only does 5% damage while the last does 11% damage. It sweetspotted, it can meteor smash aerial opponents in the air. It doesnt have very good distance but it can be uised as a decent recovery move. However, teh attack puts M. Bison in a helpless state while in midair.

Up B

Name: Bison Warp
M. Bison vanishes in a warp of Psychoc Power. It functions much like Zeldas Up B recovery move in that the player can direct where Bison will reappear. When Bison reappears, he releases a Psycho wave repulse that causes horizontal knockback. Unlike Zelda though, M. Bison doesnt need to be right near the opponent. the attack has a decent range of hit (roughly one and half M. Bison bodies away) and does around 8% damage. The attack puts Bison in a helpless falling state.

Down B

Name: Devil Reverse
M. Bison jumps into the air and homes into the closest opponent. When he connects, he stomos on the opponent which does 6% damage. he then jumps up, flips in the air, and brings down a psycho power infused hand onto the opponent. It does 10% damage and high vertical knockback due to a spike. It can always meteor smash opponents when done in midair. However, if Bison misses on the first hit, he enters into a freefall helpless state thus isnt a very good recovery move.

Final Smash


Name: Psycho Punisher
M. Bison jumps high into the air and then slams down onto the opponent. This does 18% damage. This throws the opponent high into the air and, after laughing, he jumps up while enveloped in psycho energy and grabs the opponent. He takes his other hand and psycho energy glows around it; bursting violently. He then slams it deep into the opponent but it does no knock back. This initial attack does 25% damage. Bison then begins to burst with psycho energy until it snaps and launches the opponent vertically and does 30% damage. In all, it does 78% damage and can OHKO as low as 30%. The attack can also damage neraby players and does 12% damage. It can OHKO as low as 60%. The attack is fairly slow and it really only affects one opponent unles sothers are close by.

OR!


Name: Final Psycho Crusher
M. Bison vanishes via Bison Warp and re-appears on the far left side of the screen. While floating in midair, Bison begins to charge up his Psycho energy until it looks like a massive, violent flame. he then charges forward much like his Psycho Crusher. He travels from the far left side to the far right side in 12 seconds. The attack does around 8% damage each hit and it can hit 20 times during the attack. However, it doesnt carry opponents but merely hitstuns them. Opponents who are straight in Bisons line of attack are hit with the full damage but opponents that are farther from the main impact zone recieve 1% less damage, the farther they are away. Additionally, they do not get hit affected by the delayed hitstun. When he passes by, the opponents are left in a daze state. When Bison reaches the far right side, the psycho energy moves into the palm of his hand. He then crushes it and the energy vanishes. The opponents hit by the attack then experience high vertical knock back all at once. It is an effective, far reaching attack.

A Move Set Coming Soon!

Neutral A
->

Psycho Jabs
M. Bison performs a quick jab and then, if A is pressed again, performs a more powerful punch than the previous jab. The first jab does 6% damage and the second punch does 10% damage. The first jab cant KO lower than 200% however the second jab can KO at 150%. It a quick jab system that has decent reach.

Dash

Slide Kick
M. Bison performs a sliding kick that travels roughly three bodies on the ground. It can trip opponents and does vertical knockback. It does around 12% damage and isnt a particulary strong dash attack. However, it is fairly quick and has a long reaching attack. Also, it can trip opponents allow Bison to set up further attacks.

Forward A:

Knee Press
M. Bison performs a quick knee press that lacks distance but is fairly powerful. It does 14% damage and can be spammed due to its quickness. It has suffers from ending lag though; especially if spammed constantly. It does horizontal knock back.

Up A

Hi Kick
M. Bison does a high kick. It has decent range but is one of the slowest Up A attacks of any character. It suffers from slow start up and ending lag and can be punished during the middle to ending animations. It has a far reach though and has decent priority and Ko ability. It does 15% damage and even cancel some weaker attacks.

Down A

Leg Kick
M. Bison kicks the opponent while crouching. It has fairly good distance and reach. It is quick much like his forward a attack. It does only 8% damage though so it is a fairly weak attack. It can be used to catch taller players off guard. It does vertical knockback and can be used effectively as a shield poke.

Forward Smash

Psycho Chop
M. Bison chops from up to down and leaves a trail of psycho energy. It has a short range but is a slower move that is extremely strong. Additionally, M. Bison moves slightly forward when performing this attack. It does between 13 uncharged and 20% damage fully charged. It has horizontal knock back, great KO ability, and can out prioritize some weaker projectiles and items.

Up Smash

Psycho Uppercut
M. Bison performs a upward uppercut. It does between 16% damage charged and 21% damage uncharged. It has a very good reach and a fairly fast attack. However, it can be punished during the uppercut animations. It suffers from some slight startup lag but it doesnt have much ending lag. It knocks opponents upwards and can KO as low as 50% due to its high vertical knock back.

Down Smash

Gut Punch
M. Bison performs a powerful gut punch while crouching. It has high horizontal or vertical knock back; depending on the slant. It does between 11-18% damage but it has severe ending lag at the end of the move. It is best to due this attack when not count in a group. It is a very powerful move though that can attack multiple opponents at once. It doesnt hit from both sides which makes Bison vulnerable from the back.

Nair

Psycho Clap
M. Bison leans forward and presses both hands, which are engulfed in Psycho energy, forward. It does around 19% damage and is a very effective Nair attack. It has very good priority, disjointed hitboxes, and does above average vertcial or horizontal knockback; depending on the location of hit. It is also a excellent short hop attack that doesnt have landing lag. One of Bisons better aerials.

Fair

Psycho Double Clap
It acts much like the Nair but it propels Bison slightly forward and has a farther reach. Additionally, it can be sweetspotted at the tip of Bisons hands. It does 14% sourspotted and 20% sweetspotted. It does vertical knock back but, when short hopped, has slight landing lag.

Bair

Back Kick
M. Bison tiwrls around, and slams his foot into th eopponent. It has very high horizontal knock back and is a good killing move. However, it must be sweetspotted in order for the knock back to work. Despite this, its attack damage remains at 15%; sweetspotted or sourspotted. The only thing that changes is its knock back percentage. It suffers from a slight start up lag thus making it hard to pinpoint.

Uair

Psycho Kick
M. Bison flips and swings his leg as he flips around while surrounding his foot in psycho energy. It has a good range and atatcks in a arc thus is able to hit opponents on both sides. However, it has a slow start up and ending lag; especially if short hopped. Despite that, it is a good priority attack that has a wide radius hitbox. It does 16% damage with not sweetpots available.

Dair

Head Press
M. Bison slams his foot down and then flips backwards. This is a fairly long attack and suffers from start up and ending lag. However, it is a good KO attack since it can meteorsmash airborne opponents. During the attack and flipping animation, Bison has super armor and does not flinch from weak to mid attacks. The head press attack does 15% damage soutspotted and 20% damage sweetspotted. However, sweetspotting it is extremely difficult due to the nature of the move. It is especially difficult in the air. It can also spike opponents.

Grab (a average grab)

Pummel

Psycho Charge
M. Bison electricutes opponents with psycho energy. It does 3% damage and is a fairly quick pummel that can be spammed.

Forward Throw

Slam
M. Bison flips the opponent and slams them into the ground. It can spike the opponent up for further atatcks at lower percentages. It does around 7% damage and is an efefctive throw to set up combos.

Back Throw

Psycho Throw
M. Bison swings the opponent over and slams a psycho energy fist into them. It does around 6 damage and jorizontal knock back. A very slow throw. A bad combo into move.

Up Throw

Double Kick
Grabs th eopponent, kicks them once and then throws them upwards. Bison then performs a more powerful kick. It does 3% damage the first hit and 5% damage in the final hit. It has high vertical knock back and can OHKO as low as 140% due to its good vertical knock back.

Down Throw

Teleport Stomp
M. Bison teleports, and then appears over the opponent and slams them into the ground. It doesnt have good vertical knockback unless at percenttages above 120. It will then spike players up and allows for good combos. It is a slower throw but not as bad as his back throw.

Stage Entrance:
then
and finally


Fighting Stance:


Walking:


Dashing:


Taunts: Up

Side

Down


Music M. Bison Theme
 

DakotaBonez

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GUILE


Wearing his Signature Airforce Attire and sporting a stylish Buzz Cut. This true American Hero puts even G.I. Joe to shame.


Move Set:


Neutral Special: Sonic Hurricane (Takes About as Long to Charge As a Falcon Punch) A Larger Non Mobile Version of Sonic Boom (Launches Opponents Up)
Side Special: Sonic Boom: (Hold To Charge) A Strong Gust of Rapidly Rotating Winds That Moves Forward (See 1st Picture)
Side Special Air: Guile Launches A Sonic Boom At a Downward Angle, It Follows The Path of The Ground For a Short Time Before Disappearing)
Up Special: Flash Kick: A Lightning Quick Backflip That Cuts Like an Axe (When Used in Air Provides Vertical Movement) (See 2nd Picture)
Down Special: Counter: If Guile is hit he punishes the foe with a roundhouse kick

Neutral A: Jab , Spinning Backfist, Roundhouse Kick
Side A: Knee
Up A: I don't even know what to call that (See 3rd Picture)
Down A: Low Jab
Dash A: Spinning Backfist

Side Smash: Powerful SideKick (See 7th Picture)
Up Smash: Uppercut (see 4th picture)
Down Smash: Double Sweep Kick (See 5th Picture)

Neutral Air: Hand Chop
Side Air:Sidekick
Up Air: Backflips with one leg Outstretched
Down Air: Frontflips into an Axe Kick (Meteor Smash)

Forward Throw: Jumps, Presses Legs onto Opponent, and Pushes off With a Backflip, Launching opponent forward
Backward Throw: Grabs opponent, spins and throws them backward
Up Throw: Carries opponent over shoulder, Pressing an attack button drops them.
Down Throw: Suplex (Hugs Opponent Close, Arches Back and Slams Them into the ground)
Grab Attack: Punches Opponent in the Face

Final Smash: Sonic Flash (3 Flash Kicks Topped Off With a Sonic Hurricane)

Side Taunt: Pulls out comb and Combs hair back
Up Taunt: Salutes
Down Taunt: Puts on Shades, Crosses arms and looks off into the distance
Victory Taunt: Looks at you and says "Go home and be a family Man!"

Music
Guile's Stage Street Fighter 2: http://www.youtube.com/watch?v=jLJLyneZGKc
Guile's Theme Orchestrated: http://www.youtube.com/watch?v=2m8cN2afopM

Play style information: Don't be fooled by his Acrobatic prowess. Guile is a full fledged Brawler, trained by the Military to excel in Hand to Hand Combat
Why YOU think this character would fits/deserves a chance in SSB4?: Because Guile's theme goes with everything http://www.youtube.com/watch?v=6LLYTdMf2rw
 

Pachinkosam

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Marvel vs capcom 2 was amazing obv. add street fighter character in ssb4 would be cool
 

Venus of the Desert Bloom

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Yeah, whenever I post I get a Bad Gateway 502 page and it stays for maybe 15 minutes. I forgot to edit it this time around. I'll change it when I have a chance.

My laptop is busted so I have to do things through my iPhone.

:phone:
 

Frostwraith

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Yeah, whenever I post I get a Bad Gateway 502 page and it stays for maybe 15 minutes. I forgot to edit it this time around. I'll change it when I have a chance.

My laptop is busted so I have to do things through my iPhone.

:phone:
interesting... happens to me sometimes, as well...

huh, back on topic. If we get a Street Fighter character it's obvious that it would be Ryu.

Special moveset time!
Neutral B: Hadoken (fire damage, longer range, non chargeable, good for damage building)
Side B: Tatsumaki Senpuu Kiyaku
Up B: Shoryuken
Down B: Metsu Hadoken (shorter range, chargeable, electric damage, good KO potential)

painfully obvious that it would be something like this, no?
 

Venus of the Desert Bloom

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Apparently, Ono said if he could Pick any SF fighter for Smash, it would be M. Bison. I dont have the article on hand but a simple google search will yield results.

:phone:
 

Snakeyes

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More like;

Neutral B - Hadoken (can be charged for a more powerful Denjin Hadoken)

Side B - Shakunetsu Hadoken (Red fireball)
Down B - Hurricane Kick

Up B - Shoryuken


Final Smash - Shin Shoryuken


A - close standing LP
, A (follow up) -close standing MK
, A (follow up) - standing HP

F tilt - standing MK

F Smash - Joudan Sokuto Geri

D tilt - c. MK

D Smash - c. HK

U tilt - close HK

U Smash - c. HP

N air - j. MP

F air - j. HK

U air - neutral j. MP

D air - neutral j. LP


To stay true to his Street Fighter incarnation, Ryu doesn't have a B air and cannot run.

However, he's the only character that can dash forwards and backwards without changing directions (essentially an official wavedash)


_________________________________________________________________________________________________________________________

That being said, I agree that other Street Fighter characters would be better suited for Smash, like Bison or Akuma.
 

Venus of the Desert Bloom

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interesting... happens to me sometimes, as well...

huh, back on topic. If we get a Street Fighter character it's obvious that it would be Ryu.
It`s been doing it a lot to me. I just did a huge OP update, forgot to save it to a word document because the Japanese computer I am using doesn`t have word, and...BOOM! I can`t post and it got erased.
 

Big-Cat

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@Snakeyes
While he can't run in Street Fighter, he does have the ability to run in the CvS games and technically Street Fighter X Tekken.

Here's one for Juri. Here is a reference for her attacks.
http://iplaywinner.com/juri-ssf4/

JURI HAN
[COLLAPSE="Big Picture"]
[/COLLAPSE]
Equiped with SIN's Feng Shui Engine, Juri Han arrives into the world of Super Smash Bros. to raise all kinds of trouble.

B: Senpusha
Juri performs a pinwheel kick towards her opponent. The longer its held, the further she'll go and inflict more damage, but the move becomes increasingly unsafe. An additional property of this attack is that Juri can charge the attack like Samus by holding down on the attack's startup. At full charge, Juri will perform a powerful EX Senpusha in place, inflicting lots of damage.

Side B: Fuhajin
Juri aims a fireball from her feet upward, downward, or straight ahead depending on whether you do 9B, 3B, and 6B.

Up B: EX Senpusha
Unlike the above version of EX Senpusha, this one functions as a vertical recovery move like Mario's Super Jump Punch. This means she moves upward at an angle.

Down B: Kasatushi
Juri taunts the opponent and if she's hit, she can dash in any direction. If she dodges a slow move, she can combo into her incredibly nasty aerials.

AAA: s.LK, s.MP, s.HP
FTilt: st.MK
DTilt: cr.MK
UTilt: cr.HP

FSmash: cl. st.HK
DSmash: cr.HK
USmash: cl. st.HP

NAir: dj.MK
FAir: dj.MP
DAir: dj.HP
UAir: j.LK
BAir: Shikusen > Second Impact > Third Strike
Juri performs a fast dive kick and can follow up with Second Impact and Third Strike respectively by pressing A on hit with Shikusen

Final Smash: Kaisen Dankairaku
Juri's right eye glows purple and then floats up to the air like helicopter with one leg and purple flame trailer. If the opponent is caught in this attack, Juri will strike the opponent downward at an angle with a final purple flame, making this an extremely powerful spike attack.
 

Snakeyes

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@Snakeyes
While he can't run in Street Fighter, he does have the ability to run in the CvS games and technically Street Fighter X Tekken.
You're right, I always tend to forget about the VS games.

Long time no see btw. ;) Not a big fan of Juri's but even she fits Smash better than Ryu does.
 
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@Snakeeyes-Hell ****ing yeah dude. Ryu all day.

You know what else? They should make his Forward smash special. It should be untechable, so lets say you hit them against a wall and they DI'd bad or you were close enough you can Up B them or do whatever, just how is Side kick worked in 3rd strike/SFxT. :)
 

Big-Cat

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You're right, I always tend to forget about the VS games.

Long time no see btw. ;) Not a big fan of Juri's but even she fits Smash better than Ryu does.
It's been a while, amigo.

Most of the SF characters would fit in better than Ryu which is ironic as Mario is a shoto.
 

Arcadenik

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Personally, I think Ganondorf should be more like M. Bison and less like Captain Falcon.

:phone:
 

Venus of the Desert Bloom

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Yeah, I can see M. Bison having the strength of Ganondorf but I picture M. Bison being able to close distances fairly quickly like using his Heel Stomp, Psycho Crusher, and Scissor Kick.
 

asia_catdog_blue

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The strange thing is that I see/saw Ness as the "M. Bison" of the original SSB.

He was the last fighter I faced.
He was ridiculously strong like Master Bison.
PK Thunder = Psycho Crusher
 

SSBCandidates

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I want to make one on Chun Li, but after it seems the one I did on Henry was a failure; not sure if I could make it good.

Of course there is the case that there is not much info on Henry as it is with Chun, but still.

As for Juri, lol some people don't want Ivy from SC in Smash. Sure; Juri is not buxom but still she displays this "dark sexuality" that might not be appropiate. However it would be interesting to see her style in Smash; just as I have been thinking of Viola from Soul Calibur V.
 

Snakeyes

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Messages
398
@Snakeeyes-Hell ****ing yeah dude. Ryu all day.

You know what else? They should make his Forward smash special. It should be untechable, so lets say you hit them against a wall and they DI'd bad or you were close enough you can Up B them or do whatever, just how is Side kick worked in 3rd strike/SFxT. :)
That would be sick!
 

SSBCandidates

Smash Lord
Joined
Jun 26, 2011
Messages
1,023
Chun Li. The strongest woman in the world for Smash!

Well I went ahead and did it.

Name:
Chun-Li




Description:

Chun-Li first appeared in Street Fighter II back in the year of 1991. In which she is an INTERPOL agent undercover inside the international martial arts Street Fighter tournament; with the intention of arresting M. Bison and bring down his criminal empire of Shadaloo to justice and avenge her father’s death by the hands of the megalomaniac.
Usually she wears a type of traditional Chinese dress, “qipao” modified in order to suit combat, and she tends have her wears in blue color.
Outside of being a police agent, she also trains young kids in her martial art in her free time.

Move set:
Up + B Tenshokyaku

B Kikoken

Pressing B repeatedly Lightning Kick

Side + B Hazanshu

Down + B Spinning Bird Kick (when performing it, select a side to which you want Chun Li to head on, (right or left) otherwise she will perform it where she is standing).



Final Smash. It is a tough choice as with time, she did develop ultimate attacks; first in SSFIIT she created a super Kikoken called Kikosho, then she did super combos by combinations of various attacks like the Hosenka, and also a super version of the Hazanshu called Tensei-Ranka.


http://www.youtube.com/watch?v=ZtRVQQ2aKu4&feature=player_embedded

Play style information.
Her martial arts style is Chinese Kempo, in which she is quite acrobatic and relies much on her legs in order to attack. As time passed by, she created more fighting techniques and even managed to use energy “projectiles” such as the Kikoken in order to counter attacks like the Hadouken and Sonic Boom.

Why this character?
Before Chun Li, female video game characters were usually left to be damsels in distress or background supportive characters. Chun Li was able to change all that.
Sure, there were already video game heroines before Chun Li like Samus and Mrs. Pac Man; but it was thanks to Chun Li in the early 90’s that paved the way for serious playable female characters, of which we can find Lara Croft who with Chun Li, would 2 of the 3 most important video game heroines (the other one is Samus).
After seeing how well she fought in her game (plus her attractiveness), many game makers realized it was time for a revolution; and include strong female characters in video games. From “playable supportive” roles to main character ones.
How come this didn’t happen after Samus? Well considering the ambiguous information made by Nintendo on her identity, and that not many around the world had in their knowledge of Metroid’s ending nor the “Justin Baily” password; it was hard for audiences to relate Samus as a female, and perhaps it didn’t took off the idea of a female main character during her times. Until Chun Li came to existence, people saw her as a woman; and were convinced.
The Smash series tries to gather the history of Nintendo video games; and of that of video games in general, if they ever had contact with the company, and Chun Li did made history. That is why she deserves to be in the game.
However she has various things against her. One is that she is from Capcom, a company which has the most requested third party character so far, and has been for ages: Mega Man. However he lately has been ignored by his company, in favor of Ryu. Who is another factor as he is the main character from the series Chun Li emanates from, and over her; Ryu is by default the main character of the series. Ironically while Chun Li paved the way for female characters everywhere; she is not the main character of her own series, but indeed the main female character of it. Overall, someone like Ken Masters is above her in terms of importance if the SF series, but overall as for female characters; she is number one over Cammy White who would be the second lady of Street Fighter. (Not sure who might come after her, but in popularity it would have to be between Juri Han and Sakura for me).
Plus there are other interesting characters from other Capcom franchises like Resident Evil, Viewtiful Joe and others which delimit her place In the game.
Of course there is something that Sakurai said, in that there could be 2 Capcom characters in the game (and change the whole rule of “1 per company”), which could help her and we might get Mega Man and Chun Li; or Ryu and Chun Li.
So at the end, she deserves to get in because she opened the doors to female characters for good. And it would be cool to see her fight against Samus for the title of the #1 female character in videogames. Lol.


 

Venus of the Desert Bloom

Cosmic God
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Very interesting move set! I would like to see her A move set too!

I am sorry I have been inactive but I am back in the game with a brand-new laptop!
 

SSBCandidates

Smash Lord
Joined
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Messages
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The lack of Kikouken in the moveset distirbs me.

:phone:
WHat do you mean it is not there? It is the basic B button move. In order to make the lightning kick, press B to do the Kikouken and then press it again quick various times to get the kick.

Very interesting move set! I would like to see her A move set too!

I am sorry I have been inactive but I am back in the game with a brand-new laptop!
I am terrible at making A moves. Not so hardcore as you guys on that, as I usually focus on the specials. An idea crossed my head of having her normal axe kick as an A move, but I was able to place it as a B move.
 

Venus of the Desert Bloom

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I can maybe work on something. I updated the front post with your Chub-li update. I also added my M. Bison move set and game play ideas

:phone:
 

Yomi's Biggest Fan

See You Next Year, Baby
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WHat do you mean it is not there? It is the basic B button move. In order to make the lightning kick, press B to do the Kikouken and then press it again quick various times to get the kick.
I seem have misread it, my apologies. A transitional type Special Move would be a nice change of pace. I like it.

:phone:
 

Big-Cat

Challenge accepted.
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I really do want Chun-Li in Smash. I suppose, though, we'll have to wait for Chun-Li vs. Samus in the eventual Nintendo vs. Capcom (considering everyone wants it).

I might make El Fuerte and C. Viper movesets later. Thankfully, C. Viper's is extremely easy to transfer to Kumatora of MOTHER 3 fame.
 

Venus of the Desert Bloom

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Akuma



Special B Move Set

Neutral B

Name: Gou Hadouken

Side B

Name: Ashura Senku

Up B

Goshoryuken

Down B

Name' Tatsumaki Zankuukyaku

Final Smash

Name: Shun Goku Satsu

Standard A Move Set

Neutral A

Knee Jab followed by a Round House Kick


Ftilt:

Forward Punch

Dtilt:

Low kick

Uptilt

Small Uppercut

Smash Attacks

Forward Smash

Forward Chop

Up Smash

Upwards Palm Thrust

Down Smash

Crouching Sweep Attack

Aerials

Coming soon!
 

asia_catdog_blue

Smash Ace
Joined
Dec 31, 2010
Messages
994
Well I went ahead and did it.

Name:
Chun-Li




Description:

Chun-Li first appeared in Street Fighter II back in the year of 1991. In which she is an INTERPOL agent undercover inside the international martial arts Street Fighter tournament; with the intention of arresting M. Bison and bring down his criminal empire of Shadaloo to justice and avenge her father’s death by the hands of the megalomaniac.
Usually she wears a type of traditional Chinese dress, “qipao” modified in order to suit combat, and she tends have her wears in blue color.
Outside of being a police agent, she also trains young kids in her martial art in her free time.

Move set:
Up + B Tenshokyaku

B Kikoken

Pressing B repeatedly Lightning Kick

Side + B Hazanshu

Down + B Spinning Bird Kick (when performing it, select a side to which you want Chun Li to head on, (right or left) otherwise she will perform it where she is standing).

Final Smash. It is a tough choice as with time, she did develop ultimate attacks; first in SSFIIT she created a super Kikoken called Kikosho, then she did super combos by combinations of various attacks like the Hosenka, and also a super version of the Hazanshu called Tensei-Ranka.


http://www.youtube.com/watch?v=ZtRVQQ2aKu4&feature=player_embedded

Play style information.
Her martial arts style is Chinese Kempo, in which she is quite acrobatic and relies much on her legs in order to attack. As time passed by, she created more fighting techniques and even managed to use energy “projectiles” such as the Kikoken in order to counter attacks like the Hadouken and Sonic Boom.

Why this character?
Before Chun Li, female video game characters were usually left to be damsels in distress or background supportive characters. Chun Li was able to change all that.
Sure, there were already video game heroines before Chun Li like Samus and Mrs. Pac Man; but it was thanks to Chun Li in the early 90’s that paved the way for serious playable female characters, of which we can find Lara Croft who with Chun Li, would 2 of the 3 most important video game heroines (the other one is Samus).
After seeing how well she fought in her game (plus her attractiveness), many game makers realized it was time for a revolution; and include strong female characters in video games. From “playable supportive” roles to main character ones.
How come this didn’t happen after Samus? Well considering the ambiguous information made by Nintendo on her identity, and that not many around the world had in their knowledge of Metroid’s ending nor the “Justin Baily” password; it was hard for audiences to relate Samus as a female, and perhaps it didn’t took off the idea of a female main character during her times. Until Chun Li came to existence, people saw her as a woman; and were convinced.
The Smash series tries to gather the history of Nintendo video games; and of that of video games in general, if they ever had contact with the company, and Chun Li did made history. That is why she deserves to be in the game.
However she has various things against her. One is that she is from Capcom, a company which has the most requested third party character so far, and has been for ages: Mega Man. However he lately has been ignored by his company, in favor of Ryu. Who is another factor as he is the main character from the series Chun Li emanates from, and over her; Ryu is by default the main character of the series. Ironically while Chun Li paved the way for female characters everywhere; she is not the main character of her own series, but indeed the main female character of it. Overall, someone like Ken Masters is above her in terms of importance if the SF series, but overall as for female characters; she is number one over Cammy White who would be the second lady of Street Fighter. (Not sure who might come after her, but in popularity it would have to be between Juri Han and Sakura for me).
Plus there are other interesting characters from other Capcom franchises like Resident Evil, Viewtiful Joe and others which delimit her place In the game.
Of course there is something that Sakurai said, in that there could be 2 Capcom characters in the game (and change the whole rule of “1 per company”), which could help her and we might get Mega Man and Chun Li; or Ryu and Chun Li.
So at the end, she deserves to get in because she opened the doors to female characters for good. And it would be cool to see her fight against Samus for the title of the #1 female character in videogames. Lol.


Not much difference from what Project Crusade did to her.

But really, her Hyakuretsukyaku should be part of her Weak Attack. Either a 1-2-Multi-Hit or a 1-2-3-Multi-Hit
 

DakotaBonez

The Depraved Optimist
Joined
Jun 23, 2012
Messages
2,549
Location
San Marcos, Texas
Wouldn't it make more sense to reserve kikouken for B and use the lightning kick as part of her neutral combo? A, A, Lightning Kick. Or Rapidly pressing A results in lightning kick whereas just pressing A 3 times does a normal Combo. Like with Pit's two neutral combos.
 

SSBCandidates

Smash Lord
Joined
Jun 26, 2011
Messages
1,023
Wouldn't it make more sense to reserve kikouken for B and use the lightning kick as part of her neutral combo? A, A, Lightning Kick. Or Rapidly pressing A results in lightning kick whereas just pressing A 3 times does a normal Combo. Like with Pit's two neutral combos.
Well my intention was for her to keep all her specials in the B button section. But maybe it could be changed. I am also thinking about the "air step" she makes, a flip she does and about sticking to walls like she does with the edges of stages in the SF games.
 
D

Deleted member

Guest
My personal preference for a Capcom rep will always lie with Mega Man and Strider Hiryu, but if they went with a Street Fighter character, I'm fine with Ryu, M. Bison, or even Chun-Li for additions. I would be curious to see a fighting game rep in Smash. Since Sukapon isn't going to make it, this is the next best option (and the only other option that doesn't make me cringe).
 

Carlo_H.Luz

Smash Apprentice
Joined
Jul 19, 2012
Messages
114
RYU (Street Fighter)

-B neutral - Hadouken
-B up - Shoryuken
-B side - Tatsumaki Senpukyaku
-B down - Denjin Hadouken (Like Samus' B neutral)

-Smash Final - Metsu Hadouken (Like Samus' Smash Final)
-Smash Final 2 - Ryu turns into Evil Ryu with the power of Satsui No Hadou (like Sonic turning into Super Sonic) capable to throw Shakunetsu Hadoukens

-Smash Attacks - Focus Attacks

-Stage - Japan - Ryu's stage in Street Fighter II, using the roofs as ramps

-Item - Vega's claws

-Assist Trophie - Chun Li performing Hyakuretsu Kyakus

-Music - Themes from Ryu's stage in Street Fighter II, Ken's stage in Street Fighter II and Guile's stage in Street Fighter II

-Victory Pose in the results screen - "You must defeat Sheng Long to stand a chance"
 

VictoryIsMudkipz

Smash Journeyman
Joined
Jul 8, 2012
Messages
407
Location
Disney World
I would really love to see these characters in Smash Bros. 4, but Ryu is a neccessity, his moves remind me of the kind of fighting style Mario has,but more overpowered or fitting to his character some would say, His Hadouken = Mario's Fire Ball, Shoryuken = Coin Uppercut, Hurricane Kick = Mario's Spin move
They're really similar in my eyes so it would be nice to see Ryu in the game
 

8-peacock-8

Smash Hero
Joined
Jul 23, 2012
Messages
9,337
Location
Somewhere
This will work like my TEKKEN thread. I'm really surprised that theres no Street Fighter threads.

[collapse=Specials only movesets for Ryu, Chun Li, and M. Bison]
[/collapse]​

Most Likely Choices:
Ryu
Chun Li
M. Bison (Yoshinori Ono said that he'd prefer M. Bison to represent Street Fighter in Smash if we were to get an SF rep instead of the Blue Bomber)

Other Characters That Could Work:
Zangief
Blanka
Vega
Akuma
Guile

Pros and Cons:
Pro: Characters can work out perfectly.
Con: They're already part of an iconic fighting franchise.
Pro: Capcom might prefer one of these guys.
Con: Capcom might prefer one of these guys. (i'm a Mega Man supporter first. M. Bison/Chun Li supporter second)
Pro: Chun Li and M. Bison could be really unique.
Con: Ryu wouldn't be that unique. (Mario and Luigi are essentially based on him and Ken)
Fire Ball = Hadoken
Mario and Luigi Cyclone = Hurricane Kick
Super Jump Punch = Shoryuken
Evil Ryu FS = Boring FS
 
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