Mega Bidoof
Smash Hero
Note that the OP is under construction, and sections will be expanded on.
(Banner by @N3ON)
As we all know, the Pokémon Gen III remakes are just around the corner, and a decent amount of people are saying that there may be a Gen III Pokémon in Smash 4. Most people are saying it will be Sceptile, to be the grass counterpart to Charizard and Greninja.
BUT THERE ARE OTHERS WHO CAN FIT THIS ROLE AS A HOENN POKÉMON!!!
TWO POKÉMON TO BE EXACT!!!
Ladies and gents, I present to you, Plusle & Minun!
Now you might be an idiot, or an elderly person, thinking to yourself, "What in blazes name is a Pocéman?"
If you are thinking this, GET THE HELL OFF THE INTERNET. If you don't know what a Pokémon is, you don't belong here, especially on a Nintendo game forum.
Now you may be slightly more legitimately thinking, "What is a Plusle & Minun?" in which case, I will answer your question.
Plusle & Minun are two bipedal, cream-colored Pokémon, who originated in Ruby & Sapphire. Like their names imply, Plusle has red plus signs on its body, while Minun has blue minus signs on its body. They aren't part of an evolutionary family, but they are somehow related.
They enjoy fighting together, and always cheer eachother on!
Fun Fact: They were actually made to show off the new double-battle feature in Ruby & Sapphire.
So they were literally made for eachother!
How they would work:
Obviously they would be a duo character, like the a Ice Climbers. But instead of Ice-Based attacks, they would use Electric attacks. In the actual Pokémon games, Plusle is more powerful with attacks, and Minun was more technically-focused. This could be implemented into their moves as a gimmick of sorts.
MOVESETS:
[collapse=Jigglover's Moveset]
Plusle is more attack based in the pokemon games, and Minun is more technical, so I decided (after giving credit to MelMoe for the idea) to implement it into my attacks.
A: Slash upwards while facing sideways with ears. 8% for Minun, 6% for Plusle.
AA: Slash back down while facing sideways with ears. 9% for Minun, 6% for Plusle
AAA: Slash up and down repeatedly with ears. 6% Each slash for Minun, 4% each slash for Plusle.
Up tilt and A: Criss-cross ears above them. 16% Short knock-back for Minun, 13% moderate knock-back for Plusle.
Up smash A: Minun jumps on top of Plusle (or vice versa) and jumps up with an electric ball in-between it's ears. 28% moderate knock-back. for Minun, 23% High knock-back for Plusle.
Side tilt A: Simple head-butt. Plusle and Minun both do it on differentiating sides and so it does not matter which way you tilt, as long as it is left or right. 13% per headbutt minimal knockback but enters the characters into the helpless state so has great edge-guarding capabilities. Since this uses both Plusle and Minun doing the same thing, the hit-box and knock-back stays the same for Plusle/ Minun.
Side smash A: Minun shoves Plusle (or vice versa depending on which way you smash the control stick) to the side and deals 26+ (21+ for Plusle) damage to anyone it hits. Plusle and Minun has priority over the attack once they are shoved but becomes helpless once the shove runs out. The player can make the character go anywhere, up, down, even turn around while their pokemon has been launched. The helpless state only lasts for 1.25 seconds, so if the pokemon is up a long way, it's possible to recover if it drops for a long time. Has a major percentage of knock-back (lesser so for Minun) and is to be feared. It also causes the pusher to trip, but will get back up in half a second.
Down tilt A: A simple kick on the ground in both directions. Trips anyone it hits and could be referred to as low kick ( I know he can't learn the pokemon move, just a suggestion.) It also delivers 21% (14% for Plusle) to anyone it hits but deals no knock-back for Minun whatsoever, it deals very small knockback for Plusle. Also, the character can't get up if either Plusle and/or Minun kicks them for 1 whole second.
Down smash A: They both simultaneously jump, then launch themselves off of each-others feet(?) at a slightly more horizontal angle of mario's fireball, so it's clearly more effective after being charged up and launched in the air. High knock-back capabilities (Guaranteed KO for any character above 45% if Plusle hits anyone) coupled with a 42% (34% for Plusle) possible hit-box makes this a move to watch very carefully for. Since it is a glass cannon move, it would be difficult to pull off. Also since Plusle is obviously the more dangerous user of this move, it is fired in the direction the character tilts the control stick after you begin charging the attack, with Minun being fired on the other side.
Specials now.
Neutral special: Fake tears. A brilliant move if you've been building up HP for the opponent, and need to finish it quickly. It also requires no charging. Plusle and Minun make no warning, and then suddenly shoots tears out of there eyes. You can control where the tears go for 6 seconds, but if an opponent starts coming towards you, then you can go straight into another move (minus that moves starting lag.) It deals 3% damage for each tear, but tears launch themselves in two's since there are two eyes, so unless he manages to roll to the side, it's 6% damage rapidly firing at him over and over again. It fires them upwards and is the meaning of a vertical finisher; It fires them straight up and has star KO's a plenty. Let me give you a taste of how strong it is. On Bridge of Eldin (It's the lowest stage of any stage) you can star KO opponents at 112% - that's if a horizontal finisher doesn't get him first.
Side special: Thunder wave. Does what it says, really. It creates a wave of thunder on both sides of Plusle and Minun and traps any characters it hits as it travels off-stage, it lasts for about 3 seconds, so if it hits anyone recovering, it can easily trap them and carry them beyond the blast-line.
Down-special: Baton pass. Plusle taps Minun (or vice versa) and creates a short shockwave launching for 0.45 seconds on the backs of both the characters. This enables the player to switch between plusle and minun freely with minimal(ish) lag (1.2 seconds) and can then control the other character. While switching, it leaves the pair completely vulnerable from the above, so the players have to time the switch pretty well.
Up B: Electro-ball. For this attack I wanted to make a reference to the fact that they're called: 'the cheer-leading pokemon' so naturally it would involve some cuteness. Plusle and Minun combine their electricity to create a giant ball of electricity and they jump on top of it, they can control it for a short amount of time to get back on stage. They do this while chanting their respective names and both wave pom-poms. it also meteor smashes any opponents that come into contact with the ball. 33% Very strong meteor smash.
Edit: Forgot to include final smash so here it is:
Charge beam. Both Plusle and Minun Go to the top of the screen, much like Lucario now, and they both use charge beam. I looks much like aura storm, but there are two of the beams (controlled symmetrically) and the beams are a little bit smaller. It also includes some things surrounding discharge to it, since random shocks of thunder come out of the beams if you press A during the smash.
Taunts:
Taunt 1: They both: twirl, hi5, sleep and awaken in 2 -- 3 seconds.
Taunt 2: Plusle and Minun seperate, then launch a ball of electricity in-between eacother to create a bigger ball in the middle of them.
Taunt 3: Plusle and Minun wrap one arm around the others neck, take out pompoms, wink, spin around and then put the pom poms away.[/collapse]
BUT WAIT! THERE'S MORE!
What would a comedy-filled OP be without a Codec Call!?
Codec Calls:
[collapse=Codec Call by Jigglover]
Snake: Colonel, why are there two rats running around?
Colonel: Those are no rats snake, they're Plusle and Minun, don't anger them or you'll end up with more of a shock than Ocelot's torture device.
Snake: ..! But they're so small, that's impossible.
Colonel: Alone, yes, but as a duo they can combine they're power to encase you completely in sparks and--
Snake: But will it really hurt that much? I mean, look at them, if they stand on top of eachother, they might be as high as Psycho-mantis' leg.
Colonel: ... There's no talking to you, look, just watch your back... and front.[/collapse]
Palette swaps, credit to NikoPunkSupeerMaario:
(Banner by @N3ON)
As we all know, the Pokémon Gen III remakes are just around the corner, and a decent amount of people are saying that there may be a Gen III Pokémon in Smash 4. Most people are saying it will be Sceptile, to be the grass counterpart to Charizard and Greninja.
BUT THERE ARE OTHERS WHO CAN FIT THIS ROLE AS A HOENN POKÉMON!!!
TWO POKÉMON TO BE EXACT!!!
Ladies and gents, I present to you, Plusle & Minun!
Now you might be an idiot, or an elderly person, thinking to yourself, "What in blazes name is a Pocéman?"
If you are thinking this, GET THE HELL OFF THE INTERNET. If you don't know what a Pokémon is, you don't belong here, especially on a Nintendo game forum.
Now you may be slightly more legitimately thinking, "What is a Plusle & Minun?" in which case, I will answer your question.
Plusle & Minun are two bipedal, cream-colored Pokémon, who originated in Ruby & Sapphire. Like their names imply, Plusle has red plus signs on its body, while Minun has blue minus signs on its body. They aren't part of an evolutionary family, but they are somehow related.
They enjoy fighting together, and always cheer eachother on!
Fun Fact: They were actually made to show off the new double-battle feature in Ruby & Sapphire.
So they were literally made for eachother!
How they would work:
Obviously they would be a duo character, like the a Ice Climbers. But instead of Ice-Based attacks, they would use Electric attacks. In the actual Pokémon games, Plusle is more powerful with attacks, and Minun was more technically-focused. This could be implemented into their moves as a gimmick of sorts.
MOVESETS:
[collapse=Jigglover's Moveset]
Plusle is more attack based in the pokemon games, and Minun is more technical, so I decided (after giving credit to MelMoe for the idea) to implement it into my attacks.
A: Slash upwards while facing sideways with ears. 8% for Minun, 6% for Plusle.
AA: Slash back down while facing sideways with ears. 9% for Minun, 6% for Plusle
AAA: Slash up and down repeatedly with ears. 6% Each slash for Minun, 4% each slash for Plusle.
Up tilt and A: Criss-cross ears above them. 16% Short knock-back for Minun, 13% moderate knock-back for Plusle.
Up smash A: Minun jumps on top of Plusle (or vice versa) and jumps up with an electric ball in-between it's ears. 28% moderate knock-back. for Minun, 23% High knock-back for Plusle.
Side tilt A: Simple head-butt. Plusle and Minun both do it on differentiating sides and so it does not matter which way you tilt, as long as it is left or right. 13% per headbutt minimal knockback but enters the characters into the helpless state so has great edge-guarding capabilities. Since this uses both Plusle and Minun doing the same thing, the hit-box and knock-back stays the same for Plusle/ Minun.
Side smash A: Minun shoves Plusle (or vice versa depending on which way you smash the control stick) to the side and deals 26+ (21+ for Plusle) damage to anyone it hits. Plusle and Minun has priority over the attack once they are shoved but becomes helpless once the shove runs out. The player can make the character go anywhere, up, down, even turn around while their pokemon has been launched. The helpless state only lasts for 1.25 seconds, so if the pokemon is up a long way, it's possible to recover if it drops for a long time. Has a major percentage of knock-back (lesser so for Minun) and is to be feared. It also causes the pusher to trip, but will get back up in half a second.
Down tilt A: A simple kick on the ground in both directions. Trips anyone it hits and could be referred to as low kick ( I know he can't learn the pokemon move, just a suggestion.) It also delivers 21% (14% for Plusle) to anyone it hits but deals no knock-back for Minun whatsoever, it deals very small knockback for Plusle. Also, the character can't get up if either Plusle and/or Minun kicks them for 1 whole second.
Down smash A: They both simultaneously jump, then launch themselves off of each-others feet(?) at a slightly more horizontal angle of mario's fireball, so it's clearly more effective after being charged up and launched in the air. High knock-back capabilities (Guaranteed KO for any character above 45% if Plusle hits anyone) coupled with a 42% (34% for Plusle) possible hit-box makes this a move to watch very carefully for. Since it is a glass cannon move, it would be difficult to pull off. Also since Plusle is obviously the more dangerous user of this move, it is fired in the direction the character tilts the control stick after you begin charging the attack, with Minun being fired on the other side.
Specials now.
Neutral special: Fake tears. A brilliant move if you've been building up HP for the opponent, and need to finish it quickly. It also requires no charging. Plusle and Minun make no warning, and then suddenly shoots tears out of there eyes. You can control where the tears go for 6 seconds, but if an opponent starts coming towards you, then you can go straight into another move (minus that moves starting lag.) It deals 3% damage for each tear, but tears launch themselves in two's since there are two eyes, so unless he manages to roll to the side, it's 6% damage rapidly firing at him over and over again. It fires them upwards and is the meaning of a vertical finisher; It fires them straight up and has star KO's a plenty. Let me give you a taste of how strong it is. On Bridge of Eldin (It's the lowest stage of any stage) you can star KO opponents at 112% - that's if a horizontal finisher doesn't get him first.
Side special: Thunder wave. Does what it says, really. It creates a wave of thunder on both sides of Plusle and Minun and traps any characters it hits as it travels off-stage, it lasts for about 3 seconds, so if it hits anyone recovering, it can easily trap them and carry them beyond the blast-line.
Down-special: Baton pass. Plusle taps Minun (or vice versa) and creates a short shockwave launching for 0.45 seconds on the backs of both the characters. This enables the player to switch between plusle and minun freely with minimal(ish) lag (1.2 seconds) and can then control the other character. While switching, it leaves the pair completely vulnerable from the above, so the players have to time the switch pretty well.
Up B: Electro-ball. For this attack I wanted to make a reference to the fact that they're called: 'the cheer-leading pokemon' so naturally it would involve some cuteness. Plusle and Minun combine their electricity to create a giant ball of electricity and they jump on top of it, they can control it for a short amount of time to get back on stage. They do this while chanting their respective names and both wave pom-poms. it also meteor smashes any opponents that come into contact with the ball. 33% Very strong meteor smash.
Edit: Forgot to include final smash so here it is:
Charge beam. Both Plusle and Minun Go to the top of the screen, much like Lucario now, and they both use charge beam. I looks much like aura storm, but there are two of the beams (controlled symmetrically) and the beams are a little bit smaller. It also includes some things surrounding discharge to it, since random shocks of thunder come out of the beams if you press A during the smash.
Taunts:
Taunt 1: They both: twirl, hi5, sleep and awaken in 2 -- 3 seconds.
Taunt 2: Plusle and Minun seperate, then launch a ball of electricity in-between eacother to create a bigger ball in the middle of them.
Taunt 3: Plusle and Minun wrap one arm around the others neck, take out pompoms, wink, spin around and then put the pom poms away.[/collapse]
BUT WAIT! THERE'S MORE!
What would a comedy-filled OP be without a Codec Call!?
Codec Calls:
[collapse=Codec Call by Jigglover]
Snake: Colonel, why are there two rats running around?
Colonel: Those are no rats snake, they're Plusle and Minun, don't anger them or you'll end up with more of a shock than Ocelot's torture device.
Snake: ..! But they're so small, that's impossible.
Colonel: Alone, yes, but as a duo they can combine they're power to encase you completely in sparks and--
Snake: But will it really hurt that much? I mean, look at them, if they stand on top of eachother, they might be as high as Psycho-mantis' leg.
Colonel: ... There's no talking to you, look, just watch your back... and front.[/collapse]
Palette swaps, credit to NikoPunkSupeerMaario:
Last edited: