jigglover
Smash Lord
I've actually seen quite a bit of popularity going for cranky kong, and I sort of like the idea as well, but while the older cranky kong would rely on concoctions, the young cranky is a lot more physical. You can't say that donkey kong Sr. can't fit into smash, he's practically a simpler, 8-bit version of Donkey kong. Despite this, nintendo would have to be trying to make him a clone, since he quite obviously isn't one. If you have any doubts of how he could fit into smash, take a look at this
Here is a move-set which Cider created completely on his own. "Cranky Kong"/DK Sr. Hide
Donkey Kong Sr. (Cranky Kong)
Donkey Kong Sr. (Cranky Kong)
Entrance:
Old Cranky Kong is sitting in his rocking chair rocking slowly. He takes out a potion out of nowhere and drinks it, causing him to break his chair and grow back to his younger form. He ends his entrance with flexing his arms, showing how strong he is now.*
Specials:
Neutral B: Bee Hive:
Cranky pulls out his jar from the DK3 box art and shoots out a cloud of bees like a cannonball. The longer you charge it the more bees come out that make up the cloud's size. The types of bees range from how long you charge the jar. The longer the charge the faster the bees' approach you.
Weak Bees/No charge- Beespys
Medium/Half charge- Beebomb
Strongest/Full charge- Buzzbees
Side B: Barrel Toss:
Throws a barrel at you and rolls at a fast pace. If you shield one from hitting you then it breaks on contact. Cranky's allowed to have 2 out at once. When holding side B you can carry a barrel in your hand, you can place one by throwing one on the ground. The barrels will start to disappear in 10 seconds.
Down B: Oil Drum:
Cranky places an oil drum on the ground. The oil drum works like an exploding crate. After 2 seconds an oil/fire ball will come out of the oil drum and follow the opponent at a slow speed. If you shield a fire ball it will disappear. After a while the oil drum will explode, but can also explode if you throw an opponent at it.
Up B: Spring:
Cranky's spring would work like sonic's recovery except you can decide which direction you can use it like Fox's recovery. His recovery would send you high in the air like how it does in brawl. Cranky can be lighter then DK. Which would give him more mobility in the air and could help out with recovering horizontally. If he use's his recovery on the ground the spring will stay in place but it'll bounce you away depending on the direction it's placed.
Forward Smash: DK's Fsmash from smash 64, as quick as Marth's Fsmash.
Up Smash: Balances on one hand and kicks upwards with both feet. To show off his new youth.
Dash Attack: Cranky Rolls on the ground once at you.
Down Smash: Hammer Sweep:
Cranky does two quick spins with the Hammer from the Donkey Kong games. A bit similar to D3's Dsmash but repeats it twice and it's slightly quicker than D3's.
I wanted his move set to be made up of items he uses from the Donkey Kong series.
Palette swaps courtesy of Venus: