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The bounty hunters Ghor and Gandrayda support thread!

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BerryBomber

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The
Metroid Prime 3: Corruption
Bounty Hunter support thread

There are many memorable characters in the Metroid series. Samus, Ridley and the space pirates, the Chozo, Metroids, and Metroid Prime (also known as Dark Samus) being the most memorable, as well as important. Some appear more than others, and some in almost every Metroid game. But for Super Smash Bros, Samus has been the only representative for the Metroid series. I cant be for sure, but im positive there will be another Metroid rep in the next Smash installment, which will most likely be Ridley or Dark Samus (hopefully both!).

The story of the hunters

But there are 3 characters from a Prime game that have had a great impact on me and many others. These are the bounty hunters hired by the Galactic Federation, Rundas, Ghor, and Gandrayda. Each have their own unique powers. The space pirates have attacked 3 planets with giant phazon bombs called Leviathans. The planets attacked are Bryyo, Elysia, and the Pirate's own homeworld. These theaten to corrupt the planets with phazon, something the pirates live off thanks to the teachings of Dark Samus. While this is happening, space pirates begin to attack a spaceship armada above the planet Norion, and they plan to attack it with a Leviathan. The 4 bounty hunters are sent down from the G.F.S. Olympus to restore generators and activate the planetary defense system. They do so succesfully, and are about to activate it when Dark Samus attacks. All the bounty hunters, including Samus, are left unconcious by Dark Samus, who has corrupted all of them with Phazon, a substance that Dark Samus and the Space Pirates use to their advantage in combat. However, Samus is able to push the controls before she blanks and saves the planet. A month later, Samus come to, and finds out herself and the other hunters are somehow self-generating phazon in their own bodies. This has been taken advantage of by the Federation, whom has installed Phazon Enhancement Devices (PEDs) to enhance their combat abilitys. Little did they know, they put all the hunters in grave danger. The other hunters have awakened before she did, and they are sent on a mission to destroy the Leviathans. Rundas is sent to Bryyo, Ghor is sent to Elysia, and Gandrayda is sent to the Pirate Homeworld.





Why should they be in Super Smash Bros 4?

They are 1st party characters, owned by Retro and Nintendo. Few characters make me experience emotion in video games. However the three hunters striked me as something special. There is little to no words heard in the Metroid Prime series, but the 3rd one is an exception. These characters have a personality, and play a big role in Corruption. You dont send just anyone to destroy a Leviathan! These hunters are primed and ready to be seen once again, even though *SPOILER ALERT*
they all die in the series when they are corrupted by Dark Samus and are forced to fight Samus. :-(
They have the will and moves to make their Smash Bros debut! They may appear only once, but they have a decent fanbase. Each character is unique enough to not be a clones of anyone, and I have the movesets to prove it!



*EDIT*: Rundas thread already exists, but I will leave my moveset if you care to see.​
[COLLAPSE="Rundas"]1st Hunter: Rundas

[COLLAPSE="Rundas's background:"]Subject is a native of Phyrigis, a moon of Bes III known primarily for ice mining. The Phyrigisian ability to manipulate and generate ice has come in handy in subject’s career as a Bounty Hunter. Intel suggests that he enjoys hunting, to the point where he keeps trophies from all of the targets he’s successfully captured or killed in his career. Subject is proud, cocky, and arrogant, and considers himself without rivals in his field. - Galactic Federation data entry

Rundas is capable of generating and manipulating ice. This trait is common among inhabitants of the moon Phyrigis, but Rundas is one of the few who have used this ability for bounty hunting. Subject is known for getting results, but considers himself without peer. His arrogant demeanor has led him to mainly seek solo missions, and he rarely works well with others. -Logbook entry for Hunter Rundas

Rundas is a Phrygisian Bounty Hunter who appears in Metroid Prime 3: Corruption. His personality differs depending on the situation; he can be arrogant in front of others, but is quiet and dutiful in following commands when working alone. Rundas prefers to work by himself, even against large numbers of enemies; however, he remains sensitive to the safety of his allies. For example, on Norion, he works on his own initiative to activate Generator C by himself, but then he returns to Samus to save her after she defeats Meta Ridley in Norion. As a member of the Phrygisian race, Rundas can generate and manipulate ice, an ability which he uses to his advantage in combat. He can generate sheets of ice which allow him to "glide" through the air. He can also generate large ice chunks for use as projectiles. Rundas's ability to implant ice into various locations makes him a formidable foe at close range, while his chunks of ice make him a threat at a distance. -Metroid Wiki[/COLLAPSE]

[COLLAPSE="Rundas's moveset:"]Rundas stats:
Playstyle: Blades and Ice abilitys
Movement speed: Medium
Weight: Medium-Heavy
Size Comparison: Taller than Samus, shorter than Donkey Kong
Jumps: 2
Crawl: No

Special stats:
Jump+Hold: Rundas creates an icy bridge he can slide along, giving him a similar ability to flying. Just like flying, if he tilts his ice bridge to far upwards without enough speed, he will stop sliding and he will fall to the ground.
Ice-based moves: Can sometimes freeze opponents.

Stage appearing animation:
Rundas slides down his ice bridge downwards towards his starting location, then hops off.

Standard Moves:
A: Rundas swings his blade
A+A: Rundas follows with the blade on his other arm
Over+A: Rundas thusts his blade foward. Can be angled
Up+A: Rundas swings his blade upwards 180 degrees around him
Down+A: Rundas swings his blade at a low angle

Smash attacks:
Over+A: Rundas charges up, then swings a large chunk of ice foward. Does not freeze opponents
Up+A: Rundas charges up, then blasts 6 small ice chunks above him. Sometimes freezes opponents.
Down+A: Rundas charges up, then creates two ice pillars that thrust upwards on each side of him. Does not freeze opponents.

Air moves:
A: Rundas sticks his arms out and swings around with his blades 360 degrees.
Over+A: Rundas creates a wall of ice and charges foward a small distance. Does not freeze opponents.
Up+A: Rundas slashes upwards while doing a backflip
Down+A: Rundas creates a medium chuck of ice and stomps it downwards.

Grab moves:
Grab+A: Rundas hits opponents on their head with his fist.
Grab+Side: Rundas slashs the opponent with a diagonal upward slash
Grab+Up: Rundas throws the opponent up and creates a ice pillar that thusts upwards out the ground, sending the opponent up.
Grab+Down: Rundas throws the opponent down and shoots them with a ice blast, sending the opponent flying and frozen.

Special Moves:
B: Ice ripple. Rundas motions his arm foward and creates a trail of sharp ice that thrusts out of the ground. The trail moves foward quickly, but ends after a cretain distance or when it runs into a wall. When performed in the air, the trail falls 45 degrees downwards and continues normally when it hits the ground. Sometimes freezes opponents.
Side+B: Ice blast.: Rundas shoots a blast of ice. It covers a great distance. It acts as a projectile and can be reflected or absorbed. Always freezes opponents.
Up+B: Ice dash. Rundas creates an icy bridge that he rides upwards at 75 degrees while smashing into opponents. Does not freeze opponents. Does not lead into his gliding jump ability.
Down+B: Ice sheild. Rundas creates a wall of ice in the direction he is facing. This move can be held. The wall can take the blow of an oncoming attack or projectile, but it shatters after taking a certain amount of damage. After the move is no longer held, Rundas smashes whatever is left of the ice wall and 1 to 4 small ice chunks go flying in front of him. Does not freeze opponents.

Final Smash: Freezeover
Rundas says something, then hops onto his ice bridge and becomes invincible. Rundas stays in final smash mode for 15 seconds. He is controlable during his final smash. Unlike his flying jump, he is able to move wherever he wants. Running into opponents while on the ice bridge will only push them, it does not hurt them. While on the bridge, Rundas will automatically shoot an ice blast every 1/3 second that can lock onto the nearest opponent and chase them down. The ice blasts move at a medium speed and do not cause much damage. The ice blasts can be destroyed by attacks, or when the ice blasts run into the ground or a wall. Based on the opponents damage, the ice blasts can freeze the opponent. Rundas has 2 attacks he can perform during his final smash. When he performs them, he must stop and he will stop automatically shooting ice blasts while performing the attacks.

Final Smash moveset:
A: Rundas surrounds himself in ice, then shatters the ice, sending an icy blast all around him. This blast can send opponents flying and will freeze them.
B: Rundas creates a huge chunk of ice above him, then throws it downwards. The chunk drops fast and sends opponents flying but does not freeze them.[/COLLAPSE]

[COLLAPSE="Rundas media"]
Rundas's Theme
This is the song you hear when you about to fight a corrupted Rundas, and I must say its EPIC!

Rundas Battle
This is the battle where you must fight the corrupted Rundas. Much inspiration for his moveset comes from here.

There are many cutsecenes where Rundas says things, but there are scatered around YouTube in random videos. Any gameplay or cutsceen compilation videos should contain Rundas appearances, and are more than likely recommened videos in any Rundas media. There is also some really cool concepts and fan art of Rundas around the internet![/COLLAPSE][/COLLAPSE]

2nd Hunter: Ghor

[COLLAPSE="Ghor's background:"]
Subject is a veteran of the liberation war of Wotan VII. Only 6% of subject's birth-body remains: the rest is state-of-the-art cyberware. Despite his career and heavy cybernetic modification, subject is known for his high level of empathy and compassion. Ghor is rather gentle and approaches situations logically, but is not the most skilled of fighters. Intel suggests he even has a sense of humor. Subject has often championed the weak, poor, and downtrodden, working for free or giving bounty money earned to the victims of his targets. Subject can merge his cybernetic body into larger mechanisms, including gunships and fightercraft. This merging will alter Ghor's personality, and he will become incredibly aggressive and violent. Data indicates a high proficiency with computer infiltration and manipulation. High level of mechanical empathy with artificial intelligence. - Galactic Federation data entry

Ghor is a cybernetic Bounty Hunter, capable of merging his body into larger mechanisms. The most common of these is his armorsuit, which doubles as a gunship and provides him with a formidable combat arsenal. The merges are often accompanied by a shift in personality, replacing his normally calm demeanor with an aggressive attitude. He demonstrates a high proficiency with all things mechanical and is often called upon for missions requiring computer infiltration or manipulation. - Logbook entry for Hunter Ghor

Ghor is a biomechanical organism and Bounty Hunter hired by the Galactic Federation, along with Rundas and Gandrayda. He appears in Metroid Prime 3: Corruption and serves as an ally at the beginning of the game and then the eighth boss after being Corrupted. Ghor was once much larger than what how he appears in the events of Corruption. He lost 94% of his original body in a massive battle to protect the planet Wotan VII. He is considered to be very intelligent and friendly, but this does not change his merciless fighting skills. He has the ability to merge himself with mechanical parts and suits, although the only one that is shown in-game is a large armorsuit. The conversion greatly amplifies his strength as well as his aggression. His voice deeply lowers when in the suit. Ghor uses a variety of weapons, the main one being the Plasma Beam, which Samus later acquires from him in Elysia. - Metroid wiki
[/COLLAPSE]

[COLLAPSE="Ghor's moveset"]Ghor stats:
Play style: Melee combat and plasma beams.
Movement speed: Medium-Fast
Weight: Medium-Light
Size comparison: Only slightly shorter than Samus
Jumps: 2
Crawl: No

Special Stats:
Plasma-based attack: Causes fire-type damage. Can be burning damage or explosion damage.

Stage appearing animation:
Ghor starts out offline in a tight, compacted position, then comes online and reforms himself cybernetically.

Standard moves:
A: Ghor throws a punch
A+A: Ghor throws a 2nd punch
A+A+A: Ghor kicks 3 times, 1st low, 2nd medium, 3rd high for a 5-hit combo.
Over+A: Ghor does a spinning kick
Up+A: Ghor points his arm up and shoots a poof of fire.
Down+A: Ghor lights the ground ablaze in front of him, making the ground dangerous for a 1/2 second. Can burn opponents.

Smash Attacks:
Over+A: Ghor charges up, then shoots a blast of fire.
Up+A: Ghor charges up, then shoots a flamethrower that he sweeps above his head. Can burn opponents.
Down+A: Ghor charges up, then does a 360 spinning kick twice.

Air moves:
A: Ghor throws a kick
Over+A: Ghor does a kick upwards while doing a backflip
Up+A: Ghor shoots a poof of fire above him.
Down+A: Ghor shoots a flamethrower under him. Can burn opponents.

Grab moves:
Grab+A: Ghor punches his opponent in the head from the side.
Grab+Over: Ghor throws his opponent then shoots a poof of fire, sending them flying.
Grab+Up: Ghor throws his opponent then uppercuts them.
Grab+Down: Ghor pins his opponent on the ground then burns them with a flamethrower.

Special Moves:
B: Plasma Beam. Ghor shoots his plasma beam, which travels a great distance. It cannot be charged, so it always has the same power. Can be reflected and absorbed. Can burn opponents.
Over+B: Charged Plasma beam. Ghor charges his plama beam, which can be angled. After B is let go, he shoots a ball of fire that moves at a medium speed and explodes on contact.
Up+B: Plasma booster. Ghor points his arm down and ignites his plasma beam like a jetpack booster, making him fly straight up. This can be angled slightly while in flight. Opponents caught underneath the flame will be burned.
Down+B: Fuel Gel bomb. Ghor throws a bottle of fuel gel in front of him, which breaks open and makes a decent-sized puddle of fuel gel. Anyone that steps into the fuel gel will be burned, including Ghor. The fuel gel will dry up after 7 seconds. If the fuel gel is contacted with fire or an explosion, it will violently erupt, causing an explosion. Does not erupt with any attack that is not fire or explosive-based. Does not erupt if contacted with a non-fire/explosive projectile, like a crate or shell. There can only be 1 puddle of fuel gel on the map at a time. If Ghor tries to throw another, he will do the throwing animation but will throw nothing untill the orignal fuel gel puddle has dried up or has erupted.

Final Smash: Battlesuit
Ghor says something, then his special battle suit sppears and he hops inside it. Ghor is controlable during his final smash, like the Star Fox landmasters. His final smash lasts about 20 seconds. He becomes invincible and takes up much more space now. Despite his suit being heavy are large, he can still move rather fast since his suit is equiped with wheels. Ghor can perform only 1 jump with his suit, but it can be held for 5 seconds as he activates his boosters on the bottom of the suit. He can not attack while in the air. When Ghor lands, he smashes any opponent that is below him. Even though he can not be hurt, Ghor has a reflective sheild in front of him while he is not attacking. The sheild acts like a wall, pushing opponents and it can also reflect projectiles. Making contact with Ghor or his sheild does not hurt opponents, but he can not be walked through. For his attacks, Ghor gains an entirely new moveset based on his battle suit.

Ghor final smash moveset:
Down+Hold: Ghor has huge blades on his battle suit's arms. This attack makes him stick his arms out and spin his upper battle suit torso around rapidly, slashing opponents and sending them flying. He cannot move while using this attack, but it can held without limit.
A: Ghor fires a huge continueous plasma beam from his chestplate. He can shoot for 4 seconds, but can be ended early as desired. This attack does not send opponents flying, but it does push them slightly. He can not move while attacking. The beam can be angled and it heavily burns opponents. When the attack is held for the full 4 seconds, he releases a blast of the plasma beam. This sends opponents flying.
B: Ghor equips his arms with rocket launchers and aims them upwards. He then fires 6 missles that can track down the nearest opponent. This attack takes 3 full seconds to complete. He can not move while attacking.
Grab: Ghor increases speed greatly and rams into opponents in the direction he is facing. This sends opponents flying. Covers a decent distance.[/COLLAPSE]

[COLLAPSE="Ghor Media"]
Ghor's Theme
Ghors theme is intimidating, but not very original. I will let you judge for yourself.

Ghor Battle
The battle with Ghor takes place while he is in his prized battlesuit. This is where I got his final smash inspiration.

There are more scenes of Ghor, but they are scattered around YouTube. There is a scene where he is not in his battlesuit, and he shoots his plasma beam at Samus. This gave me the inspiration for his moveset, proving he can fight without his battlesuit. This happens in Skytown, and is more than likely in some sort of Skytown cutsceen compilation.[/COLLAPSE]

3rd Hunter: Gandrayda

[COLLAPSE="Gandrayda's background"]Gandrayda possesses the metamorphic ability to assume the form and abilities of other creatures. This talent has led many to seek her out for stealth and reconnaissance missions, despite her powerful combat capabilities. Details on the subject's origins and age are unknown, but her unique traits have made her a sought-after Hunter for missions. - Logbook entry for Hunter Gandrayda

Gandrayda is a shape-shifting humanoid that assists Samus in Metroid Prime 3: Corruption. She is a hunter that treats her work more like a hobby. - Metroid wiki

There is little known about Gandrayda, including her species, origins, and age. She often likes to joke around, and even imitates Samus when they first meet in the breifing room. Her shape shifting makes her a deadly opponent, and she is very agile. She also seems to have the ability to attack with pure energy, such as throwing energy discs or causing shockwaves.[/COLLAPSE]

[COLLAPSE="Gandrayda's moveset"]Gandrayda stats:
Playstyle: Melee combat, Energy attacks and mimicry.
Movement speed: Fast-medium
Weight: Light-Medium
Size comparision: Shorter than Samus, taller than Mario
Jumps: 2
Crawl: Yes

Special stats:
Energy-based attacks: Deals electric-type damage.
Has a purple glow that trails behind her wherever she moves

Stage appearing animation:
Purple static fuzzes around the air, then Gandrayda slowly phases out of the static, laughing.

Standard moves:
A: Gandrayda throws a punch
A+A: Gandrayda does a slap
A+A+A: Gandrayda does a spinning kick
A+A+A+Hold: Instead of kicking, Gandrayda motions her hands and creates a static field that causes several small shocks. Has no limit.
Over+A: Gandrayda swings her arm for a big slap
Up+A: Gandrayda stands on an arm and kicks upwards
Down+A: Gandrayda throws a low punch, and follows with a slap.

Smash attacks:
Over+A: Gandrayda charges up, then swings what looks like (but is not clear) a purple whip of energy, causing a few small shocks before sending opponents flying.
Up+A: Gandrayda charges up, then throws a a energy disc above her like a tomohawk
Down+A: Gandrayda charges up, then sends a wave of energy against the ground on both sides of her.

Air Moves:
A: Gandrayda does a pirouette, kicking opponents on both sides of her.
Over+A: Gandrayda motions her arm in an downward arc and sends a wave of energy in front of her.
Up+A: Gandrayda does a sideways flip, kicking above her with both legs for 2 hits.
Down+A: Gradrayda descends quickly, putting her feet together and spins like a drill, able to make contact 6 times.

Grab Moves:
Grab+A: Gandrayda slaps her opponent.
Grab+Over: Gandrayda throws her opponent in front of her, then slaps them.
Grab+Up: Gandrayda throws her opponent up, then throws 2 energy discs at them.
Grab+Down: Gandrayda throws her opponent down, then stomps on the ground, creating a wave of energy that sends them flying.

Special Moves:
B: Energy disc. Gandrayda throws a energy disc. It travels a decent distance, and randomly arcs up or down. Shocks opponents when energy disc contacts them.
Over+B: Leaping grab. Gandrayda does a front flip foward. She clings onto any opponent in the way, then she can slap and claw at them like a normal grab. When she is done, she will kick the opponent away while doing a backflip. If any button is pressed while she is doing the front flip, the grab will be cancelled and she will do a quick kick instead.
Up+B: Rising Pirouette. Gandrayda does a rising pirouette, catching opponents while she rises and causing small damage. Can be angled slightly.
Down+B: Shape-shift. Gandrayda stands in the natural human form (arms down 45 degrees, legs spread 45 degrees) and sends a ghost image of herself that floats foward. When the ghost comes in contact with an opponent, Gandrayda becomes the opponent completely and aquire their whole moveset while giving up her own. When Down+B is used again, she will not use the opponents Down+B move, she will return to her normal self.

Special info about her Down+B shape-shift ability:
Gandrayda gains her opponents comeplete moveset, and their strengths and weaknesses, including speed, number of jumps and even their pallet colors. However, she retains her light weight, no matter what character she mimics, be it Bowser or Jigglypuff, so she can still be sent flying easily. Also, her purple glow will still trail behind her, and can be identified as the clone of the opponent. Note: Final smash can be acquired while mimicing and opponent, but Gandrayda will return to her normal self and use her own final smash when she activates it.

Final Smash: Hypermode
Gandrayda says something, or maybe laughs, then she enters hypermode. She is still controlable, and keeps he whole moveset except mimic. She stays in final smash mode for 20 seconds. She becomes twice as fast, jumps twice as high, becomes invincible, and all her attacks deal 1+1/2 times the damage. Any energy-based attack gets twice the range and becomes a phazon attack, which causes a burn effect as well. Instead of mimic, her Down+B becomes phazon blast, where she sends a blast of phazon energy in all directions from herself.
[/COLLAPSE]

[COLLAPSE="Gandrayda Media"]Gandrayda's theme
Gandrayda's theme is great, its mysterious and suits her well!

Gandrayda battle
The battle with the corrupted Gandrayda. She shape-shifts into many of your older opponents, including Beserker Knight, Flying Pirate, Swarmbots, Rundas, Ghor, and even yourself! Her own abilitys are also good, she can also latch onto you. This is where I got inspiration for her moveset.

Gandrayda is in a few other scenes, most noteably when she is disguised as a pirate when Samus is about to be overrun. She shoots the other space pirates, then turns back into herself and lets Samus finish the job of turning the generator back on.
[/COLLAPSE]

So what do you think? Can they pull off being great Smash Bros fighters? Whats their probability of appearing? Feel free to discuss anything about the hunters! Just make sure it retains to SSB4 and Metroid.​
 
D

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People really don't get what the impossible thread is for.

It's not for horribly unlikely characters like Ghor or Gandrayda. It's for impossible characters (hence the name of the thread) like Mickey Mouse or Master Chief.
 

Venus of the Desert Bloom

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Yeah this thread is legit. I wouldn't consider them impossible canidates. Just unlikely.

:phone:
 

PsychoIncarnate

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Nah, I think they posted exactly what they mean
 
D

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Grammatically, Venus said the wrong thing.

"This thread is legit. While an unlikely chance, it's entirely impossible."

You can't use "unlikely" and "impossible" together, as they contradict each other. Then add "legit" to the beginning, and it's clear that he meant "possible" within context.
 

PsychoIncarnate

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I know, I'm saying they had a Freudian slip saying what they truly meant
 

Venus of the Desert Bloom

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I wrote that right after I taught a English class (>_<)

But yeah, I meant this thread isnt about impossible characters. While they are unlikely, they shouldn't be considered impossible inclusions in Smash.

I suck at using my iPhone.

:phone:
 

Venus of the Desert Bloom

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More irony there. :troll:
Indeed. But after four classes back to back of "What time is it?"
"It's 4 o'clock" and two more after the lunch break tends to leave me a little scatter brained.

As for this thread, why not open it to characters such as Spire, Weavil, Trace, etc.

:phone:
 

Ridley_Prime

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Well there was already both a Sylux and Rundas thread, so why not? Not that I expect it to last long still.
 

BerryBomber

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As for this thread, why not open it to characters such as Spire, Weavil, Trace, etc.

:phone:
Sure, I can do that. However I have never played MP hunters, nor ever had a DS, so I know nothing about them except that they have throphies in Brawl. If anyone has any MP hunters movesets or whatever, let me know and I will add them, just as long as they have not had their own threads yet.

Just saying, i was the with the Rundas thread
http://www.smashboards.com/showthread.php?t=325681
Ok. If you would like my moveset for him you can. For now tho I will just leave it collapsed.



I would not say its 100% impossible, just if and only if its going to be a massive increase in character slots, which is why it sounds unlikely for anyone other than Ridley and Dark Samus in terms of their importance to the Metroid series.
 

TheJohnMonster

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After replaying my corruption, i realized how big rundas is. He stands like 4 feet over samus. Ghor would probably be best with his plasma beam and a transformation smash
i recommend splitting off Ghor into a separate thread, because we already have a copy character so no Gandrayda
 

Ridley_Prime

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To be fair, Gandrayda did have a fair share of moves of her own that didn't involve changing into other characters' forms (mostly electrical-based ones that messed with Samus's visor), and even with her ability to morph into others, she could still be executed differently despite that we already have a 'copy' character. Morphing into a bunch of Swarmbots could make an interesting special for instance, or temporarily flying around as a Pirate Aerotrooper or walking around as a Berserker Knight on the ground like she does when fighting her in the game. She's also pretty agile and acrobatic like Zero Suit Samus. Hell, why even have Rundas or Ghor when she can change into those guys as well? Could be a three-in-one character.

Speaking hypothetically of course since we know none of these hunters would get in over Ridley and Dark Samus.
 

BerryBomber

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For Gandrayda it will be hard to find the right balance for her ability to transform, since that is what she is known for. Her ability to transform will need to be included if the Hunters were put into SSB4. Just finding where it works just right is where this can be heavily discussed. Down+B without a doubt would be the move to trigger a transformation, as like Zelda. But will be a preset list of creatures and characters she will randomly be transformed into, or can she copy anybody she faces in SSB4? It can be hard to decide, especially if Kirby is to remain unique it its copying powers. But thats the thing, Gandrayda would literally copy the opponent and their whole moveset and stats. Thats what she does. Or perhaps instead of going into hypermode, her final smash could be that shes transforms into something strong from the Metroid Prime 3 game. What that would be, I dont know. Perhaps a boss you face in the Leviathan cores. (Mogenar, Helios, Omega Ridley)

As for Ghor he has his own potential, and would be heavily focused on the Plasma Beam. He would be much different than Bowser, Charizard, and anyone else that uses fire of course.

They all have their chance and potential to be in the game, just not perhaps as playable characters as much. They have Assist Trophy potential for sure. It just all comes down to how many slots are gonna be added, and if the 3 Hunters would over-represent the series.
 

TheJohnMonster

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Maybe it would be like rolling dice, you become a random creature. If it was like that she would probably an AT though
The only attacks i can remember is her whacking me, transforming, and then shooting little pink discs
 

BerryBomber

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BerryBomber
If she were an AT, id be ok with that and it would keep Kirby original. She could copy the nearest opponent near her and attack them (with her purple glow behind her to identify her of course).
And yeah, thats about all her attacks. She hoped on you (sometimes slapping you when she does), shot energy discs, made shockwaves and shapeshifting
 

Ridley_Prime

Proteus Geoform
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AlphaWarDragon87
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Except all of her attacks involved electricity too, as a way of keeping with the elemental themes of the Hunters in Corruption (Rundas with ice and Ghor with plasma/fire). Even the attacks resulting from her mimicry created electrical sparks and interference with Samus's visor (i.e. the Rundas mimic's ice giving off electricity). This was also reflected in the item she left behind after being defeated, the Grapple Voltage. Overall though, the way she used her power of electricity is different enough from how Pikachu does as well, so it wouldn't be a copy of that either necessarily, before anyone thinks to say that. :p

As for morphing, yeah. I'd rather her just transform into random strong beings from Prime 3 than for her to just pull off a more advanced Kirby, regardless of what creatures she were to temporarily turn into. And again, if she were to morph into Rundas and Ghor, that would kinda eliminate the need to have them as separate playable characters.

Either way, I don't mind them being assist trophies either, which would prolly be more likely the case anyway.
 

TheJohnMonster

Smash Ace
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San Antonio, Texas
It could be like PT, she would transfom into either of them.
The order: Gand. Rundas. Gand. Ghor
she would have to enter her original form before transforming again, it would probably have a cooldown though
 
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