Jarrett's Tournament: In Memory of Jarrett "Solaris" Bortscher
Sept. 29, 2012 - Edmonton, Alberta, Canada - UofA Campus
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All proceeds and donations towards the Edmonton Autism Society
A community photograph will be taken to be given to Jarrett's family.
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Sept. 29, 2012 - Edmonton, Alberta, Canada - UofA Campus
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All proceeds and donations towards the Edmonton Autism Society
A community photograph will be taken to be given to Jarrett's family.
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Details:
Jarrett "Solaris" Bortscher was an 18 year old, autistic and catatonic Samus player in Edmonton, Alberta who had gone missing Sept 23, 2012 and had found to be passed on Sept 26, 2012. From a talented member in our city's dance community, to a fierce competitor in our smash community, Jarrett always exceeded in everything he loved with his unmatched strength, skill, and passion despite all the odds against him. Even though Jarrett was one of our youngest smashers, he's been a part of the smash community here in Alberta longer than almost any of us. He's spent the last 8 years of his life being actively involved with our ever growing community, travelling to every smashfest and every tournament. And of course, his family were well aware of this.
We want to take this opportunity to show his family how much we valued and cared about Jarrett, not only as our amazingly smart and technical Samus player, but as a valued community member and friend to us all. We will be taking a group photo of our community, and perhaps a card, so we can all sign it and write our thoughts. The proceeds of the tournament will be given to the Edmonton Autism Society.
Jarrett, you will always be remembered. Smash on, Solaris.
Game:
Project: Melee
Cost:
$10 per teammate in doubles
$10 per entrant in singles
All proceeds go towards the Edmonotn Autism Society
Additional donations are welcome.
http://www.autismedmonton.org/
Location:
University of Alberta, General Services Building Room 211
[COLLAPSE="Directions"]
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[/COLLAPSE]
Schedule:
Room will Open at 12:00
Registration starts immediately
Double Elimination Doubles Bracket will start at 1:00
After doubles there will be a 30 min - 1 hour break
Singles Pools will then start immediately followed by a Double Elimination Singles Bracket
Rule Set:
[COLLAPSE="Rule Set"]
* 4 stock, 8 minutes.
* Sets are best of 3. Finals are best of 5.
* Items set to "off" and "none."
* Either player may call for a Double Blind character selection for the first match.
* Dave's Modified Stupid Rule: A player may not counterpick the last stage he won on in a set.
* Controller port is determined by flipping a coin if it can't be agreed upon. For doubles, the controller ports must be 1-2-2-1.
* For doubles, Team Attack is on and life stealing is allowed. Remember that Attack+Special, not the Pause button, is used to steal lives.
* Pausing during a match, unless okayed by the other player, will result in the loss of one stock for the pauser.
* If time runs out, the person with the most stock left (or least % if they are equal) wins. If the % is equal as well, play a 1 stock 3 minute match, same characters and stage.
* If the match goes to sudden death due to a suicide move (Ganon's side-B, Kirby/DDD's swallow, holding someone in a grab on a platform as it moves out of the boundaries, etc.), the one who initiated the move wins.
* Buffer set to off.
* Custom controls are allowed, but controllers modified to enhance performance are not. No turbo buttons, etc. However, removing the springs from shoulder buttons or replacing a thumbstick with a different thumbstick are ok.
* Custom music is allowed as long as it's not too distracting, but any textures or vertex hacks outside of the official team color textures or Melee re-textures over Fox and Falco are not. Simple recolors are allowed, however the margin for tolerance is very low in this regard, and is up to the TO's discretion.
* In the event that the game crashes or the TV/Wii loses power in the middle of a match, that match will be restarted from the beginning with the same characters and stage. If a player uses a known glitch to intentionally crash the game or otherwise make it unfinishable, that player may be forced to forfeit the match or be DQed at the TO's discretion.
* No excessive stalling (this includes abusing Jiggs' Rising Pound and Mario's Up-B Walljump)
* No coaching during a match. Consulting someone between matches is allowed as long as it doesn't hold up the next match.
* Both players may agree to any rule or stage outside the tournament ruleset.
[/COLLAPSE]
[COLLAPSE="Stage List"]
Singles
Starter
Battlefield
Dream Land 64
Final Destination
Fountain of Dreams
Green Hill Zone
Pokemon Stadium 2
SkyWorld
Smashville
Wario Ware Inc.
Yoshi's Island Brawl
Yoshi's Story Melee
Counter-pick
Dracula's Castle
Kongo Jungle 64
Lylat Cruise
Metal Cavern
Pokemon Stadium 1
Rumble Falls
SSE: Jungle
Temple
Doubles
Starter
Battlefield
Dream Land 64
Final Destination
Fountain of Dreams
Pokemon Stadium 2
SkyWorld
Smashville
Yoshi's Island Brawl
Dracula's Castle
Rumble Falls
SSE: Jungle
Counter-pick
Hyrule Temple 64
Kongo Jungle 64
Pokemon Stadium 1[/COLLAPSE]
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I was with Jarrett's family for much of the day. His dad was telling me about how we, the friends he made through Smash, were honestly his closest friends, and one of the greatest joys in his life.
He told me about how he was always so eager to go to every smashfest that was happening, and that playing Smash was one of the few things he happily talked about.