Eggz
Smash Hero
Credit to Kevin(M) for cleaning this up.
Nearly complete, minor details need to be discussed, and anything I overlooked needs to be mentioned!
Match-Ups are mostly in order of difficulty:
In Mario's favor
Pichu
Roy
Ness
Pikachu
Young Link
Adult Link
Yoshi
Bowser
Kirby
G&W
Mewtwo
Dead Even-ish
Doctor Mario
Mario
DK
In opposition's favor
Luigi
Purin
Ganondorf
Fox
IC’s
Samus
Strongly in opposition's favor
Marth
Falco
Shiek
Peach
+s are obviously positive aspects in the match-up
-s are the negative aspects of the match-ups
Match-Ups In Mario's Favor
Pichu
+Mario has a very good combo game on Pichu
+Edgeguarded easily due to slow up B and laggy stuff
+Very easy to KO due to extremely light weight and comboability
+Pichu is the worst character in the game
+dthrow free move at like any percent
+Pichu can't KO worth jack
(If you really have to counterpick a Pichu, just go shiek on FD LOL. You shouldn't ever have trouble against a pichu. Just combo it to death cuz its so fat and dumb.)
Roy
+Mario's best combo game
+Easily ledgeguarded fo sho
+Roy is more KO ******** than Mario
+Easily KO'd
+CC game > Roy's shfflc game
(Counterpick Roy at either FD, Dreamland, or FoD. Its a simple matchup, and there arn't any stage specific advantages really)
Ness
+Ness has trouble escaping combos (slow jump, slow up-b, good comboing weight, no fast high priority moves)
+Very easily edgeguarded
+Ness is terrible
-I can't think of any disadvantages
(Counterpick battlefield if you have to, in order to counter his recovery. Or FoD, or FD. Whichever your more comfortable with)
Pikachu
+Good grab game
+Good combo game
+Chu is light
+Chu can be throw-chained
+Chu has a semi-predictable recovery
-Usmash kills Mario good
(Counterpick DL to counter the effects of pika's usmash)
Young Link
+Combo Game
+Light, thus easy to KO
+A straightforward recovery makes edgeguarding easier
+YL is garbage
(Counterpick FD, YL and AL rely on platform tricks alot)
Adult Link
+Cape Projectiles
+Easy to land launchers and grabs
+Easy, simple, repeatable combos
+Link can't juggle Mario very well
+Link can't edgeguard Mario very well
+Everything Link does results in a grab for Mario.
-Difficult to edgeguard
-Failed smash=grab
(Counterpick FD, YL and AL rely on platform tricks alot)
Yoshi
+VERY easy to combo into finishers
+VERY easy to ledgeguard
+Easy to score KOs in general
(Not sure where to counterpick. DL maybe?)
Bowser
+Bowser is kute
+Predictable recovery
+Combo game is excellent
+Grab game is extra good
-Boozer cute
-Fortress is hard to ledgeguard
-Solid ledgeguarding
(Counterpick FD or FoD. Combo heavy stages = even easier combos)
Kirby
+Kirby is really light, thus easy to KO
+A character as terrible as Kirby makes inability to combo not matter so much for Mario
+Easy to approach
-Difficult to combo
(Counterpick Yoshis for very easy KOs)
G&W
Note: This matchup is extremely boring, but in Mario's favor.
+Dthrow free move at any percent
+Easy to KO
+Easy to ledgeguard
(Counterpick Yoshis for very easy KOs)
Mewtwo
+Easy to combo
+Easy to KO
+Good grab game
-Slightly difficult to ledgeguard
(FD or FoD for heavy combos. Mewtwos owned by combos)
Match-Ups that are Dead Evenish
Doctor Mario]
+Fsmash outranges everything doc has
+/- Essentially an equal amount of combo powers
- Docs bair is too good for Mario, although Mario's isn't far behind.
-Docs cape can reach most sweetspots, it get's further under the ledge than Maio's does.
-Doc can grab the ledge from further away than Mario, but not enough to effect the whole match really.
(No real counterpicks)
Mario
+/- Not much too it, he's the same character...
DK
+Mario combos DK well
+Dthrow free hit works at like all percents
-WoP works good on Mario
(I cant think of any counterpicks)
Match-ups in Opposition's Favor
CF
+Good jab and grab game
+Decent combo game
+Very easy edgeguarding
-Falcon kills Mario easily with knee
-Falcon combos Mario VERY well
-Falcons speed makes him very hard to deal with
(FD for chainthrow, FoD for combos, DL for living long, where ever you are comfortable with. Stray from Pokemon Stadium)
Luigi
+Edgeguarding is fairly simple
-Difficult to combo
-Luigi's aerial priority negates combos frequently
-lives semi long if DI good
-Rushdown is difficult to handle
-When you try to aerial over his shield, he can scoot back due to bad traction and mkae you land in front of him.
(Yoshis or DL64. Or fox and any stage. xD)
Purin
+Purin is really light, thus easy to KO
-surpreme aerial mobility basically nullifies comboing
(Yoshis)
Ganondorf
+Amazing combo game
+Amazing ledgeguarding
-Extremely hard to kill
-Kills Mario easily
-Large aerial range makes approach difficult
(FD or FoD for teh comboz)
Fox
+Chainthrow 0-70
+Fairly easy to ledgeguard
-Fox combos Mario well
-Usmash kills Mario under 100%
-Excellent ledgeguarding
-Evades grabs well
-Spaces away from Mario well
(FD, DL, or FoD for Chainthrow, survival, and combos, respectively)
IC's
+When you only are dealing with popo, he is easy rack up percent on, deal with, and combo
-Mario has difficulty seperating IC's, and is consquently prone to infinites, CGs, and combos.
-ICs basically negate Mario's grab game
(I don't know much about this matchup, but uhhhh go with FD lol)
Samus
+Cape projectiles
+Good comboing
+Decent comboing
+Fsmash easily outprioritizes almost all of Samus' moves if spaced properly
-Samus lives long
-Semi-decent combo breaking
-Kills you easily
(FD, FoD, or DL. Don't worry about Samus living long, because you live just as long if you have good DI and recovery)
Match-ups Strongly in Opposition's Favor
Marth
-Hard to legeguard
-Combos are more often than not broken
-Kills Mario easily
-Chunky aerial range
-Range negates most approaches
(I'd say FD or DL for this one. The rest of the stages give Marth some fowl platform spacing setups.)
Falco
+Easy to edgeguard or 'money shot' because FireBird or whatever has no hitbox.
+Mario is hard to pillar combo so long as you don't attack the up tilt
+CG 0-70
-Falco's pressure makes grabs very hard to land
-Falco's pillaring makes it hard to attack falco at all
(DL64 gives you alot of running room from lasers, and is good for ledgeguarding. Also, Falcos recovery doesn't help him much here. Its just a good stage vs falco in general)
Shiek
+Verrrry good combo game. Like almost as fun as Ganon combos.
+Good CCC game on sheik
+Chainthrow 0-40(Maybe higher?)
-Range and speed > Mario's approach
-Good CCC game on Mario
(FD, as Shiek relys heavily on platforms)
Peach
+Cape projectiles
+Good Pseudo WoP game
+Decent comboing
-CCC negates almost all non grab related combo starters at early percents
-KOing is very difficult
-Melee attacks outrange and outclass Mario's
(I'd say FD)
The Stages
Stages: Neutral Stages (completed) Requested other Stages=
Blue = good overall counterpick with few acceptions
White = mostly neutral
Yellow = Mostly disadvantageous.
Each Review of the stage follows this format:
Brief write-up of the stage and why i like or dislike it.
Positive and Negative aspects.
Counterpick and against who
Neutral Stages: FINAL DESTINATION
FD is my favorite stage for most matchups with Mario. Against Space Animals, you have chainthrow, they become worse at ledgeguarding and comboing without platforms, and they become easier to combo. Characters like Falcon, Marth, Space animals, and Samus all get a little worse thanks to the flat terrain.
+Comboing works better vs everyone
+Hard matchups become more tolreable thanks to chainthrow, no platform tricks from platform-heavy characters.
-Platform combos are taken from you
-Laser camping happens more from Fox and Falco
Counterpick here against: Everyone but extremely skilled Falcos
Neutral Stages:DL64
This is my second counterpick stage. If FD gets striked, or I lose at FD, or if Dave's stupid rule is called into play, I counterpick either this or Mute City. Dreamland has a good center area for chaingrabs and combos, you can camp better here, and you don't die like ever. As my expereince goes, you shouldn't counterpick small stages unless you kill the enemy better than it kills you. So counterpicking even the likes of Samus here is a favorite option of mine because of the space to combo her and the ability to not die quickly. Basically FD but without chaingrabbing for you.
+Same as FD but without as much chainthrowing
*don't switch characters if you kill the opponent easier than they kill you. IE vs jigglypuff
Counterpick here vs: Anyone except peach and samus
Neutral Stages:Fountain of Dreams
Mario has very unique cancels and combos here. I think this may replace FD for me after I give it enough practice. DEFINITELY a good place to practice on.
+Very unique combo game
-No disadvantages
Neutral Stages:Yoshi's Story
Yoshi's isn't that bad, even vs Fox and other top-kill characters. . If you're good enough at evasion, comboing, and spacing, then you can kill Fox just as easily as he can kill you due to his low weight. Marth is **** sauce here though. You can also (in very rare circumstances) use the Up-B walljump glitch to save yourself here.
Samus can destroy Mario here because of her higher KO power. The only factor that is taken out of her live-long abilities here is her recovery, and she is still an extremely heavy and hard to combo kill-you machine.
+ Up-B walljump glitch
+Balances Mario's KO power with opponents thanks to the small blastlines
+ No glaring disadvantages
- Small blastline
- No glaring advantages
Don't counter here against: Fox, Falco, Marth, or Samus
Neutral Stagesokemon Stadium
This is the most neutral stage, imo. Don't counter here if opponent has the advantage. In fact, don't counter here at all, as there are better options, such as DL64 and FD. If neither of those is a good idea/possible though, pick either FoD, or this stage.
+No glaring advantages
-No glaring disadvantages
Don't counter here against: Fox, Falco, Falcon
Neutral Stages:BattleField
This is a pretty good stage, no really big downfalls, space animals have disadvantage here, Mario can add unique elements to his edgeguarding game, etc. Not really a good counterpick, but don't go switching characters if you get BF'd.
+Unique edgeguarding
+No glaring disadvantages
-No glaring advantages
Don't counter here: Period
DISCUSS! Intelligent posting please.
Nearly complete, minor details need to be discussed, and anything I overlooked needs to be mentioned!
Match-Ups are mostly in order of difficulty:
In Mario's favor
Pichu
Roy
Ness
Pikachu
Young Link
Adult Link
Yoshi
Bowser
Kirby
G&W
Mewtwo
Dead Even-ish
Doctor Mario
Mario
DK
In opposition's favor
Luigi
Purin
Ganondorf
Fox
IC’s
Samus
Strongly in opposition's favor
Marth
Falco
Shiek
Peach
+s are obviously positive aspects in the match-up
-s are the negative aspects of the match-ups
Match-Ups In Mario's Favor
Pichu
+Mario has a very good combo game on Pichu
+Edgeguarded easily due to slow up B and laggy stuff
+Very easy to KO due to extremely light weight and comboability
+Pichu is the worst character in the game
+dthrow free move at like any percent
+Pichu can't KO worth jack
(If you really have to counterpick a Pichu, just go shiek on FD LOL. You shouldn't ever have trouble against a pichu. Just combo it to death cuz its so fat and dumb.)
Roy
+Mario's best combo game
+Easily ledgeguarded fo sho
+Roy is more KO ******** than Mario
+Easily KO'd
+CC game > Roy's shfflc game
(Counterpick Roy at either FD, Dreamland, or FoD. Its a simple matchup, and there arn't any stage specific advantages really)
Ness
+Ness has trouble escaping combos (slow jump, slow up-b, good comboing weight, no fast high priority moves)
+Very easily edgeguarded
+Ness is terrible
-I can't think of any disadvantages
(Counterpick battlefield if you have to, in order to counter his recovery. Or FoD, or FD. Whichever your more comfortable with)
Pikachu
+Good grab game
+Good combo game
+Chu is light
+Chu can be throw-chained
+Chu has a semi-predictable recovery
-Usmash kills Mario good
(Counterpick DL to counter the effects of pika's usmash)
Young Link
+Combo Game
+Light, thus easy to KO
+A straightforward recovery makes edgeguarding easier
+YL is garbage
(Counterpick FD, YL and AL rely on platform tricks alot)
Adult Link
+Cape Projectiles
+Easy to land launchers and grabs
+Easy, simple, repeatable combos
+Link can't juggle Mario very well
+Link can't edgeguard Mario very well
+Everything Link does results in a grab for Mario.
-Difficult to edgeguard
-Failed smash=grab
(Counterpick FD, YL and AL rely on platform tricks alot)
Yoshi
+VERY easy to combo into finishers
+VERY easy to ledgeguard
+Easy to score KOs in general
(Not sure where to counterpick. DL maybe?)
Bowser
+Bowser is kute
+Predictable recovery
+Combo game is excellent
+Grab game is extra good
-Boozer cute
-Fortress is hard to ledgeguard
-Solid ledgeguarding
(Counterpick FD or FoD. Combo heavy stages = even easier combos)
Kirby
+Kirby is really light, thus easy to KO
+A character as terrible as Kirby makes inability to combo not matter so much for Mario
+Easy to approach
-Difficult to combo
(Counterpick Yoshis for very easy KOs)
G&W
Note: This matchup is extremely boring, but in Mario's favor.
+Dthrow free move at any percent
+Easy to KO
+Easy to ledgeguard
(Counterpick Yoshis for very easy KOs)
Mewtwo
+Easy to combo
+Easy to KO
+Good grab game
-Slightly difficult to ledgeguard
(FD or FoD for heavy combos. Mewtwos owned by combos)
Match-Ups that are Dead Evenish
Doctor Mario]
+Fsmash outranges everything doc has
+/- Essentially an equal amount of combo powers
- Docs bair is too good for Mario, although Mario's isn't far behind.
-Docs cape can reach most sweetspots, it get's further under the ledge than Maio's does.
-Doc can grab the ledge from further away than Mario, but not enough to effect the whole match really.
(No real counterpicks)
Mario
+/- Not much too it, he's the same character...
DK
+Mario combos DK well
+Dthrow free hit works at like all percents
-WoP works good on Mario
(I cant think of any counterpicks)
Match-ups in Opposition's Favor
CF
+Good jab and grab game
+Decent combo game
+Very easy edgeguarding
-Falcon kills Mario easily with knee
-Falcon combos Mario VERY well
-Falcons speed makes him very hard to deal with
(FD for chainthrow, FoD for combos, DL for living long, where ever you are comfortable with. Stray from Pokemon Stadium)
Luigi
+Edgeguarding is fairly simple
-Difficult to combo
-Luigi's aerial priority negates combos frequently
-lives semi long if DI good
-Rushdown is difficult to handle
-When you try to aerial over his shield, he can scoot back due to bad traction and mkae you land in front of him.
(Yoshis or DL64. Or fox and any stage. xD)
Purin
+Purin is really light, thus easy to KO
-surpreme aerial mobility basically nullifies comboing
(Yoshis)
Ganondorf
+Amazing combo game
+Amazing ledgeguarding
-Extremely hard to kill
-Kills Mario easily
-Large aerial range makes approach difficult
(FD or FoD for teh comboz)
Fox
+Chainthrow 0-70
+Fairly easy to ledgeguard
-Fox combos Mario well
-Usmash kills Mario under 100%
-Excellent ledgeguarding
-Evades grabs well
-Spaces away from Mario well
(FD, DL, or FoD for Chainthrow, survival, and combos, respectively)
IC's
+When you only are dealing with popo, he is easy rack up percent on, deal with, and combo
-Mario has difficulty seperating IC's, and is consquently prone to infinites, CGs, and combos.
-ICs basically negate Mario's grab game
(I don't know much about this matchup, but uhhhh go with FD lol)
Samus
+Cape projectiles
+Good comboing
+Decent comboing
+Fsmash easily outprioritizes almost all of Samus' moves if spaced properly
-Samus lives long
-Semi-decent combo breaking
-Kills you easily
(FD, FoD, or DL. Don't worry about Samus living long, because you live just as long if you have good DI and recovery)
Match-ups Strongly in Opposition's Favor
Marth
-Hard to legeguard
-Combos are more often than not broken
-Kills Mario easily
-Chunky aerial range
-Range negates most approaches
(I'd say FD or DL for this one. The rest of the stages give Marth some fowl platform spacing setups.)
Falco
+Easy to edgeguard or 'money shot' because FireBird or whatever has no hitbox.
+Mario is hard to pillar combo so long as you don't attack the up tilt
+CG 0-70
-Falco's pressure makes grabs very hard to land
-Falco's pillaring makes it hard to attack falco at all
(DL64 gives you alot of running room from lasers, and is good for ledgeguarding. Also, Falcos recovery doesn't help him much here. Its just a good stage vs falco in general)
Shiek
+Verrrry good combo game. Like almost as fun as Ganon combos.
+Good CCC game on sheik
+Chainthrow 0-40(Maybe higher?)
-Range and speed > Mario's approach
-Good CCC game on Mario
(FD, as Shiek relys heavily on platforms)
Peach
+Cape projectiles
+Good Pseudo WoP game
+Decent comboing
-CCC negates almost all non grab related combo starters at early percents
-KOing is very difficult
-Melee attacks outrange and outclass Mario's
(I'd say FD)
The Stages
Stages: Neutral Stages (completed) Requested other Stages=
Blue = good overall counterpick with few acceptions
White = mostly neutral
Yellow = Mostly disadvantageous.
Each Review of the stage follows this format:
Brief write-up of the stage and why i like or dislike it.
Positive and Negative aspects.
Counterpick and against who
Neutral Stages: FINAL DESTINATION
FD is my favorite stage for most matchups with Mario. Against Space Animals, you have chainthrow, they become worse at ledgeguarding and comboing without platforms, and they become easier to combo. Characters like Falcon, Marth, Space animals, and Samus all get a little worse thanks to the flat terrain.
+Comboing works better vs everyone
+Hard matchups become more tolreable thanks to chainthrow, no platform tricks from platform-heavy characters.
-Platform combos are taken from you
-Laser camping happens more from Fox and Falco
Counterpick here against: Everyone but extremely skilled Falcos
Neutral Stages:DL64
This is my second counterpick stage. If FD gets striked, or I lose at FD, or if Dave's stupid rule is called into play, I counterpick either this or Mute City. Dreamland has a good center area for chaingrabs and combos, you can camp better here, and you don't die like ever. As my expereince goes, you shouldn't counterpick small stages unless you kill the enemy better than it kills you. So counterpicking even the likes of Samus here is a favorite option of mine because of the space to combo her and the ability to not die quickly. Basically FD but without chaingrabbing for you.
+Same as FD but without as much chainthrowing
*don't switch characters if you kill the opponent easier than they kill you. IE vs jigglypuff
Counterpick here vs: Anyone except peach and samus
Neutral Stages:Fountain of Dreams
Mario has very unique cancels and combos here. I think this may replace FD for me after I give it enough practice. DEFINITELY a good place to practice on.
+Very unique combo game
-No disadvantages
Neutral Stages:Yoshi's Story
Yoshi's isn't that bad, even vs Fox and other top-kill characters. . If you're good enough at evasion, comboing, and spacing, then you can kill Fox just as easily as he can kill you due to his low weight. Marth is **** sauce here though. You can also (in very rare circumstances) use the Up-B walljump glitch to save yourself here.
Samus can destroy Mario here because of her higher KO power. The only factor that is taken out of her live-long abilities here is her recovery, and she is still an extremely heavy and hard to combo kill-you machine.
+ Up-B walljump glitch
+Balances Mario's KO power with opponents thanks to the small blastlines
+ No glaring disadvantages
- Small blastline
- No glaring advantages
Don't counter here against: Fox, Falco, Marth, or Samus
Neutral Stagesokemon Stadium
This is the most neutral stage, imo. Don't counter here if opponent has the advantage. In fact, don't counter here at all, as there are better options, such as DL64 and FD. If neither of those is a good idea/possible though, pick either FoD, or this stage.
+No glaring advantages
-No glaring disadvantages
Don't counter here against: Fox, Falco, Falcon
Neutral Stages:BattleField
This is a pretty good stage, no really big downfalls, space animals have disadvantage here, Mario can add unique elements to his edgeguarding game, etc. Not really a good counterpick, but don't go switching characters if you get BF'd.
+Unique edgeguarding
+No glaring disadvantages
-No glaring advantages
Don't counter here: Period
DISCUSS! Intelligent posting please.