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Every tier list and character counter assumes that both players are evenly skilled. Have you ever seen two players who were dead even in terms of skill? It's a rarity.
These are just meant to reflect the nature of the matchups. If you want, think of it like this: the worse your matchup, the better you have to be than your opponent to win it.
You should note that Fox/Falco/Falcon can all be chaingrabbed by Pichu, that matchup is more even then the chart makes it appear (well, still in favor in Fox/Falco/Falco).
Pikachu versus Falco is also quite even, a grab after Falco is over 30-40% will ussually lead to the Falco's death (chain grab until you can upsmash, its that easy).
• Move your head towards and away from the screen while centering your view on the main match-up chart. It appears to me like it appears somewhat spherical, in an interesting optical illusion.
That's true! Pretty cool, though how exactly did you notice that? I assume you weren't rocking back and forth catatonically.
I like the chart, but I'll agree the green is somewhat difficult to differentiate. Nice idea though! That's an intelligent way to present a lot of information in an understandable way.
Sheik is a Ganon counter 5-0 no doubt. All shiek has to do is get one grab and gannon is chain grabbed 0 to death. Grabbing gannon is no problem for shiek either.
Ganon also counters the living hell out of DK. I'd say 5-2. Dk's shield cannot block any of gannons moves. ANY. NONE.
And Shiek counters DK too, in a 0 to death chain grabbing way.
Last edited by StripesOrBars; 12-15-2006 at 01:54 PM.
Sheik is a Ganon counter 5-0 no doubt. All shiek has to do is get one grab and gannon is chain grabbed 0 to death. Grabbing gannon is no problem for shiek either.
Ganon also counters the living hell out of DK. I'd say 5-2. Dk's shield cannot block any of gannons moves. ANY. NONE.
And Shiek counters DK too, in a 0 to death chain grabbing way.
learn to DI, sheik can't chaingrab donkey kong. lmao
the colors used (especially green) aren't distinct enough, i think it might be much easier to read if you used 5 colors/shades instead of 3; for example, have the red at 0-5 fade into a new color in 2-5, which would fade into the middle and then into another new color at 5-2, ending with the green in 5-0
Love it. I'm sure it took for freakin ever to get together too, so thanks for all the time you and others put into this.
Being a pikachu dude, my only change in his matchups is to lower the extent to which he owns jiggs. Yeah, usmash kills at ridiculously low percentages, but pika has very little to lead into it, and some of his other strengths don't get much use on floaty jiggs (uair/utilt juggling, uair spiking). Also, pika's main method of racking up damage against non-ffers, namely shffl'd nairs and fairs, can be outprioritized or outspaced jiggs' bair/fair. His recovery is also admittantly useful against the wall of pain, but pika's weight allows him to still be succeptable(with improper DI) to chained bair/fairs. So, although pika's kill move is "super effective" (cheap pokemon pun) against jiggs, he has difficulties racking up damage, and then setting up a kill opportunity against a weary jiggs.
It's definately an advantage pika matchup, but I'd rate it as 5-1 or maaaaaybe 5-2 for pika, not full-blown 5-0.
All his other matchups look pretty spot on. Again nice work with this all.
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Originally Posted by SheerMadness
My little buddy Colbol said he played N64 at FC and he was really good. That means a lot to me because Colbol rapes me.
Uh, just a quick thought regarding Yoshi v. Ice Climbers.
While the matchup can be extremely intimidating, I'll venture to say that the only real things they have on Yoshi (on paper, at least) are chaingrabs and back-aerial edgeguards. Yoshi's tilts outspace and outprioritize those of the ICs. Yoshi's DJC game is almost made to evade their grabs and Yoshi's own grab techniques (tech-chased standing grab, dash-grab [not so much], and neutral B) render the ICs helpless, even if just for a few moments. The range and speed of the grabs combined with the power and comboability of the throws make Yoshi somewhat competent at destroying the IC's weakest area of play--keeping them together. He also has way too many edgeguarding options on them, not to mention incredibly easy gimp kills on Nana.
I'm not saying this matchup is in Yoshi's favor or even--it certainly isn't 5-0 in favor of the ICs, though.
P.S. - Yeah, these colors need a tad more variation. >_>; This is an excellent list in terms of organization, though.
You should note that Fox/Falco/Falcon can all be chaingrabbed by Pichu, that matchup is more even then the chart makes it appear (well, still in favor in Fox/Falco/Falco).
Pikachu versus Falco is also quite even, a grab after Falco is over 30-40% will ussually lead to the Falco's death (chain grab until you can upsmash, its that easy).
although this is true, pika's grab ranges is one of the worst in the game, and falco's not getting grabbed game is arguably the best in the game. it's true that 30-40% grab is basically a stock, but that won't happen very often.