• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

The Tournament: Redux

Terywj [태리]

Charismatic Maknae~
Joined
Aug 23, 2007
Messages
30,536
Location
香港 & 서울
Introduction
It had been more than a year after the first tournament was held in Ahkalda. The once empty, barren village had experienced a time of growth and developed into a more industrialized city-state. With ideas for another tournament to take place, many of the officials approved and planning was underway…

Welcome to “The Tournament II”, a (much delayed) sequel to The Tournament. It’s time for some carefree, arena-style, roleplaying fun! I encourage people with basic roleplaying skills or interest to participate.

Character Submissions
You can submit a character and basically register for this by filling out the following and sending it to me as a private message.

[collapse=Character Guideline]Name:
Age:
Gender:
Description: (Images can be used)
Personality:
Weapon(s):
Fighting Style / Basic Attacks: [/collapse]

Your character can be as simple or as complex as you want. You’re encouraged to write a strong amount for your character, but not to the point where you’re overloading on attacks and abilities. My submitted character will serve as an example.

[collapse=Character Example]Name: Terywj Zero

Age: 19

Gender: Male

Description:


Personality: Tery is typically in a good mood. He is often cheerful, and enjoys making people feel at home or happy. He is very laid-back and friendly, and in battle he is almost always calm under pressure. He is charismatic and cares deeply for his friends and is someone who would do anything for them, within reason.

Weapon(s): Zero Blade - A legendary katana of the Fire element used by Terywj's father Tazuna. The Zero Blade is pure white, with dark blue running along the sides. The guard is white, and has a silver tint to it. The handle and hilt and are both gold, with the hilt taking a resemblence to a tetra-shaped cross. The handle is wrapped with a long white fireproof cloth that can be unwound and hang loose from a small notch at the end of the handle.

Fighting Style / Basic Attacks: Having been a swordsman since he was a child, Tery is well-built and weathered by the battles of his past. That said, he can usually last for long periods in battle. His energy will be more quickly exhausted depending on certain moves. Tery excels strongly in long and short-range combat.

Exodus Flame
- Terywj swings Zero Blade, casting a wave of blue flames. The attack is fast, and can score multiple hits. The flames also zero in on the target.

Seriyaku
- A fast series of unavoidable release of the Zero Blade's fire energy. While it is unavoidable, it leaves Tery open for a good while after the attack is complete.

Flicker
- Tery dashes at his opponent and delivers a horizontal swing. At the same moment a he flashsteps behind the opponent to deliver other attacks.

Fire Shard
- Small flames form edged triangles in front of Tery as he rams into his opponent. The attack is weak but extremely fast.

Flashstep
- Tery fires a quick burst of energy into his feet, allowing extremely fast movement.

Jet Release (Activated)
- Tery releases a large burst of flames from his body from a single or few centered points. The flames provide speed and back his sword techs.[/collapse]

Rules
As stated previously, we are using this thread under the assumption that you know how to properly roleplay. Keep all basics and such in mind as you are fighting. A heavily armored fighter is not going to easily dodge a slew of attacks, a user of the Water-element is going to suffer more damage from Lightning-element attacks, etc. If I find that there are problems with your playing, I’ll PM you asking you to change.
1) Posts shouldn’t be too short or too long. One-liners add nothing to the topic or the story, and posts that are too long make it seem like the other RPers are merely following the lead of the topic host, doing essentially nothing but reacting to everything that happens. Both can make a topic boring. Even worse, some people won’t read the whole thing, and then they’ll make a mistake and mess everything up.

2) Don't rush your posts, especially when opening a topic up, as it makes a very bad first impression. Spelling mistakes and grammar errors make following the topic harder than it needs to be. That said, try your best to use proper spelling and grammar.

3) Try not to post at the same time as someone else; it will confuse everyone, especially if you both did the same thing. This happens – just edit your post if it does. Try not to use the “quick reply” box; you won’t show up on the topic’s user list as posting, and someone may post before you or immediately after. You can also refresh the page to see if anyone posted before you did, after you finish writing.

4) Don't bunny or godmod. This is the only “actual” rule to be enforced here – if you're seen doing either I will tell you to edit your post. If you do it regularly I’ll simply end the fight.

Bunnying: Taking control of someone's character without their permission. If they give you permission to control their character, make sure to make a note in your post that says so.

Godmodding: Avoiding every single attack that is thrown your way, determining by yourself how your target is affected by your attacks, escaping unrealistic situations, and picking up new skills on the fly. If you lose an arm (ouch), you are not going to be able to fight as well as you did when you had the arm. The same goes for basic injuries, etc. Basically, being completely unrealistic and being overpowered for its own sake. Don’t worry – we know! Being an over-the-top action hero is popular, and acquiring latent abilities in a tough situation can be a legitimate plot device. However, if taken too far it can kill the fun.

When a match between two members begins you are expected to show courtesy. You either don’t post and follow what happens, or you may post sideline comments from your character watching. If you choose to do the latter, make sure you don’t overpost.

Gameplay
When all 12 participants have sent in their profiles the opening match will start. For conveniences Werekill and I will be the first fight. Roleplay as you would, but keep in mind because there are a total of 6 fights for the first round you cannot make the fight drag on for too long. Keep in mind human limits of your character. If the fight drags on too long I’ll request that one of you finish the fight.

Winning and losing is completely up to you, as is any roleplay. You are in control of how well your character fights and performs. If you feel you’re being outclassed by your opponent then you can choose to lose. Since this is fighting, a loss is not determined by a death. If your character ends up horribly injured, you can have them call it quits. In fact, since I’m not completely in favor of deaths (especially this is just a jumping-off thread) I can call match finishes whenever it seems plausible.

Any questions? Feel free to post here, or contact me via visitor or private messaging. :3

And of course, if you enjoy roleplaying / are interested and want to learn more, please join the Roleplaying Support group, linked in my signature!
 

Terywj [태리]

Charismatic Maknae~
Joined
Aug 23, 2007
Messages
30,536
Location
香港 & 서울
--Archive--
Character Profiles and Participants

Terywj::Terywj Zero
[collapse=Profile]Name: Terywj Zero

Age: 19

Gender: Male

Description:


Personality: Tery is typically in a good mood. He is often cheerful, and enjoys making people feel at home or happy. He is very laid-back and friendly, and in battle he is almost always calm under pressure. He is charismatic and cares deeply for his friends and is someone who would do anything for them, within reason.

Weapon(s): Zero Blade - A legendary katana of the Fire element used by Terywj's father Tazuna. The Zero Blade is pure white, with dark blue running along the sides. The guard is white, and has a silver tint to it. The handle and hilt and are both gold, with the hilt taking a resemblence to a tetra-shaped cross. The handle is wrapped with a long white fireproof cloth that can be unwound and hang loose from a small notch at the end of the handle.

Fighting Style / Basic Attacks: Having been a swordsman since he was a child, Tery is well-built and weathered by the battles of his past. That said, he can usually last for long periods in battle. His energy will be more quickly exhausted depending on certain moves. Tery excels strongly in long and short-range combat.

Exodus Flame
- Terywj swings Zero Blade, casting a wave of blue flames. The attack is fast, and can score multiple hits. The flames also zero in on the target.

Seriyaku
- A fast series of unavoidable release of the Zero Blade's fire energy. While it is unavoidable, it leaves Tery open for a good while after the attack is complete.

Flicker
- Tery dashes at his opponent and delivers a horizontal swing. At the same moment a he flashsteps behind the opponent to deliver other attacks.

Fire Shard
- Small flames form edged triangles in front of Tery as he rams into his opponent. The attack is weak but extremely fast.

Flashstep
- Tery fires a quick burst of energy into his feet, allowing extremely fast movement.

Jet Release (Activated)
- Tery releases a large burst of flames from his body from a single or few centered points. The flames provide speed and back his sword techs.[/collapse]

Evil Eye::Drall
[collapse=Profile]Name: Drall, the Posie Princess

Age: 29

Gender: Male, or so it is assumed

Description:

^Except with a massive beard, chains wrapped around the arms, a shank in one hand and a rubber ducky in the other.

Backstory: Drall was the most dangerous convict in the galaxy system -- and that was before he got telekinesis.

Thrown into the slam containing the statistically worst criminals (who, by unusual coincidence and not profiling, turned out to all be gay) -- Daffodil Tower -- Drall had his work cut out for him as the first and only heterosexual inmate. However, within months, he managed to climb his way to the top, killing the top dog -- no gay puns intended, although they probably would make sense here -- and also the reviled head guard, Brian Posie. As a result, he was dubbed the Posie Princess of Daffodil Tower. Hilarious though this name is, it carries with it a mantle of absolute terror with anyone that should hear it, given the meaning behind the name and the notorious prison he conquered and then subsequently escaped. He even made it out without getting ***** once -- so they say.

Some time ago, Drall made some kind of dark agreement with a powerful Space Wizard. The Space Wizard granted Drall the power of absolute control over motion, gravity, you name it. He can focus on any one massive object, or numerous smaller objects, and have complete control over their movements through space. Drall promptly repaid the Space Wizard with a shank through the spine.

...this is opportune for Drall, since he was initially locked up for the crime of ****, and the Galactic Correctional Services have done nothing to dissuade his vile tastes. As good as this is for Drall, this is very, very bad for you.

Personality: Drall is taciturn and withdrawn. He will more often stare at someone and size them up than communicate, though he will speak sparingly. When he does, it is generally meant to utter some kind of sarcasm or terrifying remark. If you have any contact with him, though, it's probably from him hiding on a box in the shadows, deciding whether your body shape is to his liking.

Weapons:

Space Wizard Telekinesis - Obviously. This is rather a rather fearsome ability, given what he generally does with it. Beware! The only way to escape its power is to be out of eyesight. Unlike any other attack he would use, this can leave him vulnerable, since it requires intense concentration.

Chains - Drall's arms are wrapped in thick chains from his time at Daffodil Tower and other slams. Supposedly, he fashions a new length of chain from each prison he escapes. They are very useful for increasing the impact and damage of his already massive punches, as well as strangling. Man, why are all rapists so into strangling? It's weird, man. But surprise! So is Drall.

Shanks, Shivs, and so forth - He keeps them hidden all over his body. He has pretty much unlimited shanks. If he says he's unarmed, he's lying. If you've patted him down to confiscate his shivs, you missed a few. Knives are for flesh-peelin'.

Rubber Ducky - He has carried this ever since his time at Daffodil Tower. It is presumed to have either some kind of personal meaning, or be handed over to him as some kind of rite of passage for the new Posie Princess. No one ever had the balls to ask.

**** - It's a weapon, or so I hear at protests.

Fighting Style/Basic Moves:

Drall is very cunning. He adapts his methods to each opponent. However, despite absolutely no formal training, he is a terrifyingly adept hand to hand fighter. This comes from over ten years and an adolescence forged from violent GCS slams all over the Milky Way. He is also quite skilled with his knife work -- give him a pair of shivs and he'll take on any Olympic fencer. And kill them. And do other things, but you don't wanna hear about that. Stealthy attacks from the shadows are most often the modus operandi.

He tends to use his space wizard telekinesis more to toy with and frighten his opponent, but he isn't above using it strategically, if needed.[/collapse]

Ryker::Captain Johnny Tealbeard
[collapse=Profile]Name: Captain Johnny Tealbeard, the Time Traveling Buccaneer.

Age: Varies dependent on when you see him as he does travel the time stream

Gender: Male

Description:


Personality: Generic pirate. Not a nice guy. He'll slit your throat if it's in his best interest. Coarse and uncouth, he is not the kind of fellow you want to invite to tea.

Weapon(s): Dual Sharks named Reginald and Lt. Crush. No one knows which he is referring to.

One is a shark from the distant future. Half shark, half machine, half shark again and all business. This shark is carried strapped to Johnny's belt and when released, can either be wielded by Johnny, or thrown into the fray to act of his own accord. Its cybernetic implants allow it levitation and it's mechanical eye can be used to fire lasers as well as allowing it sight into multiple different spectrums including infrared and ultraviolet. It also has illegally downloaded the entire discography of Lynard Skynard and chooses when to play it from the speakers located on its back. Every time a laser is fired, the music changes.

The other is a shark from the distant past. This shark is the most savage that Johnny could locate and it knows three things: kill and do NOT mess with the Time Pirate. It is strapped like a broadsword to Johnny's back and is wielded in a similar manner. It's hide is made of prehistoric scales more solid than a medieval breastplate and it's teeth can rend metal. This monstrous shark can be swung like a mace or stabbed at an opponent to allow it to shred their skin like a cook peeling spuds.

Fighting Style / Basic Attacks: This man is a pirate's
pirate. He is an expert in playing to win and his fighting style changes dependent on what shark he is wielding or if he is wielding both.

Barrier Reef
- Future shark pulls up a protective warding around Johnny which absorbs energy attacks aimed at it and grants limited physical defense.

Maelstrom Cannon
- If Barrier Reef has been sufficiently charged, future shark can open it's mouth to fire a wide beam of unparallelled destructive power. This attack takes such a drain on the shark's power supply that it's unrealistic for it to be fired more than once a match.

Time Buccaneer
- Freezes time for exactly 1.2 seconds. Without the ship's
technology, Johnny's time manipulation is extremely taxing on his time crystals. As such, he cannot progress forward or backward, but he can stop time for an instant in order to react to a situation. He needs at least five minutes to recharge his time crystals before reusing this ability.

Other: He doesn't pay for music like a true pirate.[/collapse]

Chaco::Bear
[collapse=Profile]Code Name: Bear
Age: 42
Gender: MAN
Description:

Shown above is the Bounty Task Force XR-17, otherwise known as Bear Force 1. It's
members, listed left to right, are as followed: Kodiak, Pola', Bear, and Jim

Backstory: As a former member of the Galactic Guard, Bear was once revered as the best there ever was. His time in the Guard was spent as a Capoeira instructor, teaching the recruits the art of dance fighting. He was stern in his teachings, but loved to see individual style in up and comings. With their style shining through, Bear createdand mastered the art of Erotic Capoeira. His graduating class, out of the initial 15, was 3 strong. These three later would join him in Bear Force 1.

One night in the showers of GG South, an assassin had attempted to sneak through to get to High Lord Bangladesh. However, to his surprise, Bear was enjoying a late night fap in the area. The assassin was shocked by the action, and stunned at his erotic motions. Never before had he seen such raw power. Bear noticed the uninvited guest, and licked his lips sensually. Before the assassin had time to react, Bear was on him like--well, a bear. The commotion had cause quite some noise, and soon after sentries had arrived on the scene. What they saw was a monstrosity, Bear hunched over the dead man's body, pulling his pole from his windpipe. Immediate banishment fell swift on the instructor.

A period of soul searching went on, and Bear learned to love the musical styling of Barry Manilow. With this new found passion received from Barry and a Bounty Flier he saw hanging above the urinal at a local man bar, he decided to call up his loyal graduating class. Thus forming, Bear Force 1.

Bear Force 1 rocketed through the ranks of the Bounties, eventually nearing the S-Class missions, those deemed as suicide missions. BF1 was enthused by the idea of an actual challenge, and accepted immediately. The Bounty was on a man named Drall, however no information was attached. It merely said, follow the wafting smell of man sweat through the galaxy.

After days and days, of prolonged planet hopping, Bear finally came across a purely gross smell, that had semi-addictive qualities. It was far too easy to trace, and the crew came to rest on Nueroxin at a Girl's Preparatory School. Within minutes, the hulking giant was spotted on the playground harassing the young ladies. Instantly Bear sprinted to action, lunging at Drall with his body pulled in tight like a missle. He speared the man in the back, and prepared to cuff him. However, Drall seemed relatively unphased by the attack, and threw Bear from his backside in a bucking motion. Turned on by the challenge, Bear removed his shirt, and the rest of the Force cornered in, leaving Drall with nowhere to run. A few moments went by, and the force with all of their Mounts subdued the man, and sent him to Fort Sweden, a high-priority prison in the Alps of an abandoned planet.

Months went by, and no challenge was presented to the Force. Until one evening a ruckus was heard from Kodiak's bedroom, and Bear went to inspect the sweet action. Much to his surprise, Drall was mounted on top of Kodiak about to deal the finishing blow while he slept. Bear jumped on the man's back, attempting to subdue him from the behind. Kodiak was roused from his sleep at the tussle, and mistook it for action he wasn't invited in too. Uninvited, he snickered, shafting Drall in the throat and choking him out on his man member. Once more, Drall was sent to a high priority penitentiary.

Within days the news of the man's escape was known by the force, upon checking out the prison they found all the guards had been choked to death in the showers. Kodiak took this as a sign, and sniffed the air,"He awaits you, Bear."

Stepping outside, Bear immediately saw the colossal man standing atop the North Tower. He let out an earth shaking battle cry, and lept towards Bear. In response to the initiated attack, Bear powered of the ground, and their blows were met mid-air. A reverberating shockwave, created typhoon force winds and uprooted nearly all the trees in the area. The force knew Bear had it out for him, and began to roar to the Heavens. Within moments the rain began to pour. As the droplets began to hit the earth, so did Bear's shirt, his rippling muscles glistening from the cover. The two exchanged blows for hours on end, with neither one gaining much ground. Nearly 32 hours later, Bear attempted to end the clash, pulling out his baton and blasting away at Drall. Momentarily he held him off, until his guard was broken by the giant and he was sent plummeting to the earth below. Looking up, Bear saw his nemesis going down on him,and then-- nothing.

The leader of the force woke up, weeks later in his bead at Headquarters. He was quickly debriefed on the final blow dealt by Drall and how the force behind it shattered the entire planet's core. Bear piqued up,"What happened to Drall?" He was informed by Pola' that he was knocked unconscious as well, and they had dropped him off at the dreaded Daffodil Tower. Bear, in rage, shouted,"Unless I personally pin my man to the ground, it is not a LEGITIMATE victory..."

Personality: Rather stand offish to those who look upon him as different, but overall Bear is nothing but a lover. He wishes nothing more but to be accepted once more by society, and regain the respect he once lost.

Weapons: His Body: A mass of pure manliness, with a hairy cover.

Peter, the Beater: An extendable pink baton that blows water from it's head.

Elemental Affinity: Water

Fighting Style / Basic Attacks: As said before, Bear is a master in the art of Erotic Capoeira. It is known by quick and complex moves, using mainly power kicks and quick leg sweeps, with some ground and aerial acrobatics, knee strikes, take-downs, elbow strikes, punches and headbutts. He is agile and fearless when striking.

Roar of my Brothers:
Bear roars at the sky, opening up the heavens into a drizzling rain. The rain water glistening over his rippling muscles, makes him difficult to hold onto and increases his base strength.

Erotic Dance # 5: Eyes set to stun.

"This is BEAR"
: An attack imitating Leonidas, an idol of Bear's for his physique, that sends a thunderous kick to the ribcage. It is followed by a roar, and taunt.

Pump Up the Tunes: Bears speed is increased and his charisma sky rockets.

Summon: Grylls, the Chainsaw-Armed Bear: Bear's trusty mount, and loyal sidekick Grylls.


Bear Blast: An aura of Grizzly Energy shot from the mouth of Gylls, with Bear on the back roaring to the heavens.[/collapse]

Asdioh::Spencer Wyvenhoun
[collapse=Profile]Name: Spencer "Threadator" Wyvenhoun

Age: 5 weeks

Gender: Male

Description:



Personality: As a 5-week-old collection of dust particles, he hasn't had much time to accumulate a personality. The first thing he noticed is that he HATES dubstep. It literally shakes him apart with all it's wub-wubbing.

He's a pretty cool guy to hang out with. You have to listen carefully when he speaks, for his voice is fairly raspy.

You shouldn't make fun of his unusually large and weird-looking nose. You wouldn't like him when he's angry.

Weapon(s): As you can see, he wields a handgun in one hand, and a katana in the other. He doesn't usually use them, though.

Fighting Style / Basic Attacks: He sometimes accidentally floats into peoples's throats and chokes them to death.[/collapse]

Jungle::Brody Orifice
[collapse=Profile]Name: Private Brody Orifice
Age: 19
Gender: Male
Description: Brody knew after he graduated high school what he wanted to do, be a marine. A 6'1 caucasian male, he has been training for the day he enters the Corp since he was a youngin. He has a body that resembles a marathon runner, maybe a little more meat on the bones than your standard runner. His sandy blonde hair and electric blue eyes finish off his visage. He sports the standard desert utility uniform, equiped with the two standard vests, the Outer and Modular Tactical Vests. On his head, he wears the standard light helmet worn by your standard private; on his back, the standard load carraige equipment.
Personality: The perfect front-linesmen. Acts first, thinks later. Say jump, he asks how high. A motivated, hard working individual.
Weapon(s): A typical combat knife, A Beretta 9MM for short range work, and a M16A2 Rifle to make quick work from a distance. A few smoke grenades and hand grenades can be found in the carriage bag, as well as a few claymores.
Fighting Style / Basic Attacks: Brody has gone through the Marine Corps Martial Arts Program, which trains marines in several variations of combat. Ground fighting, grappling, and choking are an integral part of the training, as well as using throws, kicks, knee strikes, elbow strikes, and many other basic techniques. Also teaches unarmed vs armed combat, using makeshift weapons, and countering different types of strikes and holds.[/collapse]

Glyph::Bed Springsteen
[collapse=Profile]Name: Bed Springsteen

Age: 10 (handles like a 2)

Gender: Male???

Description:



Personality: Despite being a bed, Bed displays a great number of personality traits. For example, from his well groomed beard and snazzy hat we know he hold fashion to the highest degree of importance, and he's probably a nice guy since he carries around that comatose guy with him all the time. He's been known to use the comatose guy to communicate, but that could just be because he doesn't believe in free rides.

Weapon(s): Comatose guy - Being an expert wizard, Bed has given his passenger the boon of immortality and perfect healing. Using his springs, he can launch the comatose guy at a foe at an alarming speed, though his limp body generally makes for a less than impressive impact. Comatose guy is magically pulled back to Bed by an invisible, intangible string that is tied around his ancle.

Fighting Style / Magic: Lacking any and all extremities, Bed is not much of a hand to hand fighter. He can spin pretty fast, which can be coupled with Comatose guy to form a ball and chain sort of attack. Otherwise I guess he could bump into you pretty hard and it might knock you over.

Pat Buchanan Cannon
- Bed focuses its energy into its wand, then fires a laser at his opponent. The laser can have any of the following effects, chosen at random.
-All hair on the target is turned into flowers, permanently
-The gender (if applicable) of the target is changed
-The target is forced to say something nice about the comatose passenger (and mean it)
-The target is flipped instantly upside down
-The laser burns a hole clean through the target, ala Frieza Death Beam
-The target's voice is raised two octaves permanently.

Boxspring Barrier
- Actually has nothing to do with a boxspring. Bed produces an indestructible barrier directly in front of himself. He is limited to 6 of these per fight, because otherwise his sponsors get mad and cut his funding.

Teleport
- While not unlimited in power, Bed is control of an invisible glyph that he can move throughout the nearby area. It moves at the exact same speed Bed is currently capable of, but is not hindered by solid materials. At any given time, Bed can warp to the glyph's current location.

Levitate
- Bed is capable of ascension, but his current speed is cut in half while rising (and doubled while falling). It is worth noting that while Bed's wheels are touching the ground, he is capable of much more rapid movement than while airborne.

Wizards are cheap
- Bed vanishes from this plane of existence for 30 seconds, though he may choose to reappear before this time has expired. While he is gone he may still move, but may not attack in any way. This move killed his brother, and the trauma of the guilt prevents its use more than once per fight.[/collapse]

Red Ryu::El cactus del desierto

[collapse=Profile]Name: El cactus del desierto

Age: 300

Gender: Both, (Male/Female) or none. It's not certain with him being part robot and part Cactus.

Description:


Personality: He is a cactus without a voice, quiet yet friendly to others. He loves to give hugs to others while being able to retract his spikes. He was brought to a human shape form with the power of Magi-tech. He wants to be an amazing machine and learn from his experiences.

However he loves treasure and wants to be able to collect all in his Magic cave in Mexico. Because of this he tends to let his adventure side get the best of him.

Weapon(s): Cactus Arm Gun - This Cactus Arm Gun shoots a laser cannon. This Cannon can also adapt other abilities and weapons from past opponents so his body can use these abilities, but they are weaker than the original's power and he has a limit of how many he can carry on him and acquire.

Spikes - Retractable spikes can appear on his body from inside of him.

Fighting Style / Basic Attacks: He typically fights at mid range/long range to keep his distance and his advantage in most fights. Up close many of his attack are more limited or not as usable for him. When up close he relays on the few weapons he can use and his spiky body for hand to hand.

He also likes to mimic and incorporate weapons and attacks others use into his arsenal so he can use them. These can be changed up but only at his Magic Cave in Mexico.

Laser attack - This is an attack coming from his arm cannon that shoots an explosive laser from his arm.

Spike body - Spikes appear all over his body ready to poke anyone who touches him.

Spike cannon - His catcus Arm Gun can fire spikes from it for maximum poking power.

Sombrero Spin Magic - He can throw his Sombrero for an amazing boomerang hat attack fused with magic.

Equipped 1 - Rising Fire - Fireballs that can be shot from his Arm Cannon.

Equipped 2 - Air Tornado - Makes a wind Cyclone come out of his cannon to create cutting winds to shoot at his opponent.

Equipped 3 - Hammer Fist - His open arm turns to a golden aura which allows him to perform a highly damaging punch.

Equipped 4 - None - Obtainable slot

Equipped 5 - None - Obtainable slot

Equipped 6 - None - Obtainable slot[/collapse]

Werekill::Meg Kasrani

[collapse=Profile](OH SNAP, WEREKILL NEEDS TO PRACTICE WRITING FEMALES SO HE HAS A FEMALE CHARACTER!)

Name: Meg Kasrani

Age: 17

Gender: Female

Description: 5'8”, shoulder length red hair, average (B's) breasts, slim. Typically wears a shirt, hoodie, and jeans, and generally has very little makeup on. A sword is always at her side, and there are all manner of daggers and throwing knives hidden on her in various places (many are in the hoodie).

Due to being experimented on by a cultish laboratory as a child, she can choose to be affected by magic or to block it. In other words, if someone shoots electricity at her, she can block it, and if someone heals her, she can allow it to happen. However, this means that she has absolutely no magical skills and must rely on weaponry and hand-to-hand combat skills.

This lack of magical skill has nothing to do with her sword, however; it was magically bonded to her before her negation skill developed, and since it was imbued with many special properties, she can take advantage of them.

Personality: Serious at times, but enjoys a good laugh every now and then. She's generally kind and will be respectful and polite to her opponents and may even joke with them during a fight, but on the inside, she's determined to win and takes each match extremely seriously.

Weapon(s): A medium sized katana is always at her hip, and she has many, many daggers and throwing knives hidden on her person.

Since the katana was infused with several magical properties before being bonded to her, she can repair it instantly and without using personal energy, call it back to her “force-style,” prevent it from breaking, and magically increase its sharpness to ridiculous levels.

Fighting Style / Basic Attacks: General sword fighting and hand-to-hand combat skills. She was trained from an early age, and she has no other special moves or powers, unlike many other combatants. She also is highly skilled in the art of throwing knives, and she can also use whatever special properties that her sword has.[/collapse]

Sold2::Comfort Man
[collapse=Profile]Name: Comfort Man
Age: 32
Gender: Male
Description:

Personality: Born into unimaginable poverty, Comfort Man's parents owed so much money that they had to sell the individual elements that composed their bodies just to get by. One day, their debtors decided that they weren't getting their precious elements fast enough and set a trap to steal every last atom in their bodies. Their plan would have worked perfectly, if not for the intervention of their young son who was wrapped in a super comfortable blanket. Then there was some bull**** about parents' love and the blanket and he got comfort related super powers. Hearing rumors of a rather uncomfortable tournament, Comfort Man hurries to the Tournament to relieve the competitors in need!

Weapon(s): Blanky - The very blanket from the fateful night. A mere touch can bring thoughts of happiness, their mom, ponies and cause foes to drift off into peaceful slumber.

Fighting Style / Basic Attacks: Comfort Control - Any object that would cause Comfort Man to become uncomfortable is transformed into soft, harmless version of itself so long as it would be performing the action that would rend it uncomfortable (ie, if you tried to punch him, your fist would turn into a pillowfist as it impacted, and then back to normal once you pulled it back)

Climate Control - Comfort Man can control the temperature in the vicinity. Changing the enviroment to anywhere imbetween a goosebump-inducing 50 degrees to a chocolate melting 90 degrees is within his powers. Hovering just at 70 degrees is the "comfort zone," where Comfort Man and most reasonable human beings find maximum levels of comfort.[/collapse]

Wrath`::Khanz Wittmore
[collapse=Profile]Name: Khanz Wittmore
Age: 23
Gender: Male

Description: 6'1", Long Black Hair pulled back into a ponytail, sharp facial features, skinny with a little less than average build. Wears dark blue skinny jeans with a black shirt and a large green military coat with some decelerations.

Personality: Cool and usually collected, fights for the sport and that is it. He is not out to prove anything and knows when he is outclassed. While not a clown of any sort, he enjoys joking around in battle as it keeps him more entertained against serious folk.

Always gets angry at anyone who abuses power to their own gains.

Weapon(s): Partisan: Basic steel tipped polearm that can cleave flesh in two. This particular model has a elongated triangle as it's spearhead.

Broadsword: Your basic steel broadsword, nothing too special about it.


Fighting Style / Basic Attacks:
Fights with his broadsword in his left hand and spear in his right.(rarely ever mirrors this). His fighting style all depends on what is in his hands at the time. Better at his spear play than sword play, he always uses the sword for killing blows or his special move.

Attacks:
White Wave: Using his sword he creates a small wave of energy that arcs outward, can execute this move as fast as he can swing his sword[/collapse]

WashedLaundry::Arthur Graves
[collapse=Profile]Name: Arthur Graves, Cyber(in) Knight

Age: 26

Gender: MAN(*****)

Description: About 5'11" or so, golden hair and blue eyes. Slim, but well-built and althletic. Rather lanky. Wears a blue jumpsuit to battles as well as a pair of blue goggles. He likes feeling like an anime hero, it makes him more in the mood. Or so he puts it.

Backstory: Just your average football player until he needed a job when he turned 16. Arthur Graves was randomly selected to work at a science laboratory. As a professional slacker who spent his time on internet forums hanging with chicks from across the country, his range of job offers was quite limited (to 1). It was money, he figured it wouldn't be hard, and maybe it was fun.

It was at this laboratory that he discovered his interest in lasers.

The laboratory was filled with them. Big lasers. Little lasers. Piercing lasers. Bright lasers. Yellow lasers. Blue lasers. A plethora of sexual content for a hormonal, testosterone-laden football player who got off every day when he went to work. The scientists didn't really care. He was big, strong, did everything they asked, and was too stupid to notice that they were secretly pumping him with experimental test serums to prepare him as a super cyber hero.

When the experiments were complete, a new cyber knight was born. Armed with technology given to him by the nerdiest of nerds, he was (genetically) tasked with one objective: kill all wizards.

Personality: He's kind of an ***. He'll make lewd jokes at any given opportunity and his sexual frustration is quite high (his balls are bluer than the daytime sky). This is naturally what happens for a man who cybers with pure energy rather than just doing the normal thing and sleep with a gogdamn real chick.

Weapon(s): A set of six technological orbs obtained (read: stolen) from the butthurt nerds that fired him. These orbs were created as a means of fighting back against the rising group of magicians in the local area (because the nerds weren't cool enough to use magic), and feature a number of different anti-magic fields and magic-negating barriers. Such features include, but are not limited to,

Anti-Magic Field: The field breaks down all pure magic as it is transformed into a physical form, attack or otherwise, and absorbs the energy into the field. It cannot turn a flying rock into energy, but it can stop spells that pass over it.

Anti-Grav Field: Lowers gravity within the field. It's a good idea not to jump outside of it if you get higher than about ten feet in the air. That **** breaks legs, yo!

Zap Field: High-voltage electricity courses through the ground. Watch your step!

Energy Barrier: A small barrier formed with three orbs that can block magical or energy attacks and absorb them. This replenishes energy to the orbs used.

Hard Shield: Blocks physical attacks, but is influenced by magic attacks and energy attacks the same as metal

Suit of Armor: Can use the same energy releases for either Barrier or Shield while in a formation around Arthur's body that works as a basic suit of light armor.

Zap Shot: Shoots an orb that electrifies itself that electrocutes a target with taser level strength on impact.

Among others.

He also has an energy sword that he carries as kind of a main weapon whenever he can't use the orbs as weapons or has them all deployed as a field.

Fighting Style/Basic Attacks: Fights relatively intelligently. Opts to use his fields and his orbs to get himself into advantageous situations and then either approaches to disable his opponent in short-range combat or continues to keep his spacing if he feels he'll be overpowered at close quarters. Can recognize a losing battle, albeit he'll continue to fight if only to turn the tides.[/collapse]

[collapse=Round 1 Matchups]
[/collapse]
 

Lore

Infinite Gravity
BRoomer
Joined
Mar 5, 2008
Messages
14,135
Location
Formerly 'Werekill' and 'NeoTermina'
If I'm not too wrapped up in my novel, I'll make a character and join in.

I'm also glad that I've handed over the reigns of RP'ing to you. You seem to enjoy it waaay more. :p
 

John2k4

The End of an Era
Joined
Aug 28, 2011
Messages
8,989
I'd join in if I could ever have the slightest slice of imagination needed to create a good enough character... :p
 

Chaco

Never Logs In
Joined
May 21, 2008
Messages
12,136
Location
NC
I'm gonna send you my character soon, hold my spot.
 

Evil Eye

Selling the Lie
BRoomer
Joined
Jul 21, 2001
Messages
14,433
Location
Madison Avenue
Tery how did you not... you took the time to put Chaco's name there. It would literally take no extra time to put his character up too ohmygawdsolazy
 

Evil Eye

Selling the Lie
BRoomer
Joined
Jul 21, 2001
Messages
14,433
Location
Madison Avenue
How zany could it really be...?

We have a telekinetic rapist and the gayest-yet-manliest bounty hunter ever.
 

Teran

Through Fire, Justice is Served
Super Moderator
Premium
BRoomer
Joined
Oct 23, 2008
Messages
37,165
Location
Beastector HQ
3DS FC
3540-0079-4988
Thanks to Chaco, I am now entering.

**** just got real.
 

Asdioh

Not Asidoh
Joined
Jun 23, 2008
Messages
16,200
Location
OH
aww he still didn't add my guy.

it's not like i know how to RP, i just wanted to make a guy.
 

DtJ Glyphmoney

Summoned from a trading card
BRoomer
Joined
Jul 24, 2006
Messages
8,559
NNID
Tip_Tappers
3DS FC
1032-1228-5523
I wonder if anyone else is in?
 
Top Bottom