• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

BiM 2013 | Game Over!

~ Gheb ~

Life is just a party
Joined
Jun 27, 2008
Messages
16,916
Location
Europe
[Collapse="The Rules"]
  • There are no votes and no lynches - days end only after a daykill.
  • After a day ends there will be a regular night phase of 48 hours.
  • Days have no deadlines unless inactivity becomes a problem.
  • Don't talk about the game outside of the thread or you will be modkilled.
  • You may only communicate outside of the game if the role PM specifies so.
  • Editing your posts is not allowed - you will receive a warning if you do.
  • Failing to post at least once within 48 hours will get you a warning.
  • 2 warnings will result in a modkill or a replacement.
  • Be nice to other players and don't insult them!
  • You may only post in english and only use visible text.
  • No more posting once you are dead except one "Go town/scum" post.
  • You may not post any metadata in an attempt to break the game or screenshots.
  • Failure to send in your night action will result in no action being taken.
  • Any question may be directed to me with the "@mod" command.
  • Mod kills end the day only if the killed player is town aligned.
  • You're not allowed to fake a daykill or post the "daykill" command if you don't have that ability - immediate modkill is the consequence!
[/collapse]

[Collapse="The Roles"]
Townie (6 players)
You possess the ability to day kill any player except yourself at any time during the day by simply posting Daykill: <player> in any of your posts. That person will be removed from the game and the game will proceed to night phase. You may use this ability as many times as you'd like throughout the game, however, for every person you have daykilled in the game, you will be subject to a 24 hour "cooldown" period at the start of each in-game day, during which you will be unable to daykill anyone. Tthis effect DOES STACK and will NEVER go away.
You win when the mafia has been completely eliminated.
Cop (2 players)
You are a town cop. You possess the ability to investigate one player per night and learn their alignment. This ability will never fail (unless you die that night) and is guaranteed to give accurate results with the exception of the result you will receive if you investigate the Godfather. He will appear to be town alligned.
You win when the mafia has been completely eliminated.
Bomb (2 players)
You are a living bomb. The mafia strapped some explosive devices to your body while you slept at some point. These devices are well hidden under your clothes and are very sensitive. If you are daykilled, you will cause an explosion that will randomly kill one other town aligned player who is not also a bomb. This will not happen if you are nightkilled.
You win when the mafia has been completely eliminated.
Mafia Goon (1 player)
You are the mafia Goon
You win when the mafia achieves a mathematical parity with the town such that the logical result of the game's procession would be an elimination of the town. Your fellow goons are X, Y and your Godfather is Z. You may communicate with each other at any time during the game outside of the thread using this quicktopic: <link>.
Godfather (1 player)
You are the leader of the mafia that is trying to subvert this town of armed maniacs and rise to power. You will appear to be town if ever investigated by a cop.
You win when the mafia achieves a mathematical parity with the town such that the logical result of the game's procession would be an elimination of the town. Your fellow goons are X, Y and Z. You may communicate with each other at any time during the game outside of the thread using this quicktopic: <link>.
Mafia Assassin (1 player)
You are the mafia Assassin. You possess the ability to day kill any player except yourself at any time during the day by simply posting Daykill: <player> in any of your posts. That person will be removed from the game and the game will proceed to night phase. You may use this ability as many times as you'd like throughout the game, however, for every person you have daykilled in the game, you will be subject to a 24 hour "cooldown" period at the start of each in-game day, during which you will be unable to daykill anyone. Tthis effect DOES STACK and will NEVER go away.
You win when the mafia achieves a mathematical parity with the town such that the logical result of the game's procession would be an elimination of the town. Your fellow goons are X, Y and your Godfather is Z. You may communicate with each other at any time during the game outside of the thread using this quicktopic: <link>.
[/collapse]

[Collapse="The Players"]Alive:

1.) Red Ryu*
2.) BSL*
3.) Orboknown*
4.) Nabe*
5.) Handorin*
9.) frozenflame751*
11.) Badwolf28738*
12.) Private-Joker Brown*
13.) Anomandaris_Rake*

Dead:

8.) Soup* - Mafia Godfather - Vigged Day 1
6.) Zen* - Vanilla Townie - Killed Night 1
10.) Potassium* - Mafia Assassine - Vigged Day 2
7.) Ranmaru* - Town Bomb - Killed Night 2[/collapse]
 

Orboknown

Smash Hero
Joined
Aug 3, 2011
Messages
5,097
Location
SatShelter
/confirming.
bombs should auto claim yes? seeing as they do not explode n nk and cannot be messed with as in bim redux.
 

Handorin

Smash Hero
Joined
Dec 2, 2005
Messages
6,013
Although, if they auto claim, it gives mafia a free night kill. Auto town. Why not kill them?
 

Orboknown

Smash Hero
Joined
Aug 3, 2011
Messages
5,097
Location
SatShelter
if they get NK'd that means that they don't explode. if they get NK'd it's one more daykiller we have left alive. scum wants to kill the vanillas, not the cops or bombs at night. scum wins if we can't daykill even if we have majority.
 

Orboknown

Smash Hero
Joined
Aug 3, 2011
Messages
5,097
Location
SatShelter
that keeps mylo farther back, and it keeps us from having to read players we can trust as confirmed town. I'll say this, both should claim at once or neither due to Cc scenarios.
 

Orboknown

Smash Hero
Joined
Aug 3, 2011
Messages
5,097
Location
SatShelter
that also assumes that mafia still has an assassin by then.
Cops: don't claim unless you've got a guilty and an inno( on a nonshooter)
shooters are basically cleared and are cleared if we kill the assassin.
 

Shun Goku Satsu Rake

Oriwa Rake. Kaizo ko ni oriwa naru
Joined
May 8, 2012
Messages
3,897
if the assassin decides to day kill we trade a day vig / possibly a cop for an auto clear.
 

Shun Goku Satsu Rake

Oriwa Rake. Kaizo ko ni oriwa naru
Joined
May 8, 2012
Messages
3,897
kills anyone but the bombs obviously.

It's on the line of whether it's worth it long term to have town clears over possible cop guilties, when we could possibly loose a cop during the day, either via assassin or VT day kills.
 

Orboknown

Smash Hero
Joined
Aug 3, 2011
Messages
5,097
Location
SatShelter
cop would claim hopefully. Plus, getting the claims out of the way early means that we don't deal with wifom if a scum tries to claim bomb late game where we have to decide if it's worth shooting him.
 

Shun Goku Satsu Rake

Oriwa Rake. Kaizo ko ni oriwa naru
Joined
May 8, 2012
Messages
3,897
I have no idea why I'm pursuing this line of questioning when I agree with you.

/whataguy
 

Orboknown

Smash Hero
Joined
Aug 3, 2011
Messages
5,097
Location
SatShelter
skimmed the roles. focused on the bombs because they're the important art of mechanics right out of the gate.
 

Handorin

Smash Hero
Joined
Dec 2, 2005
Messages
6,013
and if both scum claim bomb and the real bombs CC ?
First numerical cop investigates one of the original claims. Second numerical cop does the CCs. ???. Profit.

@mod: darf ich auch deutsch nutzen? Es gibt keine regeln dagegen. ;)
 
Top Bottom