JohanVonBronx
Smash Apprentice
- Joined
- May 18, 2015
- Messages
- 98
So as I've started to incorporate Z-dropping a lot more than I used to, (as i feel this is what pac man needs in his playstyle) I noticed (and this may already be common knowledge) that when using grab to regrab a z-dropped item in mid-air it would sometimes be lagless, or I guess normal landing lag. But other times I would use the grab button and it would grab it but trigger an air dodge so when I landed I got air dodge lag. So from what I tested, you z-drop your fruit, and when it starts bouncing back up *toward* you, that's when you press the grab button. When it's falling *away* from you it triggers an air dodge with it. So I think of it as kind of like a basketball. I usually fast fall and press grab to get it back quicker, it makes for a good mixup instead of z-dropping and picking it back up with an aerial. So in a way you can do empty hop z-drop pick it back up and retreat. Hopefully at least someone learned something new.
Also I'm gonna put this here in case you want to see
Not the most useful combo but. In training mode I noticed it'll hit at earlier percents if the person DIs away. At the least it adds pressure with the hydrant even if it doesn't hit them.
The inputs are just: jump, z-drop, footstool, hydrant, fall off bair.
You can also do: jump, z-drop, and foostool nair. Which does decent damage with melon and is more likely to hit than the gif one I believe.
Also I'm gonna put this here in case you want to see
Not the most useful combo but. In training mode I noticed it'll hit at earlier percents if the person DIs away. At the least it adds pressure with the hydrant even if it doesn't hit them.
The inputs are just: jump, z-drop, footstool, hydrant, fall off bair.
You can also do: jump, z-drop, and foostool nair. Which does decent damage with melon and is more likely to hit than the gif one I believe.