I've seen this in quite a few videos and I have been experiencing this myself where the 2nd ABK won't "combo" for random reasons.
I have set up a scenario in training as Bayonetta and DK and set DK to 41%. After I do up B (without bullet arts) it gets DK to 49%, if I follow up with a side B, it randomly gets Dk to either 55% or 56%, if it gets him to 55% the 2nd side B will combo if not DK will get out of hitstun before I can connect the 2nd side B.
Cannot figure out what is causing this since as far as I am aware AI set to "stop" will not DI and I am not holding onto the button for bullets. Maybe its because I'm on the 3DS version maybe since I dont have access to my wii u.
Any feedback on this would be greatly appreciated
I have set up a scenario in training as Bayonetta and DK and set DK to 41%. After I do up B (without bullet arts) it gets DK to 49%, if I follow up with a side B, it randomly gets Dk to either 55% or 56%, if it gets him to 55% the 2nd side B will combo if not DK will get out of hitstun before I can connect the 2nd side B.
Cannot figure out what is causing this since as far as I am aware AI set to "stop" will not DI and I am not holding onto the button for bullets. Maybe its because I'm on the 3DS version maybe since I dont have access to my wii u.
Any feedback on this would be greatly appreciated