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ABK behavior

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ddonaldo

Smash Journeyman
Joined
Jul 1, 2008
Messages
461
Location
London
I've seen this in quite a few videos and I have been experiencing this myself where the 2nd ABK won't "combo" for random reasons.

I have set up a scenario in training as Bayonetta and DK and set DK to 41%. After I do up B (without bullet arts) it gets DK to 49%, if I follow up with a side B, it randomly gets Dk to either 55% or 56%, if it gets him to 55% the 2nd side B will combo if not DK will get out of hitstun before I can connect the 2nd side B.

Cannot figure out what is causing this since as far as I am aware AI set to "stop" will not DI and I am not holding onto the button for bullets. Maybe its because I'm on the 3DS version maybe since I dont have access to my wii u.

Any feedback on this would be greatly appreciated
 

Sonicninja115

Experiment. Innovate. Improve.
Joined
Jul 8, 2015
Messages
2,429
I've seen this in quite a few videos and I have been experiencing this myself where the 2nd ABK won't "combo" for random reasons.

I have set up a scenario in training as Bayonetta and DK and set DK to 41%. After I do up B (without bullet arts) it gets DK to 49%, if I follow up with a side B, it randomly gets Dk to either 55% or 56%, if it gets him to 55% the 2nd side B will combo if not DK will get out of hitstun before I can connect the 2nd side B.

Cannot figure out what is causing this since as far as I am aware AI set to "stop" will not DI and I am not holding onto the button for bullets. Maybe its because I'm on the 3DS version maybe since I dont have access to my wii u.

Any feedback on this would be greatly appreciated
For some reason the AI will still DI while on stop. It could be certain hitboxes, or a slight sweetspot. Another possibility is multi-hit, but I don't think it works that way. Please post this in the Q&A thread or the Metagame thread for further discussion, it is much easier for future players to find info in there then in a thread that will eventually be buried.
 
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