KACHOW!!!
Smash Journeyman
Is this a tactically worthwile endeavor in any situation, or is it pretty much reliably a bad idea almost all of the time? I know basically every move/ possible button combination input has some value in smash brothers because sometimes you have to do something unexpected, but is this something that sounds like it should be tactically incorporated, or is it one of those things thats so risky that even if it works once, the punish you face after that will basically loose you a stock, thus nullifying and undoing way more than any progress you may have made by executing it correctly the first or first few times?