As part of improving my Yoshi play I've spent some time trying to get into the mind of the developers. It's quite obvious that the design of Smash 4 has sought to give many characters a style representative of the source material. This is most obvious in the third party characters - Megaman and Sonic. Take Megaman for example, he plays very much like his actual games, jumping up and down firing lemons and sliding around. Sonic too, his entire playstyle revolves around spindashing and homing attack, the fundamentals of his games.
I believe this same design philosophy went into Yoshi. Below is a 20minute clip of all of Yoshi's boss fights in his original game and I think you'll agree with me.
Yoshi's Island
Gameplay Analysis:
Slow on ground.
Fast in air.
Eggs are his primary attack.
Yoshi Bomb is used primarily to finish off opponents.
Egglay is a defensive part of the game necessary for replenishing eggthrow ammunition.
Jumping on enemy heads, as with all Mario games, results in damage or is a core component of defeating the enemy.
In essence Yoshi's gameplay in his first game is: Keep away from enemies, close contact with them results in taking damage. Jump and airspeed is primarily used to play the keepaway game. Use eggs to injure enemies and bomb to finish them off. If any enemies get really close use egglay as a defensive close range move.
I won't go into detail on how these observations could be applied to gameplay. I'll let people do that for themselves. What I would prefer to do is keep this thread to discussion about the gameplay mechanics of Yoshi's other titles.
If anyone wants to add observations about Yoshi's first game feel free. In time I'll get around to looking at his other games too and adding them to this first post. I'm unfamiliar with Wooly World and his other titles but I assume there is more inspiration and gameplay that has been taken from those in some way or another.
EDIT:1
Next up we have
Yoshi's Story
Yoshi's Story follows the alternate art direction style of Yoshi's Island. Taking place in a stylised world within a popup story book we start to see the reasoning behind the more recent title "Wooly World" having its stylised look, Yoshi's Story even has identical sections within it using fabric as a texture.
Functionally the game is practically identical to the original title, although there are some physics differences. This title went for a more puzzle based direction where you have the aim of collecting fruit. This is starkly different to the action-based style of the prior games in which you just survive to the end of levels and beat bosses.
The game received just 65/100 on metacritic. It wasn't very well received and this is why I'm not really taking it's changes to the Yoshi franchise as a serious influence on Yoshi's gameplay. It didn't bring anything new to the table and was a much smaller game than its predecessor.
EDIT2:
Yoshi's Universal Gravitation
While technically a sequel this is the most questionable game that will be listed here. The game released on the Gameboy Advance and the only mechanics it had were jumping and egglaying. Instead this game relied on a gimmicky tilting mechanism to provide interesting environments.
It bombed in reception, receiving 60/100 on metacritic and being universally disliked. As it brought absolutely nothing new in terms of gameplay there really isn't anything to analyse here.
Yoshi Touch n Go
Another gimmick title using the uniqueness of Nintendo's handheld features. This one is an onrails shooter. Throw eggs at enemies or circle them on the touch screen in order to defeat them. You can also draw clouds to guide Yoshi's movement.
Doesn't bring anything else to the table.
Yoshi's Island DS
The first of our titles truly worth looking at since the original! Yoshi's Island DS is very similar to the original in gameplay and style, although rather than using a pastel colour pallete the game uses a more vibrant and bright set of colours more in keeping with typical Mario titles.
Yoshi's Island DS plays functionally identical to the original barring one major gameplay change - the ability to swap babies. When Yoshi carries a different baby on his back he gains different abilities.
Baby Differences:
Mario: Enables dashing. Super Baby Mario powerups and magic M blocks.
Peach: Enables longer time in the air when jumping and ability to do super jumps using wind currents.
DK: Enables climbing/swinging from vines and gives Yoshi a dash attack. Eggs explode on impact using DK. Slower movement. Worse flutter jump.
Wario: Magnet attracts metal. Eggs gain bouncing ability. Slower movement. Worse flutter jump.
Bowser: Spit fireballs but lose egglay. Eggs being carried already gain bouncing ability. Slower movement. Worse flutter jump.
Bosses: The game features 5 worlds with 2 bosses per world. Each enemy has one specific weakness that Yoshi must exploit in order to win.
EDIT3:
Yoshi's New Island
Nintendo took an 8 year break between the release of their DS title and the 3DS title. 8 years of absolutely no love and attention being paid to Yoshi. I suppose we're doing better than the DK fans but still!
Yoshi's New Island aimed to be a remake of the original title, it aimed to have all the charm, visual oddness and mechanics of the first title in a new package. Did it succeed? Not entirely. The game was criticised for being too easy, while it got acceptable reviews the testers almost universally wanted a greater challenge. The final world was bitter-sweet for reviewers because it finally gave them the challenge they wanted throughout the game but then immediately ended. It was a game that could have been, but was not.
Gameplay Analysis:
Fundamentally identical to the first game.
No switchable babies.
Vehicle transformation sections where Yoshi transforms into helicopters/submarines and more.
Gameplay features Yoshi running away, throwing eggs at opponents and finishing them with downB to their weak spot.
Yoshi's Wooly World
Yoshi's Wooly World is the last title in our series of main-character games to look at that aren't either Yoshi featuring as a secondary character or spinoff games. It was the most well received title since the first game receiving a 77/100 on metacritic and generally positive reviews.
As you can see for yourself they took a large step forwards into the direction of unique artstyle with the title, drawing on inspiration from a small section of the earlier mentioned title "Yoshi's Story".
Gameplay analysis:
The differences between the artstyle (and 3D) are pretty much where the differences end. Just like with earlier titles in Yoshi's history we're given 3 tools to get the job done, egglay, eggthrow and eggbomb.
These tools may have been covered with yarn/thread, but fundamentally it is the same. Yoshi must eat enemies to gain ammunition that follows behind him. He throws it at enemies and then uses eggbomb to finish them off.
***
Having completed looking at all of Yoshi's main-character titles I'll be moving onto titles where he is either a secondary character or the game's are spinoffs (such as the puzzle titles).
I believe this same design philosophy went into Yoshi. Below is a 20minute clip of all of Yoshi's boss fights in his original game and I think you'll agree with me.
Yoshi's Island
Gameplay Analysis:
Slow on ground.
Fast in air.
Eggs are his primary attack.
Yoshi Bomb is used primarily to finish off opponents.
Egglay is a defensive part of the game necessary for replenishing eggthrow ammunition.
Jumping on enemy heads, as with all Mario games, results in damage or is a core component of defeating the enemy.
In essence Yoshi's gameplay in his first game is: Keep away from enemies, close contact with them results in taking damage. Jump and airspeed is primarily used to play the keepaway game. Use eggs to injure enemies and bomb to finish them off. If any enemies get really close use egglay as a defensive close range move.
I won't go into detail on how these observations could be applied to gameplay. I'll let people do that for themselves. What I would prefer to do is keep this thread to discussion about the gameplay mechanics of Yoshi's other titles.
If anyone wants to add observations about Yoshi's first game feel free. In time I'll get around to looking at his other games too and adding them to this first post. I'm unfamiliar with Wooly World and his other titles but I assume there is more inspiration and gameplay that has been taken from those in some way or another.
EDIT:1
Next up we have
Yoshi's Story
Yoshi's Story follows the alternate art direction style of Yoshi's Island. Taking place in a stylised world within a popup story book we start to see the reasoning behind the more recent title "Wooly World" having its stylised look, Yoshi's Story even has identical sections within it using fabric as a texture.
Functionally the game is practically identical to the original title, although there are some physics differences. This title went for a more puzzle based direction where you have the aim of collecting fruit. This is starkly different to the action-based style of the prior games in which you just survive to the end of levels and beat bosses.
The game received just 65/100 on metacritic. It wasn't very well received and this is why I'm not really taking it's changes to the Yoshi franchise as a serious influence on Yoshi's gameplay. It didn't bring anything new to the table and was a much smaller game than its predecessor.
EDIT2:
Yoshi's Universal Gravitation
While technically a sequel this is the most questionable game that will be listed here. The game released on the Gameboy Advance and the only mechanics it had were jumping and egglaying. Instead this game relied on a gimmicky tilting mechanism to provide interesting environments.
It bombed in reception, receiving 60/100 on metacritic and being universally disliked. As it brought absolutely nothing new in terms of gameplay there really isn't anything to analyse here.
Yoshi Touch n Go
Another gimmick title using the uniqueness of Nintendo's handheld features. This one is an onrails shooter. Throw eggs at enemies or circle them on the touch screen in order to defeat them. You can also draw clouds to guide Yoshi's movement.
Doesn't bring anything else to the table.
Yoshi's Island DS
The first of our titles truly worth looking at since the original! Yoshi's Island DS is very similar to the original in gameplay and style, although rather than using a pastel colour pallete the game uses a more vibrant and bright set of colours more in keeping with typical Mario titles.
Yoshi's Island DS plays functionally identical to the original barring one major gameplay change - the ability to swap babies. When Yoshi carries a different baby on his back he gains different abilities.
Baby Differences:
Mario: Enables dashing. Super Baby Mario powerups and magic M blocks.
Peach: Enables longer time in the air when jumping and ability to do super jumps using wind currents.
DK: Enables climbing/swinging from vines and gives Yoshi a dash attack. Eggs explode on impact using DK. Slower movement. Worse flutter jump.
Wario: Magnet attracts metal. Eggs gain bouncing ability. Slower movement. Worse flutter jump.
Bowser: Spit fireballs but lose egglay. Eggs being carried already gain bouncing ability. Slower movement. Worse flutter jump.
Bosses: The game features 5 worlds with 2 bosses per world. Each enemy has one specific weakness that Yoshi must exploit in order to win.
EDIT3:
Yoshi's New Island
Nintendo took an 8 year break between the release of their DS title and the 3DS title. 8 years of absolutely no love and attention being paid to Yoshi. I suppose we're doing better than the DK fans but still!
Yoshi's New Island aimed to be a remake of the original title, it aimed to have all the charm, visual oddness and mechanics of the first title in a new package. Did it succeed? Not entirely. The game was criticised for being too easy, while it got acceptable reviews the testers almost universally wanted a greater challenge. The final world was bitter-sweet for reviewers because it finally gave them the challenge they wanted throughout the game but then immediately ended. It was a game that could have been, but was not.
Gameplay Analysis:
Fundamentally identical to the first game.
No switchable babies.
Vehicle transformation sections where Yoshi transforms into helicopters/submarines and more.
Gameplay features Yoshi running away, throwing eggs at opponents and finishing them with downB to their weak spot.
Yoshi's Wooly World
Yoshi's Wooly World is the last title in our series of main-character games to look at that aren't either Yoshi featuring as a secondary character or spinoff games. It was the most well received title since the first game receiving a 77/100 on metacritic and generally positive reviews.
As you can see for yourself they took a large step forwards into the direction of unique artstyle with the title, drawing on inspiration from a small section of the earlier mentioned title "Yoshi's Story".
Gameplay analysis:
The differences between the artstyle (and 3D) are pretty much where the differences end. Just like with earlier titles in Yoshi's history we're given 3 tools to get the job done, egglay, eggthrow and eggbomb.
These tools may have been covered with yarn/thread, but fundamentally it is the same. Yoshi must eat enemies to gain ammunition that follows behind him. He throws it at enemies and then uses eggbomb to finish them off.
***
Having completed looking at all of Yoshi's main-character titles I'll be moving onto titles where he is either a secondary character or the game's are spinoffs (such as the puzzle titles).
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