DunnoBro
The Free-est
Not sure if this has been noted, but seems pretty interesting.
A rising SH, or DJ bair moves mario back WAY more than it ever did in smash 4. In smash 4, it moved mario roughly half a character length. In ultimate, it's just shy of a roll distance. Mario also tucks in his hurtbox to be as small as possible during the movement, making it a far more reliable zonebreaking tool.
It's so fast, it may even be an alternative to dashing for follow-ups. If not, it's definitely useful for edgeguards since you can charge fludd with your back to the ledge, then cancel into bair when they're close enough to edgeguard. (Or roll away with fludd to cover a high recovery)
A rising SH, or DJ bair moves mario back WAY more than it ever did in smash 4. In smash 4, it moved mario roughly half a character length. In ultimate, it's just shy of a roll distance. Mario also tucks in his hurtbox to be as small as possible during the movement, making it a far more reliable zonebreaking tool.
It's so fast, it may even be an alternative to dashing for follow-ups. If not, it's definitely useful for edgeguards since you can charge fludd with your back to the ledge, then cancel into bair when they're close enough to edgeguard. (Or roll away with fludd to cover a high recovery)
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