PK_Lunar_π_03
Smash Cadet
- Joined
- Aug 12, 2015
- Messages
- 58
I need help with Best Stages for Lucas? Any advice?
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Yeah I used to be on the "immediately ban Lylat" train of thought until I realized how much mileage he can get out of the thin ledges. The stage tilts are still not horribly bad for PK Fire, and even then you have zair to space/harass.This is my opinion on the stages for Lucas
S+:Omega Kalos. It's pretty straight forward why I think this is Lucas's best stage. No platforms to intervene with d-throw jablock combo's, No platforms for the opponent to deal with PK-fire zoning and no wall-jumps even though there is a wall. This is crucial and makes this stage better than regular FD or any FD with walls. You can up-B twice but they can't walljump.
S: Omega with walls. Identical to what's above but your opponent can walljump. Might as well pick Kalos if you can.
S: Halberd. This stage is stupid for Lucas. Even though PK-fire zoning is somewhat limited, your killing precentages aren't. Up-throw can kill 50% earlier than on FD making some matchups, especially those against the lighter characters of the cast extremely daunting for them. Killing RosaLuma at 89% without rage is fair!
A: FD/Other Omega's, Similar to the other FD's but without a reilable double Up-b.
A: Town & City, Lower that average ceiling making Up-throw kill eariler and giving him a true 0-death lock. Platforms aren't always in the way when comboing but can be used to land on mixing your landing
A: Duckhunt. Has walls that you can bounce on. A disruptive but predictable dog that you can use to mix things up. Also has a tree on the right for stalling time when needing to.
A: Lylat Cruise, D-smash and Up-smash and angled f-tilt all hit underneath the stage and can potentially spike the opponent when they try to get back on the stage. Platforms are placed just right making it extremely easy to AC a N-air. The stage tiltng can occasionally ruin your PK-fire zoning so pay attention! This stage is great for Lucas especially when your recovery is on point.
A-: Smashville, This stage doesn't hurt Lucas, but it doesn't really help him either. The platform can help extend combo's but can interrupt them as well. It can add you in gimping but it can safe the opponent as well. Mixed bag imo.
B: Delfino Plaza, Has some disruptive transistions that can slow the game down and force camping, platforms do not help you in any shape or form. Has wall-offs and water that doesn't help Lucas gimp people. The only thing this stage has going for lucas is that extremely low ceiling during certain transistions making him kill eariler than on halberd in certain cases.
B: Dreamland 64. Platforms can help slightly in your combo game but not really. Even though the stage is big enough to zone you can't because people can easily use the platforms to get around it. Also the tree's gust of wind can hit you when you're below the stage tempering with your Up-B and can make you overshoot/undershoot the ledge. And the sides are huge making coming back easy as long as they aren't waiting for you.
D: Castle Siege. This is ugh. First transformation is too small to escape from fighting close quarters which Lucas doesn't want to do. Second transformation has statues that negate any form of zoning and has a wall-off making it impossible to gimp people and the third transformation is Lylat's brother, who is a heroin addict. Why is this stage legal?
F: Battlefield. This is imo Lucas's worst stage. Too little room to zone, Too little room to escape pressure, No easy AC on platforms because of the placement. Blastzones on the sides aren't as close as you would think making b-throw kill extremely late. Highest ceiling so up-throw/D-throw Up-air kills really late. All in all it's bad.
TL;DR
S+:Omega Kalos.
S: Omega's with walls, Halberd
A: FD, Other Omega's, T&C, DH, Lylat
A-: Smashville
B: Delfino. Dreamland 64,
D: Castle Siege
F: Battlefield.
I honestly don't know because you can wall jump/cling on the original version of Kalos.Is it a bug, or something, that wall jumps aren't possible on Omega Kalos?
.
That sucks. It's probably just a bug and should get patched out, so I wouldn't rely on it, but hey. It's there.I honestly don't know because you can wall jump/cling on the original version of Kalos.
You can also pressure with nair if the opponent is on a platform, but that's not really Battlefield exclusive, so... it's still kind of a ****ty stage for Lucas. The best I can think of as a pro for Battlefield is down smash at the ledge is extra strong because of the thin ledge, making it work in much the same way as it does on Lylat.Even though Battlefield stinks for Lucas I have noticed that at 0 percent you can down throw to Nair onto the platform and regrab right after doing it. So at least there is that.
For the S+, replace Omega Kalos with Omega Pac-Land. Kalos has been patched and you can now jump off of the walls. Pac-Land is still unpatched, if I remember correctly, and you can double PKT. I definitely have to agree with your choices, I'm just so iffy about Lylat. I guess it's just from inexperience of playing Lucas on the stage and constantly getting gimped while playing other characters. Maybe zair/rope snake makes the stage actually good for him compared to others.This is my opinion on the stages for Lucas
S+:Omega Kalos. It's pretty straight forward why I think this is Lucas's best stage. No platforms to intervene with d-throw jablock combo's, No platforms for the opponent to deal with PK-fire zoning and no wall-jumps even though there is a wall. This is crucial and makes this stage better than regular FD or any FD with walls. You can up-B twice but they can't walljump.
S: Omega with walls. Identical to what's above but your opponent can walljump. Might as well pick Kalos if you can.
S: Halberd. This stage is stupid for Lucas. Even though PK-fire zoning is somewhat limited, your killing precentages aren't. Up-throw can kill 50% earlier than on FD making some matchups, especially those against the lighter characters of the cast extremely daunting for them. Killing RosaLuma at 89% without rage is fair!
A: FD/Other Omega's, Similar to the other FD's but without a reilable double Up-b.
A: Town & City, Lower that average ceiling making Up-throw kill eariler and giving him a true 0-death lock. Platforms aren't always in the way when comboing but can be used to land on mixing your landing
A: Duckhunt. Has walls that you can bounce on. A disruptive but predictable dog that you can use to mix things up. Also has a tree on the right for stalling time when needing to.
A: Lylat Cruise, D-smash and Up-smash and angled f-tilt all hit underneath the stage and can potentially spike the opponent when they try to get back on the stage. Platforms are placed just right making it extremely easy to AC a N-air. The stage tiltng can occasionally ruin your PK-fire zoning so pay attention! This stage is great for Lucas especially when your recovery is on point.
A-: Smashville, This stage doesn't hurt Lucas, but it doesn't really help him either. The platform can help extend combo's but can interrupt them as well. It can add you in gimping but it can safe the opponent as well. Mixed bag imo.
B: Delfino Plaza, Has some disruptive transistions that can slow the game down and force camping, platforms do not help you in any shape or form. Has wall-offs and water that doesn't help Lucas gimp people. The only thing this stage has going for lucas is that extremely low ceiling during certain transistions making him kill eariler than on halberd in certain cases.
B: Dreamland 64. Platforms can help slightly in your combo game but not really. Even though the stage is big enough to zone you can't because people can easily use the platforms to get around it. Also the tree's gust of wind can hit you when you're below the stage tempering with your Up-B and can make you overshoot/undershoot the ledge. And the sides are huge making coming back easy as long as they aren't waiting for you.
D: Castle Siege. This is ugh. First transformation is too small to escape from fighting close quarters which Lucas doesn't want to do. Second transformation has statues that negate any form of zoning and has a wall-off making it impossible to gimp people and the third transformation is Lylat's brother, who is a heroin addict. Why is this stage legal?
F: Battlefield. This is imo Lucas's worst stage. Too little room to zone, Too little room to escape pressure, No easy AC on platforms because of the placement. Blastzones on the sides aren't as close as you would think making b-throw kill extremely late. Highest ceiling so up-throw/D-throw Up-air kills really late. All in all it's bad.
TL;DR
S+:Omega Kalos.
S: Omega's with walls, Halberd
A: FD, Other Omega's, T&C, DH, Lylat
A-: Smashville
B: Delfino. Dreamland 64,
D: Castle Siege
F: Battlefield.
You're right, I've switched to Omega Pac-land for this reason. And for Lylat, it's practice I SD more frequently on Smashville getting that awkward wallbounce to my doom than I do on Lylat. Nothing says "Haha" more than recovering from the blastzone on lylat by going straight up and making it and seeing other characters getting caught underneath it. Lucas rarely has that problem because you actually wallbounce against under the stage into freefall and using magnethands to slide to the ledge. Now thanks to the patch Lylat is even better. D-throw N-air Regrab D-throw N-air, N-air U-air now does 62% instead of 50% >.<For the S+, replace Omega Kalos with Omega Pac-Land. Kalos has been patched and you can now jump off of the walls. Pac-Land is still unpatched, if I remember correctly, and you can double PKT. I definitely have to agree with your choices, I'm just so iffy about Lylat. I guess it's just from inexperience of playing Lucas on the stage and constantly getting gimped while playing other characters. Maybe zair/rope snake makes the stage actually good for him compared to others.