B!squick
Smash Master
I think they need to change Bowser's FSmash.
Now, wipe that look off your face and let me explain. The attack in and off itself is perfect as a smash attack. It has a draw back animation to get around the whole long animation problem. It does lots of damage. And it has great range as the hit box repository topic has shown us.
What's my problem with it, then, you ask? I don't like the way it looks. Bower turns his head and hits people with the side of his face. Is it just me, or does that sound just a little bit silly to anyone else?
My suggestion: Bowser's drill claw attack thing from SMRPG. The way I imagine it working is that Bowser would lean back a bit with arm out, bent at the elbow, claws pointed forward. Then his arm darts out and his whole body slides forward a bit with the attack with awesome drill sounds. Once his arm is fully extended the hit boxes would pop out all along it in a similar fashion to the FTilt, only these linger for multiple hits that vary depending on how long it was charged. I think there's three levels of charge including not charging (don't quote me on that) so let's say the number of hits will thus range from 3 to 6 to 9 or so, during which time the opponent is immobile a la the Falcon Knee and other similar attacks. The opponent then takes some light knocked back at a 45 degree angle (slightly lower or higher depending on where you aim, similar to Luigi and Ganon's FSmashes).
Also, I wanna shot fireballs like in the original Mario Bros. games! D: Yes, I know in more recent games Bowser has a sustained fire breath, but at best it's just a marginally useful spacing tool that isn't even used 90% of the time space furries aren't involved. I want to be able to tap the B button to send out a nice, big, slow moving fireball or hold it down for a few moments to belch out a faster one.
Klaw needs something done to it badly, and here's why. Yes, it's amazing, but only for 1 verse 1 games. Now, why that may be what matters the most to... well, everyone really, the Flying Slam isn't very good for 4 man free-for-alls, something this party/fighting game was meant for. It's REALLY easy to just knock Bowser out of it in mid flip before you hit the ground when you're playing against more than one person, and it's honestly bewildering that Sakurai would give a character a move that's so ill suited for the type of gameplay they were leaning towards with theses games.
My suggestion: combine Melee Klaw with Brawl Flying Slam. It could work pretty much exactly the way it did in Melee, only you would tap up on the control stick while holding the opponent to go into a Flying Slam.
DSmash... just bring back the Melee DSmash.
DAir... maybe give it some hit boxes that don't suck. Just an idea.
Maybe bring back BAir's former glory as well. That's all I can think of.
Your thoughts?
Now, wipe that look off your face and let me explain. The attack in and off itself is perfect as a smash attack. It has a draw back animation to get around the whole long animation problem. It does lots of damage. And it has great range as the hit box repository topic has shown us.
What's my problem with it, then, you ask? I don't like the way it looks. Bower turns his head and hits people with the side of his face. Is it just me, or does that sound just a little bit silly to anyone else?
My suggestion: Bowser's drill claw attack thing from SMRPG. The way I imagine it working is that Bowser would lean back a bit with arm out, bent at the elbow, claws pointed forward. Then his arm darts out and his whole body slides forward a bit with the attack with awesome drill sounds. Once his arm is fully extended the hit boxes would pop out all along it in a similar fashion to the FTilt, only these linger for multiple hits that vary depending on how long it was charged. I think there's three levels of charge including not charging (don't quote me on that) so let's say the number of hits will thus range from 3 to 6 to 9 or so, during which time the opponent is immobile a la the Falcon Knee and other similar attacks. The opponent then takes some light knocked back at a 45 degree angle (slightly lower or higher depending on where you aim, similar to Luigi and Ganon's FSmashes).
Also, I wanna shot fireballs like in the original Mario Bros. games! D: Yes, I know in more recent games Bowser has a sustained fire breath, but at best it's just a marginally useful spacing tool that isn't even used 90% of the time space furries aren't involved. I want to be able to tap the B button to send out a nice, big, slow moving fireball or hold it down for a few moments to belch out a faster one.
Klaw needs something done to it badly, and here's why. Yes, it's amazing, but only for 1 verse 1 games. Now, why that may be what matters the most to... well, everyone really, the Flying Slam isn't very good for 4 man free-for-alls, something this party/fighting game was meant for. It's REALLY easy to just knock Bowser out of it in mid flip before you hit the ground when you're playing against more than one person, and it's honestly bewildering that Sakurai would give a character a move that's so ill suited for the type of gameplay they were leaning towards with theses games.
My suggestion: combine Melee Klaw with Brawl Flying Slam. It could work pretty much exactly the way it did in Melee, only you would tap up on the control stick while holding the opponent to go into a Flying Slam.
DSmash... just bring back the Melee DSmash.
DAir... maybe give it some hit boxes that don't suck. Just an idea.
Maybe bring back BAir's former glory as well. That's all I can think of.
Your thoughts?