WheelOfFish
Smash Journeyman
- Joined
- Jul 8, 2009
- Messages
- 387
Brawl 64 is a working title. If you have better suggestions, let me know.
Some people prefer Melee, some people prefer Brawl, but anyone who's been with the Smash Bros. series since it's debut in 1999 has a soft spot for the original: Super Smash Bros. for the N64.
What if Super Smash Bros. hadn't evolved into what it is now gameplay-wise? What if the only changes done to it were cosmetic? What if Brawl's physics emulated SSB64?
Then we would have...
The Brawl 64 project will be mostly for fun... at least for now. If people want to host tournaments or make it a side event at a tournament, that's awesome. Character balance will come, but first priority is getting the physics and mechanics perfect.
This means (feel free to contribute if I missed anything on this list... it's more than likely that I did):
- Slight speed increase
- N64-esque hitstun
- L-canceling (unless people really want z-canceling... though I'm kinda attached to the idea of characters keeping all three taunts on the d-pad instead of one on the l-button since it doesn't affect gameplay)
- No chargable smash attacks
- No side-special (this doesn't mean that every character will lose their side-b, though certain characters will get their specials rearranged)
- Inescapable grabs, but no attacking during grabs (DK's cargo will still do damage and it will be escapable as it was in N64)
- Tiny edge-sweetspot
- Possible character model size reduction
- Enlarged stage boundaries
- Grabbing out of failed techs
- No fastfalling on aerials
If you are at all interested or able to contribute with advice, support, ideas, testing, coding, or anything else, post here! The original post will be updated regularly.
Some people prefer Melee, some people prefer Brawl, but anyone who's been with the Smash Bros. series since it's debut in 1999 has a soft spot for the original: Super Smash Bros. for the N64.
What if Super Smash Bros. hadn't evolved into what it is now gameplay-wise? What if the only changes done to it were cosmetic? What if Brawl's physics emulated SSB64?
Then we would have...
The Brawl 64 project will be mostly for fun... at least for now. If people want to host tournaments or make it a side event at a tournament, that's awesome. Character balance will come, but first priority is getting the physics and mechanics perfect.
This means (feel free to contribute if I missed anything on this list... it's more than likely that I did):
- Slight speed increase
- N64-esque hitstun
- L-canceling (unless people really want z-canceling... though I'm kinda attached to the idea of characters keeping all three taunts on the d-pad instead of one on the l-button since it doesn't affect gameplay)
- No chargable smash attacks
- No side-special (this doesn't mean that every character will lose their side-b, though certain characters will get their specials rearranged)
- Inescapable grabs, but no attacking during grabs (DK's cargo will still do damage and it will be escapable as it was in N64)
- Tiny edge-sweetspot
- Possible character model size reduction
- Enlarged stage boundaries
- Grabbing out of failed techs
- No fastfalling on aerials
If you are at all interested or able to contribute with advice, support, ideas, testing, coding, or anything else, post here! The original post will be updated regularly.