MegaBlaster1234
Smash Apprentice
- Joined
- Apr 16, 2010
- Messages
- 138
- NNID
- Srib64
Dedede would really benefit from removal of sourspots. Up Smash, F Smash, U tilt, Dash attack and Down air all have really bad or useless sourspots.
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.-Fair is fine.
-Dsmash is actually pretty fast. Did you know how he caught rolls in Brawl? With Utilt. He needs his old Utilt back.
-Nair, Fair and early Uair have fair Landing Lags, Bair and Dair are risky moves not to be thrown that easily. Overall DDD doesn't really like to jump when the opponent is grounded, but still his aerials are far from terrible.
-Fsmash would be broken in teams and FFAs that way.
Uptilt is amazing.And uptilt sucks too...
I get what you mean but imo it just needs to be a little faster thats all.Uptilt is amazing.
Kills around 150%, hits most grounded characters, partial invulnerability, not awfully slow, combos from nair at low percents, combos into itself, nair and uair.
It's not really something you spam just because, but it's still one of Dedede's more valuable tools.
As per usual, pretty much nothing. According to patch notes so far:What are the patch changes for D3?
I can disconfirm by having tried them out on Mario yesterday and the bottom of Bair is still just a bunch of hollow pixels. What I do wonder is if Gordo getting stuck under Dedede is fixed? It's been a while since I saw this happen.After playing around a bit, I'm pretty sure 1.1.3 improved Dedede's Fair and Bair hitboxes, making them cover the actual swing arc of the hammer better and giving them slightly better reach. Can anybody confirm this?
I consider Fsmash the punishment for when the shield actually breaks. Giving it armour and shield-break on top of the already huge damage and knockback output would be disgusting.The only one I guess I have any real reason to disagree with you on is Fsmash. It still seems like anybody who's paying any attention at all could still dodge it, even in a team match. The biggest danger I can see is people forgetting it has super armor for a few weeks after the theoretical buff is put into effect and dying trying to interrupt it.
I don't know, I just feel like it needs some kind of buff. Dedede has way too many useless moves. F-smash is once again a good idea in theory, but in practice it doesn't really find much use. Here's some other ideas for it though, since I suppose super armor COULD be a little bit OP in some situations.
- Give the initial overhead part of the swing more knockback and a horizontal trajectory.
- Nerf the damage and knockback, but give it less startup lag.
- Make it break shields. Like, actually completely break shields. I know it already does a ton of shield damage, but since shields restore so quickly and Dedede is so easily outmaneuvered, it's pretty easy to go a while without
shielding against him.
- Give it damage-sensitive armor to protect it against easy jabs and dash attacks. Even if it breaks from a move that only does over 5% in a single hit, it would make the move a lot more useful.
As someone who mains Wario and Dedede...there is zero reason for inhale to have so much more end lag than Wario's bite. Giving Rosa a low lag absorb but making Dedede's swalllow animation so long just doesn't make sense. Not saying swallowed projectiles should have zero lag, but it should be comperable to Wario's swallow lag.Wait, wait, you know what would really make people have to approach? Make his inhale automatically swallow small projectiles without canceling the move. It could still be just as laggy, but being able to just guzzle weak projectiles non-stop would prevent players from getting too spammy. It wouldn't make him completely unzonable since it wouldn't come out fast enough to catch fast projectiles on the fly, but it would definitely help when Fox just stands at the other end of the stage mashing B.
that last point made my day xD.Patches have been cruel to Dedede. He really can't compete with the other heavies, I don't understand why DK, Bowser and Charizard get kills off of grabs but Dedede's down throw gets nerfed.
Ways I would buff him
- Bthrow has increased KGB and sends opponents at a lower angle. This'll make it a reliable kill throw.
- Dthrow has lower KBG and a more vertical angle, this makes it harder to DI away from and makes Dthrow>Uair a kill setup.
- Gordo reflect threshold at 5%, jabs and weak projectiles lose to it.
- Upb and fully charged downb instabreak shields. Dedede has mediocre shield pressure and needs to have ways to reliably break shields.
- Jab connects reliably.
- Fair autocancel on shorthop
- Neutral B has less endlag
- Nair comes out a frame earlier (frame 6)
- Dair has a bigger sweetspot
- Holding down reverses your opponents controls