smashPony
Smash Apprentice
- Joined
- May 9, 2014
- Messages
- 88
- NNID
- ponyfloyd
Sup everybody, Pony here. Since I've started playing Sm4sh I've come across a lot of technology, and I'm not suprised to have found some with Cloud already. I call this the Instant Limit Break Cancel. It works similarly to a technique that can be utilized by Sheik (Needles) Diddy Kong (Peanut Popgun) R.O.B (Gyro) and Pac-Man (Fruit). What these techniques allow you to do is use Tilts, Jabs, and Downsmashes straight out of your run animation. These techniques all go by Instant Needle Cancel, Instant Popgun Cancel, Instant Gyro Cancel, and Instant Fruit Cancel. Cloud can perfrom this with his Limit Break in one of 2 ways. Ill list the inputs.
Method 1) [This method is faster, but limits a couple of the options you have available in Method 2, I would reccomend using this method] While running, input + to initiate the Limit Break Charge, then input any Tilt, [you have to use C - stick to Ftilt] a jab, or a downsmash.
Immediately after inputting your attack, followed by pressing shield, which will let you buffer the attack you chose out of Limit Break Charge.
(Ill link the thread I made of Diddy Kong's Instant Popgun Cancel here for a more specific guide on the inputs.)
http://smashboards.com/threads/diddy-kong-instant-popgun-cancel-ipc.422450/
However, keep in mind that while using this method, you CANNOT do Forward Smash because it will just initiate a roll. Same goes for FTilt unless you use tilt stick.
Method 2) [Allows you to Fsmash out of a run, as well as Ftilt if you use C stick for smash attacks. Although this method is slower, you have s couple more options available to you, I would reccomend using method 1 UNLESS you need to Fsmash] While running Hit + to initiate your Limit Break Charge, then simply hit + again to cancel your charge. (Limit Break Charge can be cancelled with these inputs both on the ground and in the air, allowing you to charge Limit Break off stage.) After hitting + a 2nd time to cancel your charge, do literally any attack or movement option you want to. Also as a side note, while charging Limit Break you can simply input another special to cancel Limit Break Charge and immediately do the special. here's a video showing a demonstration of the Instant Limit Break Cancel.
https://www.youtube.com/watch?v=2c8cqi3hbaQ
Method 1) [This method is faster, but limits a couple of the options you have available in Method 2, I would reccomend using this method] While running, input + to initiate the Limit Break Charge, then input any Tilt, [you have to use C - stick to Ftilt] a jab, or a downsmash.
Immediately after inputting your attack, followed by pressing shield, which will let you buffer the attack you chose out of Limit Break Charge.
(Ill link the thread I made of Diddy Kong's Instant Popgun Cancel here for a more specific guide on the inputs.)
http://smashboards.com/threads/diddy-kong-instant-popgun-cancel-ipc.422450/
However, keep in mind that while using this method, you CANNOT do Forward Smash because it will just initiate a roll. Same goes for FTilt unless you use tilt stick.
Method 2) [Allows you to Fsmash out of a run, as well as Ftilt if you use C stick for smash attacks. Although this method is slower, you have s couple more options available to you, I would reccomend using method 1 UNLESS you need to Fsmash] While running Hit + to initiate your Limit Break Charge, then simply hit + again to cancel your charge. (Limit Break Charge can be cancelled with these inputs both on the ground and in the air, allowing you to charge Limit Break off stage.) After hitting + a 2nd time to cancel your charge, do literally any attack or movement option you want to. Also as a side note, while charging Limit Break you can simply input another special to cancel Limit Break Charge and immediately do the special. here's a video showing a demonstration of the Instant Limit Break Cancel.
https://www.youtube.com/watch?v=2c8cqi3hbaQ
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