Normally I'd say this really isn't necessary but I'm actually having some trouble...
First thing I did was Electroshock and that was the same so I thought nothing was changed. Once I heard I tried DP's RJF with a friend and couldn't SDI in to avoid it, where it would before. Can't try now because he left a while ago of course but
@Lavani pointed out that Dark Pit's doesn't reach as far forwards either. (And I previously got a result like that but brushed it off as an error, whoops.) So I've been messing around with my wavebirds like I would before in hopes of seeing something different come up... And no such luck. 100% sure Fair's the same. (Dark Pit's "lasts longer," remember?) Pretty sure Ftilt's the same, harder to reset the test repeatedly for it. Activation area's the same on the Arms, still B-reversable. Most other normals I tested too, but didn't put a lot of effort into... Frame data and damage is the same across the board.
So before I get some sleep I'm going to post some ideas since I keep thinking about this dumb thing when I should be SLEEPING
Didn't try customs, don't think anybody cares... Gotta check and see if Dark Pit can hold his custom arrows longer.
Active frames/hitlag modifiers on Electroshock since it's electrical. Preeetty hard to test.
Another minor arrow thing.
Really really should look hard at Ftilt for something.
And naturally need to double check RJF.