Eggggggggggbert
Smash Apprentice
I've been into Dedede since release and it took me a while to take this game seriously just because I didn't feel like I had a reason to take this game seriously. Melee feels more competitive by nature, why bother. I'm starting to realize why I play this game, its for the characters. This game offers a lot more in terms of pure character diversity (besides the clones) and Dedede sits there being an irreplaceable beacon of glory.
What I'm trying to say is that I'm trying to taking Dedede seriously, it's my main focus. I don't just want to make an impact, I want to make one with Dedede. Personal \ story aside, I want to just want to talk about how I play him and hopefully generate some discussion.
Dedede has some incredible strengths, some freshmen to smash may even think he's overpowered just because he is so good at what little he does. He can easily render a majority of the cast unless with a little reading and a lack of foresight from the opposing player. He also has a number of drawbacks, which any person who plays him or with reasonable knowledge of the game can understand. Besides the initial looming fact that no speed usually means less viability in a competitive atmosphere, he possesses a keen issue with approaching. This really struck a note with me as approaching is such a broad term and it feels so weird in the spectrum of fighting games. Approaching in other games feels so much more integrated because there is not a whole lot of room for escape, you don't always have a lot of options but to approach and try to make things happen. Thinking about this brought me to a whole other question, "What is forcing Dedede to approach?".
A basic pillar of smash logic is based around the idea that center stage control is most crucial. The center serves as this magnetic point, it's impossible to get anywhere crossing it or above it and it just serves as a catalyst of interaction in general. I believe with Dedede's distance coverage, he can always comfortably stick here and be hard to move. Especially on relatively flat stages (FD and Smashville being the best). Triple plat form stages pose a slight problem as one of Dedede's weaker spots being high in front of him. Either way, this strategy works against a lot of characters and even against a decent amount of ranged characters and I'm getting pretty darn good results.
Dedede's best 3 coverage (ground) moves are f-tilt, d-tilt and gordo. Gordo is for long, f-tilt for medium and d-tilt for close quarters.
Gordo can be spammed into forcing the opponent to approach. If you throw it far enough, its hard for any character to properly punish because its easy to reflect back their reflection of the gordo. If they're a character who sucks at reflecting, they'll eat it a lot. If they have good tools, they will reflect it but you should be spaced far away enough to preemptively throw out a f-tilt or d-tilt that you can one against reflect it. You can even regrab and rechuck in a lot of cases. It sounds like janky **** but you can easily get the double reflect if you work on your timing.
Once they're forced to approach, you can cover ground incredibly well with f-tilt which has incredibly reach. D-tilt is a super good fast/close-coverage move that forces the enemy to give you space. Generally these two are your best spacing tools. I also don't always pick these options or even follow this completely, but it's just my general ruleset. I use grabs and various other tools but this is the bread and butter.
If you perform this walling technique well enough and provide enough stage dominance, its easy to rack up percent and get your enemy off the stage, turning it into an edge guarding situation. Edge guarding being one of Dedede's strengths, things become a lot easier this point forward. I'm not going to go into how I edge-guard because it's a very fluid thing and I don't do anything special.
If you've made it this far, I appreciate you taking the time to read all this.
I don't just wanted to get some voices on how I play Dedede but open up the floor to discussion about the mindset of people when they play Dedede. What do you do? How do you cover your own weaknesses or the character's weakness? What do you aim to achieve when you play? Feel free to share videos and clips of interesting tech or micro-strategies you use. I have ordered a capture card so I may come back and add some clips when that materializes.
TL:DR? I play a dumb campy dedede and i want to make discussion about your (and my) dedede stratagem.
What I'm trying to say is that I'm trying to taking Dedede seriously, it's my main focus. I don't just want to make an impact, I want to make one with Dedede. Personal \ story aside, I want to just want to talk about how I play him and hopefully generate some discussion.
Dedede has some incredible strengths, some freshmen to smash may even think he's overpowered just because he is so good at what little he does. He can easily render a majority of the cast unless with a little reading and a lack of foresight from the opposing player. He also has a number of drawbacks, which any person who plays him or with reasonable knowledge of the game can understand. Besides the initial looming fact that no speed usually means less viability in a competitive atmosphere, he possesses a keen issue with approaching. This really struck a note with me as approaching is such a broad term and it feels so weird in the spectrum of fighting games. Approaching in other games feels so much more integrated because there is not a whole lot of room for escape, you don't always have a lot of options but to approach and try to make things happen. Thinking about this brought me to a whole other question, "What is forcing Dedede to approach?".
A basic pillar of smash logic is based around the idea that center stage control is most crucial. The center serves as this magnetic point, it's impossible to get anywhere crossing it or above it and it just serves as a catalyst of interaction in general. I believe with Dedede's distance coverage, he can always comfortably stick here and be hard to move. Especially on relatively flat stages (FD and Smashville being the best). Triple plat form stages pose a slight problem as one of Dedede's weaker spots being high in front of him. Either way, this strategy works against a lot of characters and even against a decent amount of ranged characters and I'm getting pretty darn good results.
Dedede's best 3 coverage (ground) moves are f-tilt, d-tilt and gordo. Gordo is for long, f-tilt for medium and d-tilt for close quarters.
Gordo can be spammed into forcing the opponent to approach. If you throw it far enough, its hard for any character to properly punish because its easy to reflect back their reflection of the gordo. If they're a character who sucks at reflecting, they'll eat it a lot. If they have good tools, they will reflect it but you should be spaced far away enough to preemptively throw out a f-tilt or d-tilt that you can one against reflect it. You can even regrab and rechuck in a lot of cases. It sounds like janky **** but you can easily get the double reflect if you work on your timing.
Once they're forced to approach, you can cover ground incredibly well with f-tilt which has incredibly reach. D-tilt is a super good fast/close-coverage move that forces the enemy to give you space. Generally these two are your best spacing tools. I also don't always pick these options or even follow this completely, but it's just my general ruleset. I use grabs and various other tools but this is the bread and butter.
If you perform this walling technique well enough and provide enough stage dominance, its easy to rack up percent and get your enemy off the stage, turning it into an edge guarding situation. Edge guarding being one of Dedede's strengths, things become a lot easier this point forward. I'm not going to go into how I edge-guard because it's a very fluid thing and I don't do anything special.
If you've made it this far, I appreciate you taking the time to read all this.
I don't just wanted to get some voices on how I play Dedede but open up the floor to discussion about the mindset of people when they play Dedede. What do you do? How do you cover your own weaknesses or the character's weakness? What do you aim to achieve when you play? Feel free to share videos and clips of interesting tech or micro-strategies you use. I have ordered a capture card so I may come back and add some clips when that materializes.
TL:DR? I play a dumb campy dedede and i want to make discussion about your (and my) dedede stratagem.
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