Wii Twerk Trainer
Smash Ace
Hello y'all. Just making an informative post on things you should try to do and things you should really stop doing as Gunner lol
First of all, I see almost all Gunners play. I keep track of all Gunner gameplay and videos. Sometimes it can be cringeworthy with how many of them I watch will do alot of bad things with Gunner and they'll lose because of it. I'll list these things.
What Not To Do:
*Stop spamming Down Smash - I swear, I see so many Gunners do this. I'll even see many do this, even when the opponent isn't even close to kill percent. Why spam this move and get punished? Just please stop.
*Stop being Predictable with GunDashing - This is a big common problem I also see. Smart opponents will adapt fast and learn your patern. Mix it up and use it when you can. Don't keep repetiting the same Dash pattern over and over. Just gets you punished.
*Stop being so predictable with Rolls - Another common Gunner issue I see. Yes, rolling helps with a tight defense and evasive game, but I'll see Gunners spam roll at the most inappropriate times. Learn to roll smartly, if that makes any sense.
*Stop getting reckless with Smash Attacks - Another common thing to see. "Opponnet is at 100%+? Better spam any smash attack recklessly and hope it connects!" No, please dont. Only throw out smashes when you can't get punished for it.
*GunDashing into predictable Smash Attacks - Why is this a thing? I mean, it'll work the first time, but why constantly spam the same strategy? Even when the opponent knows you are gonna down smash or up smash out of GunDash.
*Not using Fair as much - Why!!?? Lol Easily Gunners best move! Use it and spam it! But use it wisely and spam it smartly.
*Using Up Throw constantly as the only throw - Why are over using Gunners kill throw? Just why? Combos stop working after certain percents. Down throw is better to use after that.
*Using Flama Pillar in neutral - This move should only ever be used when you have alot of space or used for ledge shenanigans. Stop using it alot in neutral or when the opponent can easily powershield and punish the lag from it.
*Throwing out Grenade and Bomb Drop in random areas - I get it, grenade and bomb drop are very good and pretty spammy, but please use them to give you safe landing or trap opponents or set up for a kill confirm or combo. Don't just randomly throw it out when the opponent isn't even anywhere around there.
*Don't use gimmicky as heck customs - The only good and competitive one's are Charge Shot, Missile, Grenade, Bomb Drop, Lunar Launch, Flama Pillar and Reflect/Absorb Vortex(These are situational, but good for specific MU's). The rest are either outclassed or just very bad. Only use the bad one's if your playing for fun.
What To Do As Gunner:
*Grab more - Yes people, this option exists for a reason. Gunner actually has a good and fast grab and good throws to keep a camp cycle going. I hate seeing a Gunner roll away or use a laggy move on a close opponent, when they could have easily just grabbed them.
*Job more - Jab is one of our very few (get away from Mii tools). The other being grab. Use it on rushdown opponents, but don't over use it.
*Down Tilt is a good move to use - Down tilt is pretty safe on non-powerShield, less punishable than down smash, and it kills pretty early.
*Learn to play Mind Games with Fair - Fair is easily the best move Gunner has. Tho, opponents will spam power shield against our fair barrage. What can I do to punish them? You can actually approach( don't get too close to them) with short hop fair. Keep doing this, it'll force them to block. And when you see a block comming, go grab them. Mixing short hops with fairs and grabs makes it very hard for the opponent to do something. They'll think twice before dropping shield or shielding.
*Hold Charge Shot - Just hold it. You will add alot of stress and anxiety to your opponents this way. People are naturally scared of charge and hold projectiles. They don't know when it'll come out. Only use it when you see an obvious opening.
*Nair is a good anti air - This move is pretty good, but I don't see many Gunner mains use it to it's fullest potential.
*Save Up Throw for kills only - When Gunner has between 100%-149%. His Up throw will kill all lightweights and middleweights between 143%-155%(varies with characters). Heavyweights and superweights, it'll kill between 160%-175%(varies). When Gunner has max Rage(150%+). His Up Throw will kill alot earlier! Rage Up Throw kills Mario around 155%. Max Rage Up Throw kills Mario around 144%. A pretty big difference. Back Throw can also kill pretty early, but only near the ledge.
*Learn to read airdodge patterns - Gunner is very patient and campy fighter. Ex) Down throw and see if they don't airdodge or do airdodge. You can read their habit and punish badly with up air. A smart opponent will mix it up, which is why your reading game should be on point.
*Be tricky with your GunDash slides - Always keep your opponent on his/her toes by using a variety types of slides, whether it's a long slide, short slide, slide into attacks or grabs, etc. Mix it up and don't get repetitive with a pattern.
*Don't get reckless for kills, be patient - Gunner can kill early(early 100's) on many characters with all smash attacks, up air, down tilt, up tilt, and back air(near the ledge). Tho, it's tricky to land them at times. Be patient and learn to find the proper time to execute them. Don't stress if you build your oppoennts damage high, you can just grab and up throw them or even kill them with bomb drop or grenades.
I think I'm forgetting some, but I'll add them later. I know I'm not perfect, since I did the terrible Gunner stuff before when I first started lol Just wanna shed some more Gunner light, since I do see alot of Gunner mains repeat and do the things I listed as "don't do" constantly.
First of all, I see almost all Gunners play. I keep track of all Gunner gameplay and videos. Sometimes it can be cringeworthy with how many of them I watch will do alot of bad things with Gunner and they'll lose because of it. I'll list these things.
What Not To Do:
*Stop spamming Down Smash - I swear, I see so many Gunners do this. I'll even see many do this, even when the opponent isn't even close to kill percent. Why spam this move and get punished? Just please stop.
*Stop being Predictable with GunDashing - This is a big common problem I also see. Smart opponents will adapt fast and learn your patern. Mix it up and use it when you can. Don't keep repetiting the same Dash pattern over and over. Just gets you punished.
*Stop being so predictable with Rolls - Another common Gunner issue I see. Yes, rolling helps with a tight defense and evasive game, but I'll see Gunners spam roll at the most inappropriate times. Learn to roll smartly, if that makes any sense.
*Stop getting reckless with Smash Attacks - Another common thing to see. "Opponnet is at 100%+? Better spam any smash attack recklessly and hope it connects!" No, please dont. Only throw out smashes when you can't get punished for it.
*GunDashing into predictable Smash Attacks - Why is this a thing? I mean, it'll work the first time, but why constantly spam the same strategy? Even when the opponent knows you are gonna down smash or up smash out of GunDash.
*Not using Fair as much - Why!!?? Lol Easily Gunners best move! Use it and spam it! But use it wisely and spam it smartly.
*Using Up Throw constantly as the only throw - Why are over using Gunners kill throw? Just why? Combos stop working after certain percents. Down throw is better to use after that.
*Using Flama Pillar in neutral - This move should only ever be used when you have alot of space or used for ledge shenanigans. Stop using it alot in neutral or when the opponent can easily powershield and punish the lag from it.
*Throwing out Grenade and Bomb Drop in random areas - I get it, grenade and bomb drop are very good and pretty spammy, but please use them to give you safe landing or trap opponents or set up for a kill confirm or combo. Don't just randomly throw it out when the opponent isn't even anywhere around there.
*Don't use gimmicky as heck customs - The only good and competitive one's are Charge Shot, Missile, Grenade, Bomb Drop, Lunar Launch, Flama Pillar and Reflect/Absorb Vortex(These are situational, but good for specific MU's). The rest are either outclassed or just very bad. Only use the bad one's if your playing for fun.
What To Do As Gunner:
*Grab more - Yes people, this option exists for a reason. Gunner actually has a good and fast grab and good throws to keep a camp cycle going. I hate seeing a Gunner roll away or use a laggy move on a close opponent, when they could have easily just grabbed them.
*Job more - Jab is one of our very few (get away from Mii tools). The other being grab. Use it on rushdown opponents, but don't over use it.
*Down Tilt is a good move to use - Down tilt is pretty safe on non-powerShield, less punishable than down smash, and it kills pretty early.
*Learn to play Mind Games with Fair - Fair is easily the best move Gunner has. Tho, opponents will spam power shield against our fair barrage. What can I do to punish them? You can actually approach( don't get too close to them) with short hop fair. Keep doing this, it'll force them to block. And when you see a block comming, go grab them. Mixing short hops with fairs and grabs makes it very hard for the opponent to do something. They'll think twice before dropping shield or shielding.
*Hold Charge Shot - Just hold it. You will add alot of stress and anxiety to your opponents this way. People are naturally scared of charge and hold projectiles. They don't know when it'll come out. Only use it when you see an obvious opening.
*Nair is a good anti air - This move is pretty good, but I don't see many Gunner mains use it to it's fullest potential.
*Save Up Throw for kills only - When Gunner has between 100%-149%. His Up throw will kill all lightweights and middleweights between 143%-155%(varies with characters). Heavyweights and superweights, it'll kill between 160%-175%(varies). When Gunner has max Rage(150%+). His Up Throw will kill alot earlier! Rage Up Throw kills Mario around 155%. Max Rage Up Throw kills Mario around 144%. A pretty big difference. Back Throw can also kill pretty early, but only near the ledge.
*Learn to read airdodge patterns - Gunner is very patient and campy fighter. Ex) Down throw and see if they don't airdodge or do airdodge. You can read their habit and punish badly with up air. A smart opponent will mix it up, which is why your reading game should be on point.
*Be tricky with your GunDash slides - Always keep your opponent on his/her toes by using a variety types of slides, whether it's a long slide, short slide, slide into attacks or grabs, etc. Mix it up and don't get repetitive with a pattern.
*Don't get reckless for kills, be patient - Gunner can kill early(early 100's) on many characters with all smash attacks, up air, down tilt, up tilt, and back air(near the ledge). Tho, it's tricky to land them at times. Be patient and learn to find the proper time to execute them. Don't stress if you build your oppoennts damage high, you can just grab and up throw them or even kill them with bomb drop or grenades.
I think I'm forgetting some, but I'll add them later. I know I'm not perfect, since I did the terrible Gunner stuff before when I first started lol Just wanna shed some more Gunner light, since I do see alot of Gunner mains repeat and do the things I listed as "don't do" constantly.
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