I thought it would be a good idea to put together a thread showing some Falcon ToD combos on different characters. To make it as simple as possible, the combos are gonna start out with stomp rather than grab, since hitting combos off grab at low percents vs some characters can be really difficult. And if you can convert every stomp you land into a kill, then you're gonna be the best player in the world
Vs (Doctor) Mario, you don't really get the best "true" followups, but what you can do is read their escape options with knee.
For instance, it's a really common habit for (Doctor) Mario mains to use an aerial right before landing so that you can't simply run up and grab them. You can read that option by doing a delayed fade in knee. Once they get offstage, you're able to frame trap them by doing an early knee where they would double jump. If they start doing double jump out of hitstun instead, you can do a delayed full hop knee and send them offstage with no double jump.
For this one, you need to pummel once because Sheik doesn't get knocked down from up angled f tilt until 39%. It looks like this requires 2 reads on tech in place, but the up angled f tilt actually tech traps the Sheik and you can stomp the endlag of miss tech the exact same way that you'd stomp tech in place.
Vs (Doctor) Mario, you don't really get the best "true" followups, but what you can do is read their escape options with knee.
For instance, it's a really common habit for (Doctor) Mario mains to use an aerial right before landing so that you can't simply run up and grab them. You can read that option by doing a delayed fade in knee. Once they get offstage, you're able to frame trap them by doing an early knee where they would double jump. If they start doing double jump out of hitstun instead, you can do a delayed full hop knee and send them offstage with no double jump.
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