I was having a relative blast in For Glory as DK - even ran into a couple mirror matches for the first time in a good long while (Stinky and "False B...", if you happen to be on smashboards, you guys were awesome fun DKs. Made me absolutely terrified to be off stage, haha).
Anyway!
A few of the people I played against weren't terribly good at the game and thus were beaten swiftly and usually halted after one game. One then was a good sport and stuck around, swapping around characters and playing as several others. He then wasn't terribly good, so the matches went by quickly.
Then he went to Zero Suit Samus. He lost his first stock almost immediately as he was being predictable with paralyzer and similar... then he grabbed me into an up-B.
And well.
He was /extremely/ predictable with doing so as it became pretty much all he did. He'd just rush at me and out comes the whip to grab, and when he grabbed me he'd up throw into an up-B. He wasn't at all threatening outside of that move - whenever he'd do something else I'd punish him hard for it... but for some reason, I couldn't stop him from grabbing me. Now granted, in /general/ I do rely on shield and outprioritizing things, but I would like to reemphasize that this guy became extremely predictable (which normally is a bad thing but absolutely worked for him here) and summarily I didn't attempt to block the grab after the first time.
I attempted:
- Ground dodging: ZSS would then recover before I do. DK's ground dodge depresses me whenever I attempt it, heh, but I was pretty desperate.
- Rolling backwards: ZSS could just extend her dash as her whip reaches long enough.
- Rolling forward: Again, I'd have to start rolling before she reached me. This actually occasionally worked, but it was more 'did ZS screw up' and not an actual solution.
- Powering through attacks: The whip seems to outrange everything DK does. Outranges a forward tilt easy. I attempted his up-B in hopes that super armour or the fact that I'm swinging would work, but no dice.
- Short hopping: She'd grab me anyway since DK's feet extend pretty low.
- Jumping higher: She'd recover from her grab animationbefore I could do much.
From the air I had very slightly more options, but generally he'd just shield until I landed and grab me amidst DK's horrible landing lag. I did use side-B to try to break his shield, but 90% shield damage isn't 100% shield damage - so he'd just stop shielding, grab, up-B, and by the time I was anywhere near him again his shield had recovered. I could respond by landing far away or on the edge (my usual solutions to that besides attempting a shield break), but then we're back to square one.
What on earth do I do? I can accept it if the problem is my timing, but I generally have pretty good timing so that'd be a bit of a surprise. And in this case, it's certainly not that I was being outplayed - the player wasn't very good even with ZSS, I just had no idea how to solve that grab. Normally people don't use it quite that frequently. The one thing I do realize I didn't try was a short hopped air dodge - would that have gotten me somewhere? DK's landing lag is murder.
Is there an obvious solution I'm not thinking of? I certainly hope this is a case of 'here is somewhere to improve', haha. It's actually kinda funny that I had more trouble with someone who literally spammed one move than your typical ZSS player.
(This seems a little too complex for the 'simple Q&A' topic, but if it should be moved there then I apologize!)
Anyway!
A few of the people I played against weren't terribly good at the game and thus were beaten swiftly and usually halted after one game. One then was a good sport and stuck around, swapping around characters and playing as several others. He then wasn't terribly good, so the matches went by quickly.
Then he went to Zero Suit Samus. He lost his first stock almost immediately as he was being predictable with paralyzer and similar... then he grabbed me into an up-B.
And well.
He was /extremely/ predictable with doing so as it became pretty much all he did. He'd just rush at me and out comes the whip to grab, and when he grabbed me he'd up throw into an up-B. He wasn't at all threatening outside of that move - whenever he'd do something else I'd punish him hard for it... but for some reason, I couldn't stop him from grabbing me. Now granted, in /general/ I do rely on shield and outprioritizing things, but I would like to reemphasize that this guy became extremely predictable (which normally is a bad thing but absolutely worked for him here) and summarily I didn't attempt to block the grab after the first time.
I attempted:
- Ground dodging: ZSS would then recover before I do. DK's ground dodge depresses me whenever I attempt it, heh, but I was pretty desperate.
- Rolling backwards: ZSS could just extend her dash as her whip reaches long enough.
- Rolling forward: Again, I'd have to start rolling before she reached me. This actually occasionally worked, but it was more 'did ZS screw up' and not an actual solution.
- Powering through attacks: The whip seems to outrange everything DK does. Outranges a forward tilt easy. I attempted his up-B in hopes that super armour or the fact that I'm swinging would work, but no dice.
- Short hopping: She'd grab me anyway since DK's feet extend pretty low.
- Jumping higher: She'd recover from her grab animationbefore I could do much.
From the air I had very slightly more options, but generally he'd just shield until I landed and grab me amidst DK's horrible landing lag. I did use side-B to try to break his shield, but 90% shield damage isn't 100% shield damage - so he'd just stop shielding, grab, up-B, and by the time I was anywhere near him again his shield had recovered. I could respond by landing far away or on the edge (my usual solutions to that besides attempting a shield break), but then we're back to square one.
What on earth do I do? I can accept it if the problem is my timing, but I generally have pretty good timing so that'd be a bit of a surprise. And in this case, it's certainly not that I was being outplayed - the player wasn't very good even with ZSS, I just had no idea how to solve that grab. Normally people don't use it quite that frequently. The one thing I do realize I didn't try was a short hopped air dodge - would that have gotten me somewhere? DK's landing lag is murder.
Is there an obvious solution I'm not thinking of? I certainly hope this is a case of 'here is somewhere to improve', haha. It's actually kinda funny that I had more trouble with someone who literally spammed one move than your typical ZSS player.
(This seems a little too complex for the 'simple Q&A' topic, but if it should be moved there then I apologize!)