Cort
Apple Head
...I would advise this for people that just can't get to play good players often. Obviously, experience in vs mode against good competition will be much more beneficial, but 1P modes really REALLY helped motivate me to make my technical skill as smooth and refined as possible.
I mention 1P modes in my interview with MLG (http://www.mlgpro.com/?q=node/156621) as a way of trying to get more people interested in it. I also randomly play 1P modes at tournaments (sort of as a means of showing off, but mostly for the entertainment value it provides people that have never seen strategies at work)
Playing 1P modes and comparing my scores to other's has just really helped me understand SSBM at a much deeper level mostly in terms of technical aspects of the game. Technical skill is very important, then learning to apply it effectively in versus mode comes from the experience of playing in tournaments and good competition.
Anyway, I love the 1P mode community. Years ago it was centralized at GameFAQs (it still is, basically) but SmashVRs.com and it's forums have made it much more archived and easy to manage record lists...
So yeah... its also a great waste of time.
/inspiration
I mention 1P modes in my interview with MLG (http://www.mlgpro.com/?q=node/156621) as a way of trying to get more people interested in it. I also randomly play 1P modes at tournaments (sort of as a means of showing off, but mostly for the entertainment value it provides people that have never seen strategies at work)
Playing 1P modes and comparing my scores to other's has just really helped me understand SSBM at a much deeper level mostly in terms of technical aspects of the game. Technical skill is very important, then learning to apply it effectively in versus mode comes from the experience of playing in tournaments and good competition.
Anyway, I love the 1P mode community. Years ago it was centralized at GameFAQs (it still is, basically) but SmashVRs.com and it's forums have made it much more archived and easy to manage record lists...
So yeah... its also a great waste of time.
/inspiration
Stadium Mode has made many people better. (myself included) If it weren't for Target Test and Home Run Contest, I wouldn't be as good as I am in versus mode. I'm not saying this is the easy route to get good, because becoming good on Stadium is equally as hard (I don't care what anyone has to say about that. Stadium Mode players work just as hard as Versus Mode players. =p) as becoming good is versus. Each one can definitely lend a helping hand to the other. (marth1, JoeBushman, Cort, Calle and others)
I've personally learned how to control each character rather well (just to an acceptable leve. Nothing too crazy) by just using them for strategies to get lower scores. Many tricks are practiced here, too.
- Up B extending (Dr. Mario)
- Drop down Wavedash (Luigi)
- Flipper DI abuse (Bowser and Marth)
- Patience to work on something until you get it (Peach)
- Single jump, up-aimed attacks out of a single jump (Yoshi, Donkey Kong, Falcon and others)
- Perfectly aiming attacks (Link and Young Link)
- Amazing DI skill (Jigglypuff, Mario and Roy [newer strat])
- Good turn-around up B's (Roy)
- Awesome L cancel skill (Home Run Contest - Everyone)
- "SHFFL'ing" (Home Run Contest. It eases the transition to the real thing)
That's just the tip of the ice berg for things you can learn, practice and master in Stadium. Giving this name the "Stadium" name is appropriate, but I think it really should have been named "Training Mode." It certainly has trained many more than any mode labelled "Training Mode." What else can you learn just by playing a tiny mini-game? Only time can truly tell.
Random thought. I'm glad that the Stadium community is FINALLY less ignored. Even if it is years past its prime. =p