Shuckle_SSB
Smash Apprentice
Obviously many people hate the character due to her ridiculous 0-deaths and kill confirms, but a strong reason for why the people hate Bayonetta is due to not knowing HOW to punish her. So I am here to explain my own knowledge of how to properly punish some of her most annoying moves. Let's start.
ABK (After-Burner Kick: down angled): One of Bayonetta's most useful tools in the neutral. Landing the downwards dive-kick allows for potential 0-death combos, damage racking combos, or even kill confirms. Punishing the move is near impossible for the entire cast, as Bayonetta bounces off of shields with this move. How do we punish this?
To punish the down angled ABK you need to be sure that she does NOT hit your shield with it. A spot dodge can most of the time do the trick, as she will land on the ground and suffer some lag. That is your chance to strike. Be careful however, as she has a hitbox when hitting the ground. Be sure to time your spot dodges right before Bayonetta is about to hit your shield.
Grounded side B (Launcher?): When Bayonetta does her ABK grounded, she does a heel slide similar to Cloud and Megaman's Dtilt. It crouches underneath some attacks because of how low she is while doing it. There IS a punish window though. To punish, your character must have a quick OoSO (that is an Out of Shield Option) that hits from the ground (since she is so low). Examples of OoSO's that can punish the kick as it crosses up on your shield are: Bowser and Samus's Up B's, Mario and Luigi's Usmashes, & any quick tilt move that hits low (Mr. Game & Watch's Dtilt). Don't ever let her get away with a poor grounded side B, punish on reaction.
Witch Time (down B, counter move): Probably Bayonetta's most nefarious move that people hate the most. Punishing it is slightly different than punishing any old counter though, due to Bayonetta's signature ability: "Bat Within." This special ability allows Bayonetta to get away with a poorly timed counter by instead taking half the damage intended, and teleporting a short distance away depending on the Bayonetta player's choice of direction. The window in witch you should punish her counter is when her legs are about to hit the ground after her backflip. Strike then with a quick move.
I hope this short little guide offered some help to those struggling against the dangerous Umbran. Good luck everyone.
ABK (After-Burner Kick: down angled): One of Bayonetta's most useful tools in the neutral. Landing the downwards dive-kick allows for potential 0-death combos, damage racking combos, or even kill confirms. Punishing the move is near impossible for the entire cast, as Bayonetta bounces off of shields with this move. How do we punish this?
To punish the down angled ABK you need to be sure that she does NOT hit your shield with it. A spot dodge can most of the time do the trick, as she will land on the ground and suffer some lag. That is your chance to strike. Be careful however, as she has a hitbox when hitting the ground. Be sure to time your spot dodges right before Bayonetta is about to hit your shield.
Grounded side B (Launcher?): When Bayonetta does her ABK grounded, she does a heel slide similar to Cloud and Megaman's Dtilt. It crouches underneath some attacks because of how low she is while doing it. There IS a punish window though. To punish, your character must have a quick OoSO (that is an Out of Shield Option) that hits from the ground (since she is so low). Examples of OoSO's that can punish the kick as it crosses up on your shield are: Bowser and Samus's Up B's, Mario and Luigi's Usmashes, & any quick tilt move that hits low (Mr. Game & Watch's Dtilt). Don't ever let her get away with a poor grounded side B, punish on reaction.
Witch Time (down B, counter move): Probably Bayonetta's most nefarious move that people hate the most. Punishing it is slightly different than punishing any old counter though, due to Bayonetta's signature ability: "Bat Within." This special ability allows Bayonetta to get away with a poorly timed counter by instead taking half the damage intended, and teleporting a short distance away depending on the Bayonetta player's choice of direction. The window in witch you should punish her counter is when her legs are about to hit the ground after her backflip. Strike then with a quick move.
I hope this short little guide offered some help to those struggling against the dangerous Umbran. Good luck everyone.