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Is there a guaranteed regrab combo on Marth at 0%?

Rayzorium

Smash Apprentice
Joined
Apr 4, 2004
Messages
168
Location
Houston, TX
I'm used to being able to just d-throw regrab Marth in Melee. After experimenting a little, however, I've noticed that in PM, regrabbing is completely impossible at any % if they DI away, whereas it used to be a free ride to the ledge.

Fortunately, at most percents, upthrow combos work great, possibly better if they DI away, but I still don't know what to do at 0%. My best bet seems to be sticking an uair in there, but no matter what, there seems to be a window where I can get hit before the regrab. Anyone have any ideas?
 
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Jake The Preacher

The Amateur Preacher
Joined
Jan 8, 2014
Messages
456
Location
Tuscaloosa Alabama
Instead of a regrab, try something else if the regrab doesn't work. Anything that's a chance to tack on damage should be taken. Try maybe a simple dash attack or a really fast Short Hopped U air
 

Drodeka

Smash Journeyman
Joined
Dec 29, 2013
Messages
297
Location
Olympia, Washington
At zero percent? I would d-throw then shffl N-air. All he can do against it is air dodge sideways, and that would just get him grabbed after anyway.
 

-Fatality-

Smash Journeyman
Joined
Dec 12, 2010
Messages
358
Location
Lilburn, GA
NNID
FatalityFalcon
3DS FC
3695-0049-3723
They can easily DI out of the D-Throw chaingrab, more optimal followups are to be had by U-Throwing Marth, I recommend that you work on doing those instead.
 

Drodeka

Smash Journeyman
Joined
Dec 29, 2013
Messages
297
Location
Olympia, Washington
U-throw U-air > U-air could work but I'm pretty sure since it wouldn't put him into fall he could F-air between your up airs.
 

T-R3X

Smash Cadet
Joined
Mar 27, 2014
Messages
64
grab combos are entirely DI dependent; d-throw regrab isn't guaranteed in melee either.
If you're getting hit before regrab after the uair you're probably not inputting the up air fast enough but it's also DI dependent - ASDI is probably enough to escape that.
Anyways marth is floaty enough to focus more on juggle than regrab combos so shouldn't be too much of an issue.
 
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dinn3rr

Smash Cadet
Joined
Dec 10, 2013
Messages
31
Location
Ventura, CA
At 0 percent I usually Dthrow->shffl nair->regrab (if they dont DI)->uthrow->knee or uair

or: dthrow->shffl nair->regrab->uthrow->knee/uair
 
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