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Yeah, they'd need to decide if they want to airdodge. If they do, it's a free follow up - might even string into a Dair if they airdodge at a lower %, or Bair at higher%.I can see that comboing but they can air dodge hitstun cancel of course since a good 45-47 frames will pass between Uairs.
EDIT: Yes, it does show them as true combos in Training Mode's combo counter
All combos were tested on Cptn Falcon on a flat stage in training mode. Please keep in mind that hit% will vary from character, character weight, height, execution, timing and how the opponent is hit (close, far, in the air ecc). This is a guide to give players a general idea of what true combos are possible and/or useful, if i missed something or you think something is off/wrong, please feel free to correct me. Hopefully you'll find this list useful.
Key for reading:
Bold green: probably useful
Bold red: you need to know this
All else: probably not so useful
Marth true combos:
(Faling) Uair to…
- Uair + Fsmash from 20% to 50% (after 50% Fsmash easy tippers)
- Uair (tipper) + Fsmash from 13% to 33%, from 29 to 33% Uair (tipper) + Fmash (tipper) guaranteed
- Uair + Fsmash (tipper) from 42% to 50% CAN KILL EARLY AS 45% (still possible till 59% but more trickier)
- Uair + Utilt from 5% (3% with tipper) to 75% (after 58% easy tipper)
- Uair + UpB from 3% (4% with tipper) to 130% (NOT SAFE)
- Uair + Dtilt from 3% to 30%
- Uair + Grab (may be possible, needs testing with human player)
- Uair + Grab + Bair (may be possible, % needs testing with human player)
- Uair + Jab (first hit) from 4% to 55%
- Uair + Ftilt from 17% (11% to 37% with tipper) to 63% (easy tipper after 50%)
- Uair + (jump)Dair at 60% (tipper but no meteor)
- Uair + Fair from 26% (tricky) to 110% (after 80% DJ + easy tipper)
- Uair (tipper) + Fair from 20% to 60% (from 50% easy double tipper), good set up to follow with other stuff (UpB ecc)
- Uair + Nair from 40% to 91% (after 75% DJ otherwise 2 hit combo)
- Uair (tipper) + Nair from 25% to 50% (for 3 hits)
- Uair (end) + Bair from 30% to 113% (from 96% easy tipper CAN KILL, DJ from 105%)
- Uair + SideB from 45% to 100% (DJ from 90%), please note that it’ll hardly (if ever) end with a full sideB, might be good for set ups/mind games
- Uair + Dsmash from 4% to 30%
Nair to…(first hit)
- Nair + Utilt from 115% (last possible frame) to +200% (not a kill move)
- Nair + Grab (may be possible, needs testing with human player, if yes, it’s a kill move with upthrow)
- Nair + Dsmash from 120% to 190%
Grab to…
- Dthrow + Bair/Uair (needs testing with human player)
Honorable mentions (no true combos):
Fair (NO tipper) + Dair (spike) from 60% to 67%
Fair + Fair
Utilt + grab 20%
I've already answered some concerns/questions on reddit. Check it out as it may already answer to some of your doubts.[/
i was playing a fox cpu and i think i found a new true combo Bair (tipper) to tipper forward smashReally? That's awesome. Never noticed that in all my games yet! Thanks.
This is really cool.So, Sh Db1 true combos into double jump Dolphin Slash, at higher percents. https://www.youtube.com/watch?v=IeaUkBSFyHo
Jab to DS true combos Sheik starting at 60ish%.
Perhaps these options could cover certain situations more optimally.