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Kill Percents for all relevant moves

kenniky

Smash Master
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kenniky
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~~NOTE: CURRENT AS OF v1.0.8/v1.0.9~~

Kill percents on all moves/hitboxes that can hit and kill a grounded opponent at 999%.

Multihit moves were tested using the last hitbox only.

Testing was done in Training mode, from the respawn position on Omega Gaur Plain 3DS against a Stopped level 1 Mario CPU.

All smashes are uncharged.

This should be fairly accurate for the Wii U version as well.

|Move|Kill %
1|Jab Finish|255
2|Ftilt (10%)|169
3|Ftilt (9%)|184
4|Utilt (first)|182
5|Utilt (last)|184
6|Dtilt|179
7|Dash Attack (10%)|227
8|Dash Attack (6%)|328
9|Fsmash (18%)|106
10|Fsmash (14%)|130
11|Usmash|101
12|Dsmash (15%)|103
13|Dsmash (13%)|195
14|Nair (final)|208
15|Fair (11%)|182
16|Fair (6%)|391
17|Bair (final)|236
18|Bair (landing)|214
19|Uair (7%)|420
20|Uair (9%)|150
21|Dair (270°/spike)|198
22|Dair (60°)|168
23|Dair (landing)|691
24|Fthrow|368
25|Bthrow|367
26|Uthrow| 274
27|Dthrow|267
28|Chef (pan)|773
29|Chef (food)|810
30|Judge 3|525
31|Judge 4|510
32|Judge 5|504
33|Judge 6|165
34|Judge 7|278
35|Judge 9|015
36|Fire|275
 
Last edited:

Sixell

Smash Cadet
Joined
May 4, 2015
Messages
47
Nice info. As for the fun fact, U-throw to Up B is good at 0% on fast fallers. D-throw is basically good for everything else. And D-throw at the ledge isn't the best thing to do. It's best (at high percents) to get a grab release (with some pummels thrown in) at the edge as it opens up an opportunity for an easy edgeguard, D-smash, or D-air spike.
 

kenniky

Smash Master
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kenniky
3DS FC
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Nice info. As for the fun fact, U-throw to Up B is good at 0% on fast fallers. D-throw is basically good for everything else. And D-throw at the ledge isn't the best thing to do. It's best (at high percents) to get a grab release (with some pummels thrown in) at the edge as it opens up an opportunity for an easy edgeguard, D-smash, or D-air spike.
Haha, thanks for the info. I'm no Game and Watch main, so I wouldn't really know; I just thought it was interesting how your most versatile combo throw is also the fastest killing.
 

Sixell

Smash Cadet
Joined
May 4, 2015
Messages
47
Well, a tip for whoever your main is: Try some grab release combos at the edge and see what you can pull off. It's potentially useful for a ton of characters.
 

Kofu

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Atoyont
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Nice work!

For some reason I thought the first hit of UAir had set knockback, guess I was wrong (which sucks).

FAir needs more knockback.

FSmash needs more knockback or a better angle, because it kills the last from center stage thanks to its diagonal trajectory.

DThrow has intense knockback growth which is why it kills the earliest.
 

kenniky

Smash Master
Joined
Oct 8, 2014
Messages
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Location
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kenniky
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Well, a tip for whoever your main is: Try some grab release combos at the edge and see what you can pull off. It's potentially useful for a ton of characters.
Hmm, maybe. Although Shulk's frame data is just that abysmal. lol
 
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