bigblast66
Smash Cadet
- Joined
- Oct 7, 2015
- Messages
- 53
I'm gonna be maining kirby in my first smash bros 4 tournament any Recent tips? thanks in advance.
Kirby Shall return to the top.
Kirby Shall return to the top.
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What should I do for edge guarding and trying to get on the ledge?Do have an idea of characters you may be facing?
In general, always be patient in neutral. Spend a lot of your time on the ground while waiting for the opponent to make a move and you use your multiple jumps to bait out stuff from your opponent that you can punish. Don't be predictable with D-Air, space Up Tilt well, and always remember Inhale. In certain matchups it can be real game changer.
D-Air and B-Air are most effective at edge guarding. B-Air is fast and D-Air has a lot of hitboxes. D-Air does have a lot of startup though so the best trick is to not use it when you're right over the foe but just after you jump off than fast fall it. That way the hitboxes will be out before your foe can get in recovery range and air dodge. And because Kirby's floaty you should be able to get back if you don't waste your jumps. You can also use Down B in certain situations if you cancel quickly enough.What should I do for edge guarding and trying to get on the ledge?
Does the f-air still have you move a little bit forwardD-Air and B-Air are most effective at edge guarding. B-Air is fast and D-Air has a lot of hitboxes. D-Air does have a lot of startup though so the best trick is to not use it when you're right over the foe but just after you jump off than fast fall it. That way the hitboxes will be out before your foe can get in recovery range and air dodge. And because Kirby's floaty you should be able to get back if you don't waste your jumps. You can also use Down B in certain situations if you cancel quickly enough.
As for recovering, try to avoid using Final Cutter at all costs. It's very exploitable. Instead, try to get back with jumps alone, using spare jumps to foil your foe's edgeguard attempts, If you have to use Final Cutter. Do it low it enough so that you sweetspot at the peak.
I think it does. F-Air can work but it's tricky because it comes out on Frame 10 so might not catch the recovery in time. Jumping backwards with B-Air is more effective. Plus it's stronger.Does the f-air still have you move a little bit forward
Actually, it's fthrow that combos, which leads into fair or uair depending on DI, dthrow is only for tacking on damage, and dash attack suuucks. Its reward blows and smart players can SDI out of it and punish your for even doing it. Nair is an okay option coverage tool and fast fall mixup, but use it sparingly as its startup is rather bleh.I do not main Kirby, although have recently been playing. I know that down air combos into almost anything, and that down throw is a good lead into up airs. Dash attack is a good move all around, as it can hit players coming from air. Neutral air has a rather large circumference hitbox