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Kirby's Ledge Game: Three Options

CAUP

Smash Journeyman
Joined
Apr 21, 2014
Messages
467
It's not bad, actually pretty solid. Kirby can be fully invincible and come come off the ledge facing away from the stage. I feel positive there is more Kirby can do in this area.

All lists begin after ledge catch has ended.

I might mess up a frame or two. Correction would be appreciated.

Wavedash On

0: Wait
1: Drop (press down)
2-7: Jump (hold in)
8: Air dodge on, land. First frame of 10 frames of lag
17: Last frame of lag
18: Actionable

12 frames of invincibility.

Reverse Ledge Dash

0: Wait
1: Drop (Press Down)
2-9: Jump (Reverse body away from stage)
10-15: Air dodge toward stage
16-25: Landing lag
26: Actionable

Four frames of invincibility.

This could very well be done better by another method.

Invincible Ledge Stall

0: Wait
1: Drop (Press down)
2-8: Junp (Hold in)
9: Air dodge, begin land
18: Last frame of landing lag
19-21: Jump
22: Airdodge, land. There are three frames before you leave the edge.
24:Last frame of landing lag
25: Air borne
26, 28: Fall (press down)
29:Fall
30: Grab the Ledge

Let's spread the Kirby love
 
Last edited:

Comet7

Smash Lord
Joined
Aug 2, 2013
Messages
1,027
Location
Somewhere over the rainbow
NNID
Comet7
the reverse ledgedash is probably worthless since you can just turn around. still funny that kirby can do it, i guess. i guess ledgedash up tilt is a thing? i'll have to try that whenever i feel like playing kirby again.
 

CAUP

Smash Journeyman
Joined
Apr 21, 2014
Messages
467
Yeah it is worthless. Just something I wanted to experiment with. I think a version could possibly be refined so that it doesn't take so many frames to get above the ledge.

And yes, ledge dash up tilt is very much a thing.
 

Ministry

Smash Ace
Joined
Oct 13, 2009
Messages
616
Location
Europe
i like drift back and jump forward b. the ariel hammer will cancel and put a hitbox infront of you.
 

Cereal Rabbit

Smash Lord
Joined
Nov 13, 2007
Messages
1,536
Location
Davis, CA
You can drift back your aerials from the ledge to ledge-cancel fairs/dairs, no impact land d-tilt, or simply use get up (3 or 4 frames vulnerable under 100% if you time it right). Lots of stuff you can do with Kirby.

Ministry, isn't the landing lag on aerial hammer kinda bad? 21 frames or something if I don't recall LOL
 
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