abysspartyy
Smash Cadet
- Joined
- May 11, 2015
- Messages
- 55
Master Hand and Crazy Hand in Melee are the weakest iteration in the entire Super Smash Bros. series. Most of their moves feel unfinished; they don't connect properly, are extremely telegraphed and they are super slow. I aim to fix these problems with the use of Gecko codes and I will be sharing them in this thread post.
Updates
Code Task List
If you would like to try out the mod in its current state, head over to the GitHub and apply only the $MH/CH Improvements gecko code in the usual manner either through MCM or your preferred method.
Note for MCM: as of right now, this code has to be installed as a Gecko Code and is not compatible as a DOL mod.
$MH/CH Improvements [sushie] GitHub
WIP Source Code
improvementmod folder
Big thanks to Punkline and his punkpc library for the amount of extensions it has for making ASM writing less painful
Updates
Code Task List
Smooth Movement (no lerp)Goal: provide a way to disable lerp for movement which should emulate how the hands move in Brawl
- Attack From Spot (select moves only)
- Goal: instead of moving to the spot before attacking, make it so that most moves can be executed immediately from where the hands are currently positioned (example move: airplane startup)
- Selected moves: laser and drill
- Goal: instead of moving to the spot before attacking, make it so that most moves can be executed immediately from where the hands are currently positioned (example move: airplane startup)
- Individual Move Enhancements
- Tagtsukamu
- Goal: restore the unused 4th combination attack (see: YouTube)
Harau (swipe attack)Goal: fix the swipe movements
- Hippataku (slap attack)
- Goal: make it target the player based on their current height
- Okupunch (bg punch attack) & Airplane
- Goal: follow the player on both the horizontal & vertical plane
- Yubibomb
- Goal: slowly move towards the player
GunGoal: rotate and point towards the player like in Smash Ultimate
Paatsubusu (Punch fake-out slap down)Goal: Make it use Gootsubusuup & Gootsubusuwait animations and subaction logicSkip to approximately frame 93 of Paatsubusu when switching from Gootsubusuwait
- Tagtsukamu
- Adjust Parameters Based on CPU Level
- Goal: certain parameters such as speed of movement should be set based on the CPU level
- Example: level 9 CPU should target the player faster
- Goal: certain parameters such as speed of movement should be set based on the CPU level
- Free Movement
- Goal: when the hands are controlled by a player, the player can move and attack around freely without being restricted to the side of the stage
If you would like to try out the mod in its current state, head over to the GitHub and apply only the $MH/CH Improvements gecko code in the usual manner either through MCM or your preferred method.
Note for MCM: as of right now, this code has to be installed as a Gecko Code and is not compatible as a DOL mod.
$MH/CH Improvements [sushie] GitHub
WIP Source Code
improvementmod folder
Big thanks to Punkline and his punkpc library for the amount of extensions it has for making ASM writing less painful
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