ted dorosheff
Smash Apprentice
- Joined
- Mar 21, 2015
- Messages
- 82
Have been doing research into DI/SDI. one concept i came across was momentum cancelling (stopping your vertical/horizontal momentum after being sent flying), which was found here http://smashboards.com/threads/the-smash-lab-info-dump.353758/#post-13758573. This part was confusing to me:
"It should be kept in mind that this is not meant to be used in combination with Dair. Assuming the Dair of a specific character does not have momentum changing properties as seen in some characters (ie. Toon Link/IC/ZSS), Dair with C-Stick while the control stick is not held down for any value is the fastest method to achieve a fastfall because it fastfalls on the exact frame Dair is inputted. The method listed here inputs the aerial followed by a fastfall input on the frame immediately after."
This follows a section regarding how to frame-perfect input an aerial after a fastfall. However, the overall goal of this is technique is to cancel your momentum in the air. Am i to understand that the ideal method of inputting dair immediately following the fast fall input WILL NOT WORK for zss, because her dair does not affect momentum?
If thats the case, what is the best way to stop aerial momentum as zss? Ive also found that some characters B-special attacks will immediately alter momentum (DK's up-B, i think?). Does zss have a special attack that will immediately alter momentum?
"It should be kept in mind that this is not meant to be used in combination with Dair. Assuming the Dair of a specific character does not have momentum changing properties as seen in some characters (ie. Toon Link/IC/ZSS), Dair with C-Stick while the control stick is not held down for any value is the fastest method to achieve a fastfall because it fastfalls on the exact frame Dair is inputted. The method listed here inputs the aerial followed by a fastfall input on the frame immediately after."
This follows a section regarding how to frame-perfect input an aerial after a fastfall. However, the overall goal of this is technique is to cancel your momentum in the air. Am i to understand that the ideal method of inputting dair immediately following the fast fall input WILL NOT WORK for zss, because her dair does not affect momentum?
If thats the case, what is the best way to stop aerial momentum as zss? Ive also found that some characters B-special attacks will immediately alter momentum (DK's up-B, i think?). Does zss have a special attack that will immediately alter momentum?