SpandexBullets
Smash Journeyman
- Joined
- Feb 1, 2015
- Messages
- 452
- NNID
- thespandex
It is fan-tucking-fastic that neutral air is now a lot more like the Brawl version.
For me, it feels like the stun is a lot stronger and the looping hits are slightly safer on shield, as well as in other situations like FFing nair on stage for a d-tilt grab and FFing nair offstage to exacerbate a recovery.
And while I haven't felt any notable difference in nair's combo potential, I'm kinda worried that I might be overlooking something. If you've found any other uses/changes because of the buffed nair, please post below!
For me, it feels like the stun is a lot stronger and the looping hits are slightly safer on shield, as well as in other situations like FFing nair on stage for a d-tilt grab and FFing nair offstage to exacerbate a recovery.
And while I haven't felt any notable difference in nair's combo potential, I'm kinda worried that I might be overlooking something. If you've found any other uses/changes because of the buffed nair, please post below!
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