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neutral B edgeguard vs Fsmash edgeguard

JeezImSoBored

Smash Apprentice
Joined
Feb 15, 2011
Messages
99
Location
Los Angeles
which is stronger (charged vs uncharged)? which covers more range? which one hits futher down below stage?
which has more lag?

is neutral B edgeguard underrated?
 

JKJ

Smash Ace
Joined
Jul 23, 2012
Messages
541
Location
New York
I know that neutral B is more reliable when edgeguarding an opponent who will come above the stage. The timing is easier, it comes out quicker upon the release of B than the fsmash does on startup. Its easier to time, and you have more margin for error if the opponent tries any fastfall tricksies.
 
Joined
Aug 6, 2008
Messages
19,346
Neutral B in the air ends its hit box below horizontal by a number of degrees. When you land or are on the ground, it corrects to a horizontal hitbox upon completion.
Also, neutral B removes all mobility and is really only useful in edgeguards where the opponent has to take an angle through marth’s sword swing. For example, if Falcon/Ganon has to UpB and have to either land on the stage or the ledge, neutral B is really good for that sort of position. Otherwise, they can typically just arc over you if you are at the ledge and land on upper platforms.
It is better to just wait until the opponent does something then commit to an action. Neutral B isn’t underrated, it is simply not that good of an option most of the time.
 

AceDudeyeah

Smash Ace
Joined
Dec 13, 2007
Messages
967
Location
Floridaa!
Neutral B also seems to be super effective against Fox and Falco's side-b.
I've never seen one clink/trade with one, unlike A-button moves like jab, ftilt, and even fair.
 
Joined
Aug 6, 2008
Messages
19,346
Marth's neutral B does not clank with any hitbox. It merely passes through the opposing hitbox without doing anything.

In a way, this is bad because if you miss fox/falco with neutral B, and are about to hit the hitbox, you pass right through it and get hit instead. If you had used a regular move instead you would at least protect yourself from the hitbox.

So, if you are spot on, you hit fox/falco with an A move. Otherwise, if you are bit late, you can end up deflecting the hitbox from having missed falco/fox.
 

SpiderMad

Smash Master
Joined
May 6, 2012
Messages
4,968
Neutral B in the air ends its hit box below horizontal by a number of degrees. When you land or are on the ground, it corrects to a horizontal hitbox upon completion.
Isn't there a specific frame where if you have it go aerial to grounded at the right momentum it can hit even further below the edge than a grounded one?
 
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