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New Final Smash Idea: The Werehog

Should the Werehog be included as a Final Smash?

  • Yes, he definitely has some potential.

    Votes: 0 0.0%
  • Yes! NO QUESTIONS ASKED!

    Votes: 0 0.0%

  • Total voters
    11
  • Poll closed .

sonicfan7895

Smash Cadet
Joined
Oct 20, 2013
Messages
56
Location
St Michael, Minnesota
Sonic the Werehog
Origin: Sonic Unleashed (2008)
Strengths: Brute strength, lots of combos, and aerial maneuverability
Weaknesses: Speed
Hack to Consider: Project M, Brawl +, Brawl -, bBrawl, or just anything in general.

Straight from the depths of the Earth, Dark Gaia's curse has struck Sonic again! With his brute strength, and stretchy arms to go about, there is more than meets the eye when meeting this Final Smash.

This will be a transformation Final Smash, lasting about as long as Super Sonic does. With this form, Sonic's power and combo games increase dramatically, whilst his speed decreases and his weight gains. But, his aerial maneuverability increases dramatically, making him a good aerial contender, possibly next to Meta Knight.

MOVESET

A-Attacks:
Jab String: Wild Whirl - Sonic starts with some hook claws that can end in either being cancelled with U-Smash, U-Tilt, or a jump to connect aerial combos.
F-Tilt: Donkey Kick (from the Hedgehog's moveset) - Sonic retains the Donkey Kick, but this move deals a little more damage and deals Slash-type damage.
D-Tilt: Low Claw Swipe - A powerful low swipe using Sonic's claws, that can trip the opponent.
U-Tilt: Launching Kick - A kick used to launch opponents in the air and allow aerial combos to be connected.
N-Aerial: Spinning Needle Attack ("Unleashed Mode" Upgradeable) - Sonic spins in a drill-like fashion to deal Slash-type damage and have knockback growth.
F-Aerial: Typhoon Finisher ("Unleashed Mode" Upgradeable) - Sonic spins like a helicopter and propels himself forward to deal damage.
D-Aerial: Shooting Star Finisher ("Unleashed Mode" Upgradeable) - Sonic raises his fists in the air and knocks his enemies to the ground, giving this move meteor capabilities.
U-Aerial: Upwards Claw Swipe - A normal swipe that can be used to juggle opponents.
B-Aerial: Quick Wild Werewhip ("Unleashed Mode" Upgradeable) - Sonic swings his arms over his head and knocks his enemies from behind to the ground, giving this move meteor capabilities.
D-Smash: Earthshaker ("Unleashed Mode" Upgradeable) - Sonic repeatedly slams his fists into the ground, and on the last impact, slams both fists down and knocks any opponent within the impact zone into the air; it can also be jump-cancelled on the last hit to quickly connect aerial moves for combos.
U-Smash: Tricky Tornado Uppercut - With a few frames of invincibility/super armor while jumping towards an opponent, Sonic uppercuts an opponent while spinning, allowing aerial combos to be connected.
F-Smash: Missile Punch/Comet Punch ("Unleashed Mode" Upgradeable) - The more this Smash is charged, the more of an effect it has for damage and knockback, as well as gaining the Darkness effect upon full charge.

Special Moves and Grabs are in Next Post
 

CORY

wut
BRoomer
Joined
Dec 2, 2001
Messages
15,730
Location
dallas area
also, to make him transform into anything would mean they take up one of the clone engine possible character slots.

so, bad idea and not feasible.
 

sonicfan7895

Smash Cadet
Joined
Oct 20, 2013
Messages
56
Location
St Michael, Minnesota
SPECIAL MOVES
Neutral-B: Unleashed Mode - pressing B will activate Unleashed Mode; Sonic's power increases even further, and his attack and movement speed increase, but this shortens the duration of the Final Smash exponentially. Pressing B while in Unleashed Mode will cancel it, prolonging the Final Smash.
Side-B: Were-Cyclone ("Unleashed Mode" Upgradeable) - The more this move is charged, the more effect it has, even gaining it the effect of Darkness; Sonic spins around like a tornado very fast, dealing massive damage through multiple hits, and gaining knockback the more hits are landed, with an already high base knockback.
Down-B: Any ground attack must be cancelled into this; The Diving Body Press. A ground attack is used before this, and when Down-B is pressed, Sonic launches up in the air, and slams his entire body into the ground, dealing either stun or getting dug into the ground.
Up-B: Fist Recovery/Grab - When not recovering, this move will grab an opponent in the air and knock them down, leading for ground combos to be chained. When recovering, Sonic will attempt to grab the ledge, and then Sonic will pull himself up when Up on the Control Stick is tapped.

GRABS
Z Button: Sonic grabs the enemy with one hand and holds them by the collar/scruff.
Pummel: A downwards claw strike.
F-Throw: Sonic smashes his head against the enemy, and throws the enemy forwards.
D-Throw: An Earthshaker-type move is done, and then Sonic kicks the opponent.
U-Throw: Sonic crescent kicks an opponent in the air.
B-Throw: Sonic bashes an enemy, and throws him/her in the opposite direction.
 

sonicfan7895

Smash Cadet
Joined
Oct 20, 2013
Messages
56
Location
St Michael, Minnesota
also, to make him transform into anything would mean they take up one of the clone engine possible character slots.

so, bad idea and not feasible.
It would probably be a little difficult, but why not remove one of the current characters and replace them with the Werehog? I do say that this doesn't just have to apply to the trademarked hacks above...
 

QQQQQQQ7777777

Smash Champion
Joined
Apr 27, 2013
Messages
2,300
It would probably be a little difficult, but why not remove one of the current characters and replace them with the Werehog? I do say that this doesn't just have to apply to the trademarked hacks above...
DO YOU REALLY THINK THE WEREHOG IS WORTH DESTROYING SOMEONE`S FAVORITE CHARACTER AND EFFECTIVELY MAKING THEM HAVE TO DROP BACK TO THE BOTTOM OF THE BARREL!
 

CORY

wut
BRoomer
Joined
Dec 2, 2001
Messages
15,730
Location
dallas area
but why not remove one of the current characters and replace them with the Werehog?
or... just not even worry about it and keep sonic's final smash as is, because it's ultimately not important, and keeping it the same is much simpler than, literally, creating a brand new character.
 

sonicfan7895

Smash Cadet
Joined
Oct 20, 2013
Messages
56
Location
St Michael, Minnesota
Okay then. Someone close this.
And let it be known I was not the one convincing myself that it was a good idea to do this. It was a good idea while it lasted, so let's leave it at that.
 
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