sonicfan7895
Smash Cadet
Sonic the Werehog
Origin: Sonic Unleashed (2008)
Strengths: Brute strength, lots of combos, and aerial maneuverability
Weaknesses: Speed
Hack to Consider: Project M, Brawl +, Brawl -, bBrawl, or just anything in general.
Straight from the depths of the Earth, Dark Gaia's curse has struck Sonic again! With his brute strength, and stretchy arms to go about, there is more than meets the eye when meeting this Final Smash.
This will be a transformation Final Smash, lasting about as long as Super Sonic does. With this form, Sonic's power and combo games increase dramatically, whilst his speed decreases and his weight gains. But, his aerial maneuverability increases dramatically, making him a good aerial contender, possibly next to Meta Knight.
MOVESET
A-Attacks:
Jab String: Wild Whirl - Sonic starts with some hook claws that can end in either being cancelled with U-Smash, U-Tilt, or a jump to connect aerial combos.
F-Tilt: Donkey Kick (from the Hedgehog's moveset) - Sonic retains the Donkey Kick, but this move deals a little more damage and deals Slash-type damage.
D-Tilt: Low Claw Swipe - A powerful low swipe using Sonic's claws, that can trip the opponent.
U-Tilt: Launching Kick - A kick used to launch opponents in the air and allow aerial combos to be connected.
N-Aerial: Spinning Needle Attack ("Unleashed Mode" Upgradeable) - Sonic spins in a drill-like fashion to deal Slash-type damage and have knockback growth.
F-Aerial: Typhoon Finisher ("Unleashed Mode" Upgradeable) - Sonic spins like a helicopter and propels himself forward to deal damage.
D-Aerial: Shooting Star Finisher ("Unleashed Mode" Upgradeable) - Sonic raises his fists in the air and knocks his enemies to the ground, giving this move meteor capabilities.
U-Aerial: Upwards Claw Swipe - A normal swipe that can be used to juggle opponents.
B-Aerial: Quick Wild Werewhip ("Unleashed Mode" Upgradeable) - Sonic swings his arms over his head and knocks his enemies from behind to the ground, giving this move meteor capabilities.
D-Smash: Earthshaker ("Unleashed Mode" Upgradeable) - Sonic repeatedly slams his fists into the ground, and on the last impact, slams both fists down and knocks any opponent within the impact zone into the air; it can also be jump-cancelled on the last hit to quickly connect aerial moves for combos.
U-Smash: Tricky Tornado Uppercut - With a few frames of invincibility/super armor while jumping towards an opponent, Sonic uppercuts an opponent while spinning, allowing aerial combos to be connected.
F-Smash: Missile Punch/Comet Punch ("Unleashed Mode" Upgradeable) - The more this Smash is charged, the more of an effect it has for damage and knockback, as well as gaining the Darkness effect upon full charge.
Special Moves and Grabs are in Next Post
Origin: Sonic Unleashed (2008)
Strengths: Brute strength, lots of combos, and aerial maneuverability
Weaknesses: Speed
Hack to Consider: Project M, Brawl +, Brawl -, bBrawl, or just anything in general.
Straight from the depths of the Earth, Dark Gaia's curse has struck Sonic again! With his brute strength, and stretchy arms to go about, there is more than meets the eye when meeting this Final Smash.
This will be a transformation Final Smash, lasting about as long as Super Sonic does. With this form, Sonic's power and combo games increase dramatically, whilst his speed decreases and his weight gains. But, his aerial maneuverability increases dramatically, making him a good aerial contender, possibly next to Meta Knight.
MOVESET
A-Attacks:
Jab String: Wild Whirl - Sonic starts with some hook claws that can end in either being cancelled with U-Smash, U-Tilt, or a jump to connect aerial combos.
F-Tilt: Donkey Kick (from the Hedgehog's moveset) - Sonic retains the Donkey Kick, but this move deals a little more damage and deals Slash-type damage.
D-Tilt: Low Claw Swipe - A powerful low swipe using Sonic's claws, that can trip the opponent.
U-Tilt: Launching Kick - A kick used to launch opponents in the air and allow aerial combos to be connected.
N-Aerial: Spinning Needle Attack ("Unleashed Mode" Upgradeable) - Sonic spins in a drill-like fashion to deal Slash-type damage and have knockback growth.
F-Aerial: Typhoon Finisher ("Unleashed Mode" Upgradeable) - Sonic spins like a helicopter and propels himself forward to deal damage.
D-Aerial: Shooting Star Finisher ("Unleashed Mode" Upgradeable) - Sonic raises his fists in the air and knocks his enemies to the ground, giving this move meteor capabilities.
U-Aerial: Upwards Claw Swipe - A normal swipe that can be used to juggle opponents.
B-Aerial: Quick Wild Werewhip ("Unleashed Mode" Upgradeable) - Sonic swings his arms over his head and knocks his enemies from behind to the ground, giving this move meteor capabilities.
D-Smash: Earthshaker ("Unleashed Mode" Upgradeable) - Sonic repeatedly slams his fists into the ground, and on the last impact, slams both fists down and knocks any opponent within the impact zone into the air; it can also be jump-cancelled on the last hit to quickly connect aerial moves for combos.
U-Smash: Tricky Tornado Uppercut - With a few frames of invincibility/super armor while jumping towards an opponent, Sonic uppercuts an opponent while spinning, allowing aerial combos to be connected.
F-Smash: Missile Punch/Comet Punch ("Unleashed Mode" Upgradeable) - The more this Smash is charged, the more of an effect it has for damage and knockback, as well as gaining the Darkness effect upon full charge.
Special Moves and Grabs are in Next Post