_BETA_
Smash Cadet
- Joined
- Aug 26, 2015
- Messages
- 37
- NNID
- Pootyromano
So i was walking along minding my business when suddenly an idea appeared. Its just a stupid move idea that i thought of.
Its basically an add on to the down B. Every 4 slams (1 slam = two hits on the ground) he slams his fists against the ground (like hit hit hit BANG). this slam would do higher damage and have increased range. Its like how every 4 hits on his Final Smash he does that flexing thing and it does increased damage.
I don't know just something to make DK even more awesome… what do you guys think?
Ive also created a DK strat that involves his final smash. I call it Bongo Guarding.
Here is how it goes: You beat the crap out of your opponent until the smash ball appears. Get the smash ball while your opponent has a high percentage. If you were able to get it then run up to said high percenter (Opponent) and grab them. Preform a Bthrow that will hurl them off the edge. Then RUN to the edge and do a SMALL hop, then activate your final smash. If you play the rhythm correctly then they will not be able to get back up. all though if you fail the rhythm they may be able to grab on to the ledge.
Here is a video of Bongo Guarding in action:
Its basically an add on to the down B. Every 4 slams (1 slam = two hits on the ground) he slams his fists against the ground (like hit hit hit BANG). this slam would do higher damage and have increased range. Its like how every 4 hits on his Final Smash he does that flexing thing and it does increased damage.
I don't know just something to make DK even more awesome… what do you guys think?
Ive also created a DK strat that involves his final smash. I call it Bongo Guarding.
Here is how it goes: You beat the crap out of your opponent until the smash ball appears. Get the smash ball while your opponent has a high percentage. If you were able to get it then run up to said high percenter (Opponent) and grab them. Preform a Bthrow that will hurl them off the edge. Then RUN to the edge and do a SMALL hop, then activate your final smash. If you play the rhythm correctly then they will not be able to get back up. all though if you fail the rhythm they may be able to grab on to the ledge.
Here is a video of Bongo Guarding in action:
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