AXE 09
Smash Master
VIDEO:
http://www.youtube.com/watch?v=y9nivZx7U8c
More information (including shortened up-b):
http://www.smashboards.com/showthread.php?t=273278
Hey everyone =)
If this technique has already been discovered, then I'm really sorry for wasting everyone's time here lol. I'm not exactly sure how useful this technique will be (I find it to be very useful. Probably more useful for Zelda than Pikachu) but... here goes =)
Basically, we (everyone in the Pikachu discussion) have discovered that... During the first zip of his up-b, he can turn around. So... let's say Pikachu is facing left. You can up-b strait up, and end up facing right. You can do this from the ground or while airborne. So what does this mean for Zelda?
I have seen many times when Zelda is in the position where she is without a jump and somewhat under the stage (imagine FD). You probably feel like it's pointless to try to recover, because your only option is to teleport strait up, and there's no way to grab the edge because you're facing the wrong way. Well, now you can change that! When you up-b strait up, there is a way to turn around so you can now grab the edge and be a happy Zelda player
To do this technique... at the START of your up-b (during the frames before you actually take off), you must lightly (and I mean VERY lightly) tilt the control stick in the opposite direction that you are facing. You must tilt it lightly enough so that you do not actually teleport in that direction. The result will be Zelda teleporting strait up and facing the opposite direction of which she started.
Characters with similar up-b mechanics can do this (Pikachu, Pichu, Sheik, Mewtwo). Zelda is probably the easiest one to perform this technique with due to how long the startup time is before you actually teleport, so that is excellent news for you guys =)
Anyways, I hope that this can help some of you guys out and sorry if this is already known lol
http://www.youtube.com/watch?v=y9nivZx7U8c
More information (including shortened up-b):
http://www.smashboards.com/showthread.php?t=273278
Hey everyone =)
If this technique has already been discovered, then I'm really sorry for wasting everyone's time here lol. I'm not exactly sure how useful this technique will be (I find it to be very useful. Probably more useful for Zelda than Pikachu) but... here goes =)
Basically, we (everyone in the Pikachu discussion) have discovered that... During the first zip of his up-b, he can turn around. So... let's say Pikachu is facing left. You can up-b strait up, and end up facing right. You can do this from the ground or while airborne. So what does this mean for Zelda?
I have seen many times when Zelda is in the position where she is without a jump and somewhat under the stage (imagine FD). You probably feel like it's pointless to try to recover, because your only option is to teleport strait up, and there's no way to grab the edge because you're facing the wrong way. Well, now you can change that! When you up-b strait up, there is a way to turn around so you can now grab the edge and be a happy Zelda player
To do this technique... at the START of your up-b (during the frames before you actually take off), you must lightly (and I mean VERY lightly) tilt the control stick in the opposite direction that you are facing. You must tilt it lightly enough so that you do not actually teleport in that direction. The result will be Zelda teleporting strait up and facing the opposite direction of which she started.
Characters with similar up-b mechanics can do this (Pikachu, Pichu, Sheik, Mewtwo). Zelda is probably the easiest one to perform this technique with due to how long the startup time is before you actually teleport, so that is excellent news for you guys =)
Anyways, I hope that this can help some of you guys out and sorry if this is already known lol