With shieldstun being a big concern, I thought I'd compile a handy reference for myself that quickly got way bigger than I intended and ended up consuming a few hours. I figure, if I've already made it, I'll share. This is a mostly comprehensive list of every OoS option sorted by frame speed that someone might realistically use. Note OoS here means you can do it without waiting for shield drop (which has non-fixed and generally slow timing); that means standing grab, usmash, uspecial, or anything done out of a short hop. I limited myself to aerials I thought seemed relevant, uspecials that are safe on hit and generally reasonable to use in this situation, and usmashes f12 or faster (usmashes slower than that are almost never important OoS options).
Picture Version (thanks to teluoborg for really improving the formatting!)
Frame 1:
up B 1+2+3
up B 2 (windbox)
Frame 3:
// up B 1
Frame 4:
/ up B 1
up B 2
Frame 5:
Usmash
/ up B 1
/ up B 3
Frame 6:
////////////////////// grab
// Usmash
// up B 1
Frame 7:
//////////// grab
/ Usmash
/ Nair
/ up B 1
Frame 8:
//// grab
///// Usmash
/// Nair
/ Bair/Uair
/ up B 1
up B 2
up B 1+2
jump down B 1+2
Helicopter Kick
Hero's Spin
Frame 9:
/ grab,
////// Usmash
/ Nair
Bair
Fair
/// up B 1
/ up B 2
Frame 10:
/ grab
//// Usmash
///// Nair
// Bair
/ Fair
up B 1+2+3
Frame 11:
////// Usmash
/ Nair
// Uair
/ up B 2
up B 3
up B 1+3
Frame 12:
//// grab
//// Usmash
Nair
up B 2
Frame 14:
/ grab
Frame 15:
grab
up B 2
up B 3
Frame 16:
/ grab
Text Version (Ctrl + F friendly):
I hope this is helpful to some people both in calculating the safety of attacks and in optimizing punishes against various attacks.
Picture Version (thanks to teluoborg for really improving the formatting!)
Frame 1:
up B 1+2+3
up B 2 (windbox)
Frame 3:
// up B 1
Frame 4:
/ up B 1
up B 2
Frame 5:
Usmash
/ up B 1
/ up B 3
Frame 6:
////////////////////// grab
// Usmash
// up B 1
Frame 7:
//////////// grab
/ Usmash
/ Nair
/ up B 1
Frame 8:
//// grab
///// Usmash
/// Nair
/ Bair/Uair
/ up B 1
up B 2
up B 1+2
jump down B 1+2
Helicopter Kick
Hero's Spin
Frame 9:
/ grab,
////// Usmash
/ Nair
Bair
Fair
/// up B 1
/ up B 2
Frame 10:
/ grab
//// Usmash
///// Nair
// Bair
/ Fair
up B 1+2+3
Frame 11:
////// Usmash
/ Nair
// Uair
/ up B 2
up B 3
up B 1+3
Frame 12:
//// grab
//// Usmash
Nair
up B 2
Frame 14:
/ grab
Frame 15:
grab
up B 2
up B 3
Frame 16:
/ grab
Text Version (Ctrl + F friendly):
Frame 1: Pac-Man Trampoline (all three customs), Zelda Farore's Squall (up-2, windbox only)
Frame 3: Mario/Dr. Mario default Super Jump Punch, Little Mac default Rising Uppercut
Frame 4: Zero Suit Samus default Boost Kick, Samus default Screw Attack, Duck Hunt Duck Jump Snag (up-2)
Frame 5: Marth/Lucina default Dolphin Slash, Mario/Dr. Mario Explosive Jump Punch/Ol'One Two (up-3), Diddy Kong usmash
Frame 6: Diddy Kong/Fox/Mr. Game & Watch/Kirby/Lucario/Luigi/Mario/Dr. Mario/Mii Fighter (all)/Ness/Peach/Pikachu/(Dark) Pit/Jigglypuff/Mega Man/Sonic/Rosalina/Sheik/Wii Fit Trainer/Ryu grab, Charizard/(Dark) Pit usmash, Bowser default Whirling Fortress, Ryu Shoryuken, Wario default Corkscrew
Frame 7: Captain Falcon/King Dedede/Ganondorf/Ike/Lucina/Marth/Meta Knight/Palutena/Robin/R.O.B./Shulk/Mewtwo/Roy grab, Bowser Jr./Duck Hunt usmash, Peach default Parasol, Zelda default Farore's Wind, Sheik/Pikachu SH nair
Frame 8: Wario/Donkey Kong/Duck Hunt/Falco/Charizard grab, Luigi up special (default or up-2, not up-3), Rosalina/Meta Knight/Fox/Falco/Mega Man/Mii Brawler up smash, Meta Knight default Shuttle Loop, Mr. Game & Watch Heavy Trampoline (up-2), (Dark) Pit/Villager/Pac-Man SH nair, Sheik/Pikachu SH bair/uair, Jigglypuff SH Rest (down-1 or down-2, not down-3), Link default Spin Attack, Mii Brawler Helicopter Kick, Mii Swordfighter Hero's Spin
Frame 9: Bowser/Little Mac grab, Mario/Luigi/Zelda/Ness/Dr. Mario/Mewtwo/Ryu usmash, Mr. Game & Watch Fire (up-1), Marth/Lucina Crescent Slash (up-2), Charizard default Fly, Wii Fit Trainer default Super Hoop, Roy Blazer, Yoshi/Falco SH nair, Greninja SH bair, Sheik SH fair
Frame 10: Zelda/Olimar grab, Little Mac/Link/Zero Suit Samus/Pikachu/R.O.B. usmash, Shulk Air Slash (all customs), Peach/Wario/Zero Suit Samus/Palutena/Duck Hunt/Ness SH nair, Kirby/Falco/Wii Fit Trainer SH bair, Zero Suit Samus/Sonic SH fair
Frame 11: Yoshi/Wario/Sheik/Toon Link/Samus/Mii Swordfighter/Mii Gunner usmash, Toon Link/Lucas SH nair, Yoshi/Mr. Game & Watch/Greninja SH uair, Wario Widescrew (up-2), Samus Screw Rush (up-2), Link Shocking Spin Attack, Toon Link Spin Attack (up-1 or up-3, not up-2)
Frame 12: Bowser Jr./Link/Toon Link/Pac-Man/Lucas grab, Robin/Greninja/Villager/Olimar/Roy usmash, Wii Fit Trainer Jumbo Hoops (up-2), Mr. Game & Watch SH nair
Frame 14: Yoshi/Greninja grab
Frame 15: Villager grab, Ganondorf Dark Fists (up-2), Samus Apex Screw Attack (up-3)
Frame 16: Samus/Zero Suit Samus grab
Frame 3: Mario/Dr. Mario default Super Jump Punch, Little Mac default Rising Uppercut
Frame 4: Zero Suit Samus default Boost Kick, Samus default Screw Attack, Duck Hunt Duck Jump Snag (up-2)
Frame 5: Marth/Lucina default Dolphin Slash, Mario/Dr. Mario Explosive Jump Punch/Ol'One Two (up-3), Diddy Kong usmash
Frame 6: Diddy Kong/Fox/Mr. Game & Watch/Kirby/Lucario/Luigi/Mario/Dr. Mario/Mii Fighter (all)/Ness/Peach/Pikachu/(Dark) Pit/Jigglypuff/Mega Man/Sonic/Rosalina/Sheik/Wii Fit Trainer/Ryu grab, Charizard/(Dark) Pit usmash, Bowser default Whirling Fortress, Ryu Shoryuken, Wario default Corkscrew
Frame 7: Captain Falcon/King Dedede/Ganondorf/Ike/Lucina/Marth/Meta Knight/Palutena/Robin/R.O.B./Shulk/Mewtwo/Roy grab, Bowser Jr./Duck Hunt usmash, Peach default Parasol, Zelda default Farore's Wind, Sheik/Pikachu SH nair
Frame 8: Wario/Donkey Kong/Duck Hunt/Falco/Charizard grab, Luigi up special (default or up-2, not up-3), Rosalina/Meta Knight/Fox/Falco/Mega Man/Mii Brawler up smash, Meta Knight default Shuttle Loop, Mr. Game & Watch Heavy Trampoline (up-2), (Dark) Pit/Villager/Pac-Man SH nair, Sheik/Pikachu SH bair/uair, Jigglypuff SH Rest (down-1 or down-2, not down-3), Link default Spin Attack, Mii Brawler Helicopter Kick, Mii Swordfighter Hero's Spin
Frame 9: Bowser/Little Mac grab, Mario/Luigi/Zelda/Ness/Dr. Mario/Mewtwo/Ryu usmash, Mr. Game & Watch Fire (up-1), Marth/Lucina Crescent Slash (up-2), Charizard default Fly, Wii Fit Trainer default Super Hoop, Roy Blazer, Yoshi/Falco SH nair, Greninja SH bair, Sheik SH fair
Frame 10: Zelda/Olimar grab, Little Mac/Link/Zero Suit Samus/Pikachu/R.O.B. usmash, Shulk Air Slash (all customs), Peach/Wario/Zero Suit Samus/Palutena/Duck Hunt/Ness SH nair, Kirby/Falco/Wii Fit Trainer SH bair, Zero Suit Samus/Sonic SH fair
Frame 11: Yoshi/Wario/Sheik/Toon Link/Samus/Mii Swordfighter/Mii Gunner usmash, Toon Link/Lucas SH nair, Yoshi/Mr. Game & Watch/Greninja SH uair, Wario Widescrew (up-2), Samus Screw Rush (up-2), Link Shocking Spin Attack, Toon Link Spin Attack (up-1 or up-3, not up-2)
Frame 12: Bowser Jr./Link/Toon Link/Pac-Man/Lucas grab, Robin/Greninja/Villager/Olimar/Roy usmash, Wii Fit Trainer Jumbo Hoops (up-2), Mr. Game & Watch SH nair
Frame 14: Yoshi/Greninja grab
Frame 15: Villager grab, Ganondorf Dark Fists (up-2), Samus Apex Screw Attack (up-3)
Frame 16: Samus/Zero Suit Samus grab
I hope this is helpful to some people both in calculating the safety of attacks and in optimizing punishes against various attacks.
Last edited: