Swordmaster102
Smash Apprentice
Hello to anyone reading this!
I wrote some changes I would like to see done to Ryu because of him being outmatched against Ken’s kit and being overall the lesser character now. Most of the smash cast was buffed between games and I truly believe Ryu simply was reduced in strength. I’ve been watching a lot of the past pro Ryu mains and a large majority of them have dropped him because of the changes. Not to mention, the players who still enjoy the Ryu playstyle have mostly moved to Ken instead. Both Ryu and Ken should be equal, but with different strengths and weaknesses balancing it out.
Do know that this is all my opinion, so everyone has the right to disagree with it. Though, whether you agree or disagree, I would love to hear from you on what you guys think.———————————————————————
-Fix the trutatsu from turning around
(this issue can be avoided by just doing a quarter circle back, but this should be fixed so a true tatsu can be done out of sprint easier)
-Fix the c-stick to where if tilt-stick is active, only light attacks come out from it
(Some people have no issue with the way it is currently by simply gently moving the stick so a medium tilt will not come out, but the majority of Ryu players already are used to doing combos the old way. Screwing up a combo because you pressed the stick just slightly too hard can be problematic)
-Let tatsu have greater priority against projectiles allowing him to more reliably utilize it to go through ranged enemy attacks
(technique is prevalent in Street Fighter and it should be a reliable attack for reading if an opponent is going to throw out a projectile) (an example of a projectile I believe Ryu should go through is Samus’s charge shot and quick missiles)
-Medium d-tilt have slightly less knockback
(more consistent followups on floaties, tatsu, hadouken, run up grab, etc.)
-Light f-tilt (kick) have less knockback or more hit stun
(outside of extremely few situations, this move has no use and purpose. This could allow for more use for it and combo potential)
-Reduce n-air duration to 27 from 35 frames just like Ken’s
(this should allow Ryu to perform u-air drag downs out of a n-air like he could in sm4sh. Though, this tweak shouldn’t allow for massive n-air chains, but possibly a few links at lower percents. This is due since the short-hop aerial tech prevents frame perfect full-hop aerials. Reducing the n-air frames would also allow for a full-hop n-air into a falling b-air so that the b-air can come out on landing with precise timing hitting opponents)
-Give light u-tilt a slightly larger (possibly down and forward) hitbox
(I know some might say, “He wants to go back to the u-tilt spamming days of sm4sh,” but hold your horses. I’m not in favor of increasing the hitbox in all directions. Some might of encountered this, but the way Ultimate was built can cause some ridiculous circumstances where u-tilt wiffs. An example of this is if you successfully land a crumpling focus attack. If you dash forward and try to start a combo with u-tilt, the opponent’s character model could hold you back far enough to where the tilt completely misses. I’m not sure if this is character dependent, but I find this not good design. There could be other ways of fixing this small issue though, and if Ryu obtained this buff, so should Ken as well.)
-Let jab 1 cancel into medium d-tilt & Let light down tilt combo into jab
(this is one of the more unthought of changes that has crept into my head. I play SF as well, and I just can say that from a SF standpoint, these attacks should combo into another. In SFV as well as past games, this is basic bread-and-butters for Ryu. More can be thought of definitely, but this is a start)
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There are many other things I would like to change about Ryu and the game in general besides these, though some be impractical and possibly just make him worse. One being I wish Ryu’s close side light tilt (the sideward punch) was the solar plexus strike instead, and if axe kick could be used as an attack outside of just a throw move (his u-throw). I would also like to see the short-hop aerial tech set to optional from the settings.
I wrote some changes I would like to see done to Ryu because of him being outmatched against Ken’s kit and being overall the lesser character now. Most of the smash cast was buffed between games and I truly believe Ryu simply was reduced in strength. I’ve been watching a lot of the past pro Ryu mains and a large majority of them have dropped him because of the changes. Not to mention, the players who still enjoy the Ryu playstyle have mostly moved to Ken instead. Both Ryu and Ken should be equal, but with different strengths and weaknesses balancing it out.
Do know that this is all my opinion, so everyone has the right to disagree with it. Though, whether you agree or disagree, I would love to hear from you on what you guys think.———————————————————————
-Fix the trutatsu from turning around
(this issue can be avoided by just doing a quarter circle back, but this should be fixed so a true tatsu can be done out of sprint easier)
-Fix the c-stick to where if tilt-stick is active, only light attacks come out from it
(Some people have no issue with the way it is currently by simply gently moving the stick so a medium tilt will not come out, but the majority of Ryu players already are used to doing combos the old way. Screwing up a combo because you pressed the stick just slightly too hard can be problematic)
-Let tatsu have greater priority against projectiles allowing him to more reliably utilize it to go through ranged enemy attacks
(technique is prevalent in Street Fighter and it should be a reliable attack for reading if an opponent is going to throw out a projectile) (an example of a projectile I believe Ryu should go through is Samus’s charge shot and quick missiles)
-Medium d-tilt have slightly less knockback
(more consistent followups on floaties, tatsu, hadouken, run up grab, etc.)
-Light f-tilt (kick) have less knockback or more hit stun
(outside of extremely few situations, this move has no use and purpose. This could allow for more use for it and combo potential)
-Reduce n-air duration to 27 from 35 frames just like Ken’s
(this should allow Ryu to perform u-air drag downs out of a n-air like he could in sm4sh. Though, this tweak shouldn’t allow for massive n-air chains, but possibly a few links at lower percents. This is due since the short-hop aerial tech prevents frame perfect full-hop aerials. Reducing the n-air frames would also allow for a full-hop n-air into a falling b-air so that the b-air can come out on landing with precise timing hitting opponents)
-Give light u-tilt a slightly larger (possibly down and forward) hitbox
(I know some might say, “He wants to go back to the u-tilt spamming days of sm4sh,” but hold your horses. I’m not in favor of increasing the hitbox in all directions. Some might of encountered this, but the way Ultimate was built can cause some ridiculous circumstances where u-tilt wiffs. An example of this is if you successfully land a crumpling focus attack. If you dash forward and try to start a combo with u-tilt, the opponent’s character model could hold you back far enough to where the tilt completely misses. I’m not sure if this is character dependent, but I find this not good design. There could be other ways of fixing this small issue though, and if Ryu obtained this buff, so should Ken as well.)
-Let jab 1 cancel into medium d-tilt & Let light down tilt combo into jab
(this is one of the more unthought of changes that has crept into my head. I play SF as well, and I just can say that from a SF standpoint, these attacks should combo into another. In SFV as well as past games, this is basic bread-and-butters for Ryu. More can be thought of definitely, but this is a start)
———————————————————————
There are many other things I would like to change about Ryu and the game in general besides these, though some be impractical and possibly just make him worse. One being I wish Ryu’s close side light tilt (the sideward punch) was the solar plexus strike instead, and if axe kick could be used as an attack outside of just a throw move (his u-throw). I would also like to see the short-hop aerial tech set to optional from the settings.
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