chaosscizzors
Smash Journeyman
This idea came to me while watching an ike match at norfair. Ike was attempting to sweet spot the ledge with quick draw and was edge hogged as a result. Because of norfair's walls below the ledge he could've still wall jumped out of quick draw and managed to recover. A possible "option select" could be tapping back while trying to sweet spot the ledge with quick draw. If he got the ledge he would've released it imediately giving him all those invinicibly frames to play around with and ledge hop onto the stage or do whatever the player sees fit while abusing those frames. If the ledge was occupied the ike would wall jump and prevent his death.
This is obviously not something a player would want to do EVERY time, hense the quotes around option select. It's just something to think about. There's probably some tiny nuance involed that makes this impossible that I'm not aware of, since I don't play ike, or this may be something ike players do regularly and I'm simply not aware of it. Either way I just wanted to give you guys this idea and maybe save some players from getting edge hogged on stages like yoshi's story.
This is obviously not something a player would want to do EVERY time, hense the quotes around option select. It's just something to think about. There's probably some tiny nuance involed that makes this impossible that I'm not aware of, since I don't play ike, or this may be something ike players do regularly and I'm simply not aware of it. Either way I just wanted to give you guys this idea and maybe save some players from getting edge hogged on stages like yoshi's story.