EmptySky00
Banned via Warnings
- Joined
- Apr 15, 2012
- Messages
- 804
- 3DS FC
- 1263-6981-9999
Have you ever played a character post-nerf and felt like they were absolutely terrible even though they're objectively not that bad? Have you ever played a character post-buff and felt like they were amazing because of the few frames that were shaved off of a move or the little bit of a movement buff they got?
Basically, this is all a sort of relative comparison, so I wanted to harness this intentionally for practice... Or at least as a means of achieving a sense of delayed gratification.
What I've made is a version of Link with "Leg Weights" or intentional speed nerfs that make him feel like he's drowning in molasses. These nerfs were specifically designed to force me to abandon bad habits in favor of actual solid play.
Here were my main issues:
1. I move around far too much and sometimes forfeit position because of it. I don't use the Mother ****ing Master Sword to beat out their attacks with disjoint. I also tend to drop punishes too often.
2. I boomerang sometimes in unsafe positions.
So to force me to abandon these habits, I made these changes:
-Walk Acceleration 0.1 --> .9
-Walk Speed 1.2 --> 1 (so he doesn't walk faster than he runs lol)
-Initial Dash 1.5 --> 1.2
-Run Speed 1.4 --> 1.1
-Jump Startup 5 --> 7
-Friction 0.09 --> 0.12
-Boomerang Frame 27 --> 32
-Sword glow made green simply for the sake of being able to visually identify this version as Leg Weights Link more easily. His tools are black and red too I guess, but that's just because that's what I was using all those months ago when I made this. It shouldn't be a big deal.
Then I added a few frames to his spot dodge since I was having issues with the changed spot dodge timing going into 3.6.
These are all changes that restrict his standard mode of play without changing it. His conversions still work the same way, and you'll still be playing Link--just a much worse Link.
Mostly this practice method is for masochists, but if you play with this for a week or two then transition back, it feels absolutely fantastic. It's an interesting experience to say the least. If you want to win with this, you need to use your attacks much more effectively and hit for as much as you possibly can when you catch your opponent. But when you finally take the weights off... https://www.youtube.com/watch?v=GYysLFru7u8 (this was my inspiration for the idea)
Download: https://www.mediafire.com/?o49egp3mg2lh0nu
Note: this is using 3.61 Link as a base since I refuse to touch 3.6 Link. This simply means your grab will work properly and your Usmash will kind of sometimes work but even still not really. That's it. Enjoy using a not-broken product. Whatever lol.
I also included rupee-less magic armor that goes over gold link for the obvious joke.
Basically, this is all a sort of relative comparison, so I wanted to harness this intentionally for practice... Or at least as a means of achieving a sense of delayed gratification.
What I've made is a version of Link with "Leg Weights" or intentional speed nerfs that make him feel like he's drowning in molasses. These nerfs were specifically designed to force me to abandon bad habits in favor of actual solid play.
Here were my main issues:
1. I move around far too much and sometimes forfeit position because of it. I don't use the Mother ****ing Master Sword to beat out their attacks with disjoint. I also tend to drop punishes too often.
2. I boomerang sometimes in unsafe positions.
So to force me to abandon these habits, I made these changes:
-Walk Acceleration 0.1 --> .9
-Walk Speed 1.2 --> 1 (so he doesn't walk faster than he runs lol)
-Initial Dash 1.5 --> 1.2
-Run Speed 1.4 --> 1.1
-Jump Startup 5 --> 7
-Friction 0.09 --> 0.12
-Boomerang Frame 27 --> 32
-Sword glow made green simply for the sake of being able to visually identify this version as Leg Weights Link more easily. His tools are black and red too I guess, but that's just because that's what I was using all those months ago when I made this. It shouldn't be a big deal.
Then I added a few frames to his spot dodge since I was having issues with the changed spot dodge timing going into 3.6.
These are all changes that restrict his standard mode of play without changing it. His conversions still work the same way, and you'll still be playing Link--just a much worse Link.
Mostly this practice method is for masochists, but if you play with this for a week or two then transition back, it feels absolutely fantastic. It's an interesting experience to say the least. If you want to win with this, you need to use your attacks much more effectively and hit for as much as you possibly can when you catch your opponent. But when you finally take the weights off... https://www.youtube.com/watch?v=GYysLFru7u8 (this was my inspiration for the idea)
Download: https://www.mediafire.com/?o49egp3mg2lh0nu
Note: this is using 3.61 Link as a base since I refuse to touch 3.6 Link. This simply means your grab will work properly and your Usmash will kind of sometimes work but even still not really. That's it. Enjoy using a not-broken product. Whatever lol.
I also included rupee-less magic armor that goes over gold link for the obvious joke.
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